Procházet zdrojové kódy

调整目录结构

tanghai před 3 roky
rodič
revize
0b66499299
100 změnil soubory, kde provedl 60 přidání a 51 odebrání
  1. 1 1
      DotNet/App/DotNet.App.csproj
  2. 0 0
      DotNet/App/NLog.config
  3. 0 0
      DotNet/App/NLog.xsd
  4. 0 0
      DotNet/App/Program.cs
  5. 7 2
      DotNet/Core/DotNet.Core.csproj
  6. 0 0
      DotNet/DotNet.sln.DotSettings
  7. 0 0
      DotNet/DotNet.sln.DotSettings.user
  8. 5 4
      DotNet/Hotfix/AppStart_Init.cs
  9. 5 2
      DotNet/Hotfix/DotNet.Hotfix.csproj
  10. 0 0
      DotNet/Hotfix/Server/Helper/HttpHelper.cs
  11. 0 0
      DotNet/Hotfix/Server/Helper/InnerMessageDispatcherHelper.cs
  12. 0 0
      DotNet/Hotfix/Server/Helper/MessageHelper.cs
  13. 0 0
      DotNet/Hotfix/Server/Helper/SceneFactory.cs
  14. 0 0
      DotNet/Hotfix/Server/Helper/SessionStreamDispatcherServerInner.cs
  15. 0 0
      DotNet/Hotfix/Server/Helper/SessionStreamDispatcherServerOuter.cs
  16. 1 1
      DotNet/Hotfix/Server/Module/AOI/AOIEntitySystem.cs
  17. 1 1
      DotNet/Hotfix/Server/Module/AOI/AOIHelper.cs
  18. 1 1
      DotNet/Hotfix/Server/Module/AOI/AOIManagerComponentSystem.cs
  19. 1 1
      DotNet/Hotfix/Server/Module/AOI/AOISeeCheckHelper.cs
  20. 1 1
      DotNet/Hotfix/Server/Module/AOI/CellSystem.cs
  21. 1 1
      DotNet/Hotfix/Server/Module/Actor/ActorHelper.cs
  22. 1 1
      DotNet/Hotfix/Server/Module/Actor/ActorMessageDispatcherComponentSystem.cs
  23. 1 1
      DotNet/Hotfix/Server/Module/Actor/ActorMessageSenderComponentSystem.cs
  24. 1 1
      DotNet/Hotfix/Server/Module/Actor/MailBoxComponentSystem.cs
  25. 1 1
      DotNet/Hotfix/Server/Module/ActorLocation/ActorLocationSenderComponentSystem.cs
  26. 1 1
      DotNet/Hotfix/Server/Module/ActorLocation/ActorLocationSenderSystem.cs
  27. 1 1
      DotNet/Hotfix/Server/Module/ActorLocation/LocationComponentSystem.cs
  28. 1 1
      DotNet/Hotfix/Server/Module/ActorLocation/LocationProxyComponentSystem.cs
  29. 1 1
      DotNet/Hotfix/Server/Module/ActorLocation/ObjectAddRequestHandler.cs
  30. 1 1
      DotNet/Hotfix/Server/Module/ActorLocation/ObjectGetRequestHandler.cs
  31. 1 1
      DotNet/Hotfix/Server/Module/ActorLocation/ObjectLockRequestHandler.cs
  32. 1 1
      DotNet/Hotfix/Server/Module/ActorLocation/ObjectRemoveRequestHandler.cs
  33. 1 1
      DotNet/Hotfix/Server/Module/ActorLocation/ObjectUnLockRequestHandler.cs
  34. 1 1
      DotNet/Hotfix/Server/Module/Console/ConsoleComponentSystem.cs
  35. 1 1
      DotNet/Hotfix/Server/Module/Console/ReloadConfigConsoleHandler.cs
  36. 1 1
      DotNet/Hotfix/Server/Module/Console/ReloadDllConsoleHandler.cs
  37. 1 1
      DotNet/Hotfix/Server/Module/DB/DBComponentSystem.cs
  38. 1 1
      DotNet/Hotfix/Server/Module/DB/DBManagerComponentSystem.cs
  39. 1 1
      DotNet/Hotfix/Server/Module/Http/HttpComponentSystem.cs
  40. 1 1
      DotNet/Hotfix/Server/Module/MessageInner/NetInnerComponentSystem.cs
  41. 1 1
      DotNet/Hotfix/Server/Module/RobotCase/RobotCaseComponentSystem.cs
  42. 1 1
      DotNet/Hotfix/Server/Module/RobotCase/RobotCaseDispatcherComponentSystem.cs
  43. 1 1
      DotNet/Hotfix/Server/Module/Router/RouterComponentSystem.cs
  44. 1 1
      DotNet/Hotfix/Server/Module/Router/RouterNodeSystem.cs
  45. 0 0
      DotNet/Hotfix/Server/Scenes/Gate/C2G_EnterMapHandler.cs
  46. 0 0
      DotNet/Hotfix/Server/Scenes/Gate/C2G_LoginGateHandler.cs
  47. 1 1
      DotNet/Hotfix/Server/Scenes/Gate/C2G_PingHandler.cs
  48. 0 0
      DotNet/Hotfix/Server/Scenes/Gate/GateSessionKeyComponentSystem.cs
  49. 0 0
      DotNet/Hotfix/Server/Scenes/Gate/PlayerComponentSystem.cs
