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README.md

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 __讨论QQ群 : 474643097__
 
+# ET 5.0发布! 5.0将是一个长期支持版本,之后发现的bug,5.0也会进行修复  
+1.增加了服务端3d recast寻路功能,客户端导出数据,服务端使用,做mmo及其方便  
+2.客户端增加了组件可视化功能,组件层级关系跟字段可以在unity中显示  
+3.增加ETTask,ETTask是一个轻量级单线程的task,相比Task性能更强,GC更少  
+4.增加了ETBook,写了一些入门的文章给大家学习  
+5.升级了ILRuntime,Hotfix.dll目前完全支持Unity编译,并且mac上也能编译  
+6.增加了状态同步的demo,基本上就是一个简单的mmo demo,十分方便入门学习  
+7.增加了repl功能,可以在server进程的console中输入代码及时执行,调试服务器非常方便  
+......
+
 # ET 4.0发布! 4.0将是一个长期支持版本,之后发现的bug,4.0也会进行修复  
 1.net core升级为2.1  
 2.网络方面:tcp网络改成了SocketAsyncEventArgs实现,kcp改成了使用c库实现,protobuf升级成了3.0,网络库方面unity客户端实现了0GC!  

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Unity/ProjectSettings/ProjectVersion.txt

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-m_EditorVersion: 2018.3.12f1
+m_EditorVersion: 2018.4.0f1

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Unity/Unity.Editor.csproj


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Unity/Unity.Hotfix.csproj


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Unity/Unity.Model.csproj


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Unity/Unity.ThirdParty.csproj


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