  50. 0 0
      DotNet/Hotfix/Server/Scenes/Gate/PlayerSystem.cs
  51. 0 0
      DotNet/Hotfix/Server/Scenes/Gate/R2G_GetLoginKeyHandler.cs
  52. 0 0
      DotNet/Hotfix/Server/Scenes/Gate/SessionPlayerComponentSystem.cs
  53. 0 0
      DotNet/Hotfix/Server/Scenes/Map/AOI/ChangePosition_NotifyAOI.cs
  54. 0 0
      DotNet/Hotfix/Server/Scenes/Map/C2M_TestRobotCaseHandler.cs
  55. 0 0
      DotNet/Hotfix/Server/Scenes/Map/G2M_SessionDisconnectHandler.cs
  56. 0 0
      DotNet/Hotfix/Server/Scenes/Map/Move/C2M_PathfindingResultHandler.cs
  57. 0 0
      DotNet/Hotfix/Server/Scenes/Map/Move/C2M_StopHandler.cs
  58. 0 0
      DotNet/Hotfix/Server/Scenes/Map/Move/MoveHelper.cs
  59. 0 0
      DotNet/Hotfix/Server/Scenes/Map/Transfer/C2M_TransferMapHandler.cs
  60. 0 0
      DotNet/Hotfix/Server/Scenes/Map/Transfer/M2M_UnitTransferRequestHandler.cs
  61. 0 0
      DotNet/Hotfix/Server/Scenes/Map/Transfer/TransferHelper.cs
  62. 0 0
      DotNet/Hotfix/Server/Scenes/Map/Unit/UnitEnterSightRange_NotifyClient.cs
  63. 0 0
      DotNet/Hotfix/Server/Scenes/Map/Unit/UnitFactory.cs
  64. 0 0
      DotNet/Hotfix/Server/Scenes/Map/Unit/UnitGateComponentSystem.cs
  65. 0 0
      DotNet/Hotfix/Server/Scenes/Map/Unit/UnitHelper.cs
  66. 0 0
      DotNet/Hotfix/Server/Scenes/Map/Unit/UnitLeaveSightRange_NotifyClient.cs
  67. 0 0
      DotNet/Hotfix/Server/Scenes/Realm/C2R_LoginHandler.cs
  68. 0 0
      DotNet/Hotfix/Server/Scenes/Realm/RealmGateAddressHelper.cs
  69. 0 0
      DotNet/Hotfix/Server/Scenes/Robot/Case/RobotCase_FirstCase.cs
  70. 0 0
      DotNet/Hotfix/Server/Scenes/Robot/Console/CreateRobotConsoleHandler.cs
  71. 0 0
      DotNet/Hotfix/Server/Scenes/Robot/RobotCaseHelper.cs
  72. 0 0
      DotNet/Hotfix/Server/Scenes/Robot/RobotConsoleHandler.cs
  73. 0 0
      DotNet/Hotfix/Server/Scenes/Robot/RobotManagerComponentSystem.cs
  74. 0 0
      DotNet/Hotfix/Server/Scenes/Robot/Scene/RobotSceneFactory.cs
  75. 0 0
      DotNet/Hotfix/Server/Scenes/Router/HttpGetRouterHandler.cs
  76. 1 1
      DotNet/Hotfix/Server/Scenes/Watcher/WatcherComponentSystem.cs
  77. 1 1
      DotNet/Hotfix/Server/Scenes/Watcher/WatcherHelper.cs
  78. 0 0
      DotNet/Model/DllHelper.cs
  79. 4 4
      DotNet/Model/DotNet.Model.csproj
  80. 0 0
      DotNet/Model/DotNet.Model.csproj.user
  81. 0 0
      DotNet/Model/Generate/Config/AIConfig.cs
  82. 0 0
      DotNet/Model/Generate/Config/StartMachineConfig.cs
  83. 0 0
      DotNet/Model/Generate/Config/StartProcessConfig.cs
  84. 0 0
      DotNet/Model/Generate/Config/StartSceneConfig.cs
  85. 0 0
      DotNet/Model/Generate/Config/StartZoneConfig.cs
  86. 0 0
      DotNet/Model/Generate/Config/UnitConfig.cs
  87. 0 0
      DotNet/Model/Generate/ConfigPartial/StartProcessConfig.cs
  88. 0 0
      DotNet/Model/Generate/ConfigPartial/StartSceneConfig.cs
  89. 0 0
      DotNet/Model/Generate/Message/InnerMessage.cs
  90. 0 0
      DotNet/Model/Generate/Message/InnerOpcode.cs
  91. 0 0
      DotNet/Model/Generate/Message/MongoMessage.cs
  92. 0 0
      DotNet/Model/Generate/Message/MongoOpcode.cs
  93. 0 0
      DotNet/Model/Generate/Message/OuterMessage.cs
  94. 0 0
      DotNet/Model/Generate/Message/OuterOpcode.cs
  95. 1 1
      DotNet/Model/Server/Module/AOI/AOIEntity.cs
  96. 1 1
      DotNet/Model/Server/Module/AOI/AOIEventType.cs
  97. 1 1
      DotNet/Model/Server/Module/AOI/AOIManagerComponent.cs
  98. 1 1
      DotNet/Model/Server/Module/AOI/Cell.cs
  99. 1 1
      DotNet/Model/Server/Module/Actor/AMActorHandler.cs
  100. 1 1
      DotNet/Model/Server/Module/Actor/AMActorRpcHandler.cs

+ 1 - 1
Apps/App/Apps.App.csproj → DotNet/App/DotNet.App.csproj

@@ -32,6 +32,6 @@
   </ItemGroup>
 
   <ItemGroup>
-    <ProjectReference Include="..\Model\Apps.Model.csproj" />
+    <ProjectReference Include="..\Model\DotNet.Model.csproj" />
   </ItemGroup>
 </Project>

+ 0 - 0
Apps/App/NLog.config → DotNet/App/NLog.config


+ 0 - 0
Apps/App/NLog.xsd → DotNet/App/NLog.xsd


+ 0 - 0
Apps/App/Program.cs → DotNet/App/Program.cs


+ 7 - 2
Apps/Core/Apps.Core.csproj → DotNet/Core/DotNet.Core.csproj

@@ -6,6 +6,11 @@
         <Nullable>disable</Nullable>
     </PropertyGroup>
 
+    <PropertyGroup>
+        <AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
+        <SatelliteResourceLanguages>en</SatelliteResourceLanguages>
+    </PropertyGroup>
+
     <PropertyGroup Condition=" '$(Configuration)' == 'Debug' ">
       <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
       <DefineConstants>TRACE;APPS</DefineConstants>
@@ -21,13 +26,13 @@
     </PropertyGroup>
     
     <ItemGroup>
-        <Compile Include="..\..\Unity\Assets\Core\**\*.cs">
+        <Compile Include="..\..\Unity\Assets\Scripts\Core\**\*.cs">
             <Link>Core\%(RecursiveDir)%(FileName)%(Extension)</Link>
         </Compile>
     </ItemGroup>
     
     <ItemGroup>
-      <ProjectReference Include="..\ThirdParty\Apps.ThirdParty.csproj" />
+      <ProjectReference Include="..\ThirdParty\DotNet.ThirdParty.csproj" />
     </ItemGroup>
 
 </Project>

+ 0 - 0
Apps/Apps.sln.DotSettings → DotNet/DotNet.sln.DotSettings


+ 0 - 0
Apps/Apps.sln.DotSettings.user → DotNet/DotNet.sln.DotSettings.user


+ 5 - 4
Apps/Hotfix/AppStart_Init.cs → DotNet/Hotfix/AppStart_Init.cs

@@ -1,12 +1,13 @@
-using System;
 using System.Net;
+using ET.Server;
+using ET.Client;
 
 namespace ET
 {
     [Event(SceneType.Process)]
-    public class AppStart_Init: AEvent<Scene, EventType.AppStart>
+    public class AppStart_Init: AEvent<Scene, ET.EventType.AppStart>
     {
-        protected override async ETTask Run(Scene scene, EventType.AppStart args)
+        protected override async ETTask Run(Scene scene, ET.EventType.AppStart args)
         {
             Game.Scene.AddComponent<ConfigComponent>();
             await ConfigComponent.Instance.LoadAsync();
@@ -31,7 +32,7 @@ namespace ET
 
             #region 机器人使用
 
-            Game.Scene.AddComponent<Client.ClientSceneManagerComponent>();
+            Game.Scene.AddComponent<ClientSceneManagerComponent>();
             Game.Scene.AddComponent<RobotCaseDispatcherComponent>();
             Game.Scene.AddComponent<RobotCaseComponent>();
 

+ 5 - 2
Apps/Hotfix/Apps.Hotfix.csproj → DotNet/Hotfix/DotNet.Hotfix.csproj

@@ -1,6 +1,6 @@
 <Project Sdk="Microsoft.NET.Sdk">
     <PropertyGroup>
-        <TargetFramework>net6.0</TargetFramework>
+        <TargetFramework>net6.0</TargetFramework> 
         <RootNamespace>ET</RootNamespace>
         <LangVersion>10</LangVersion>
         <AssemblyName>Hotfix</AssemblyName>
@@ -34,7 +34,10 @@
         </Compile>
     </ItemGroup>
     <ItemGroup>
-        <ProjectReference Include="..\Model\Apps.Model.csproj" />
         <ProjectReference Include="..\..\Share\Analyzer\Share.Analyzer.csproj" OutputItemType="Analyzer" ReferenceOutputAssembly="false" />
+        <ProjectReference Include="..\Model\DotNet.Model.csproj" />
+    </ItemGroup>
+    <ItemGroup>
+      <Folder Include="Server\Scenes" />
     </ItemGroup>
 </Project>

+ 0 - 0
Apps/Hotfix/Server/Helper/HttpHelper.cs → DotNet/Hotfix/Server/Helper/HttpHelper.cs


+ 0 - 0
Apps/Hotfix/Server/Helper/InnerMessageDispatcherHelper.cs → DotNet/Hotfix/Server/Helper/InnerMessageDispatcherHelper.cs


+ 0 - 0
Apps/Hotfix/Server/Helper/MessageHelper.cs → DotNet/Hotfix/Server/Helper/MessageHelper.cs


+ 0 - 0
Apps/Hotfix/Server/Helper/SceneFactory.cs → DotNet/Hotfix/Server/Helper/SceneFactory.cs


+ 0 - 0
Apps/Hotfix/Server/Helper/SessionStreamDispatcherServerInner.cs → DotNet/Hotfix/Server/Helper/SessionStreamDispatcherServerInner.cs


+ 0 - 0
Apps/Hotfix/Server/Helper/SessionStreamDispatcherServerOuter.cs → DotNet/Hotfix/Server/Helper/SessionStreamDispatcherServerOuter.cs


+ 1 - 1
Apps/Hotfix/Module/AOI/AOIEntitySystem.cs → DotNet/Hotfix/Server/Module/AOI/AOIEntitySystem.cs

@@ -1,7 +1,7 @@
 using System.Collections.Generic;
 using UnityEngine;
 
-namespace ET
+namespace ET.Server
 {
     [FriendOf(typeof(AOIEntity))]
     [FriendOf(typeof(Cell))]

+ 1 - 1
Apps/Hotfix/Module/AOI/AOIHelper.cs → DotNet/Hotfix/Server/Module/AOI/AOIHelper.cs

@@ -1,6 +1,6 @@
 using System.Collections.Generic;
 
-namespace ET
+namespace ET.Server
 {
     [FriendOf(typeof(AOIEntity))]
     public static class AOIHelper

+ 1 - 1
Apps/Hotfix/Module/AOI/AOIManagerComponentSystem.cs → DotNet/Hotfix/Server/Module/AOI/AOIManagerComponentSystem.cs

@@ -1,6 +1,6 @@
 using System.Collections.Generic;
 
-namespace ET
+namespace ET.Server
 {
     [FriendOf(typeof(AOIManagerComponent))]
     [FriendOf(typeof(AOIEntity))]

+ 1 - 1
Apps/Hotfix/Module/AOI/AOISeeCheckHelper.cs → DotNet/Hotfix/Server/Module/AOI/AOISeeCheckHelper.cs

@@ -1,4 +1,4 @@
-namespace ET
+namespace ET.Server
 {
     public static class AOISeeCheckHelper
     {

+ 1 - 1
Apps/Hotfix/Module/AOI/CellSystem.cs → DotNet/Hotfix/Server/Module/AOI/CellSystem.cs

@@ -1,7 +1,7 @@
 using System.Collections.Generic;
 using System.Text;
 
-namespace ET
+namespace ET.Server
 {
     [FriendOf(typeof(Cell))]
     public static class CellSystem

+ 1 - 1
Apps/Hotfix/Module/Actor/ActorHelper.cs → DotNet/Hotfix/Server/Module/Actor/ActorHelper.cs

@@ -1,7 +1,7 @@
 using System;
 using System.IO;
 
-namespace ET
+namespace ET.Server
 {
     public static class ActorHelper
     {

+ 1 - 1
Apps/Hotfix/Module/Actor/ActorMessageDispatcherComponentSystem.cs → DotNet/Hotfix/Server/Module/Actor/ActorMessageDispatcherComponentSystem.cs

@@ -1,7 +1,7 @@
 using System;
 using System.Collections.Generic;
 
-namespace ET
+namespace ET.Server
 {
     /// <summary>
     /// Actor消息分发组件

+ 1 - 1
Apps/Hotfix/Module/Actor/ActorMessageSenderComponentSystem.cs → DotNet/Hotfix/Server/Module/Actor/ActorMessageSenderComponentSystem.cs

@@ -1,7 +1,7 @@
 using System;
 using System.IO;
 
-namespace ET
+namespace ET.Server
 {
     [FriendOf(typeof(ActorMessageSenderComponent))]
     public static class ActorMessageSenderComponentSystem

+ 1 - 1
Apps/Hotfix/Module/Actor/MailBoxComponentSystem.cs → DotNet/Hotfix/Server/Module/Actor/MailBoxComponentSystem.cs

@@ -1,6 +1,6 @@
 using System;
 
-namespace ET
+namespace ET.Server
 {
     [ObjectSystem]
     public class MailBoxComponentAwakeSystem: AwakeSystem<MailBoxComponent>

+ 1 - 1
Apps/Hotfix/Module/ActorLocation/ActorLocationSenderComponentSystem.cs → DotNet/Hotfix/Server/Module/ActorLocation/ActorLocationSenderComponentSystem.cs

@@ -1,7 +1,7 @@
 using System;
 using System.IO;
 
-namespace ET
+namespace ET.Server
 {
     [Callback(CallbackType.ActorLocationSenderChecker)]
     public class ActorLocationSenderChecker: ATimer<ActorLocationSenderComponent>

+ 1 - 1
Apps/Hotfix/Module/ActorLocation/ActorLocationSenderSystem.cs → DotNet/Hotfix/Server/Module/ActorLocation/ActorLocationSenderSystem.cs

@@ -1,6 +1,6 @@
 using System;
 
-namespace ET
+namespace ET.Server
 {
     [ObjectSystem]
     public class ActorLocationSenderAwakeSystem: AwakeSystem<ActorLocationSender>

+ 1 - 1
Apps/Hotfix/Module/ActorLocation/LocationComponentSystem.cs → DotNet/Hotfix/Server/Module/ActorLocation/LocationComponentSystem.cs

@@ -1,4 +1,4 @@
-namespace ET
+namespace ET.Server
 {
     [ObjectSystem]
     public class LockInfoAwakeSystem: AwakeSystem<LockInfo, long, CoroutineLock>

+ 1 - 1
Apps/Hotfix/Module/ActorLocation/LocationProxyComponentSystem.cs → DotNet/Hotfix/Server/Module/ActorLocation/LocationProxyComponentSystem.cs

@@ -1,6 +1,6 @@
 using System;
 
-namespace ET
+namespace ET.Server
 {
     [ObjectSystem]
     public class LocationProxyComponentAwakeSystem: AwakeSystem<LocationProxyComponent>

+ 1 - 1
Apps/Hotfix/Module/ActorLocation/ObjectAddRequestHandler.cs → DotNet/Hotfix/Server/Module/ActorLocation/ObjectAddRequestHandler.cs

@@ -1,6 +1,6 @@
 using System;
 
-namespace ET
+namespace ET.Server
 {
     [ActorMessageHandler(SceneType.Location)]
     public class ObjectAddRequestHandler: AMActorRpcHandler<Scene, ObjectAddRequest, ObjectAddResponse>

+ 1 - 1
Apps/Hotfix/Module/ActorLocation/ObjectGetRequestHandler.cs → DotNet/Hotfix/Server/Module/ActorLocation/ObjectGetRequestHandler.cs

@@ -1,6 +1,6 @@
 using System;
 
-namespace ET
+namespace ET.Server
 {
     [ActorMessageHandler(SceneType.Location)]
     public class ObjectGetRequestHandler: AMActorRpcHandler<Scene, ObjectGetRequest, ObjectGetResponse>

+ 1 - 1
Apps/Hotfix/Module/ActorLocation/ObjectLockRequestHandler.cs → DotNet/Hotfix/Server/Module/ActorLocation/ObjectLockRequestHandler.cs

@@ -1,6 +1,6 @@
 using System;
 
-namespace ET
+namespace ET.Server
 {
     [ActorMessageHandler(SceneType.Location)]
     public class ObjectLockRequestHandler: AMActorRpcHandler<Scene, ObjectLockRequest, ObjectLockResponse>

+ 1 - 1
Apps/Hotfix/Module/ActorLocation/ObjectRemoveRequestHandler.cs → DotNet/Hotfix/Server/Module/ActorLocation/ObjectRemoveRequestHandler.cs

@@ -1,6 +1,6 @@
 using System;
 
-namespace ET
+namespace ET.Server
 {
     [ActorMessageHandler(SceneType.Location)]
     public class ObjectRemoveRequestHandler: AMActorRpcHandler<Scene, ObjectRemoveRequest, ObjectRemoveResponse>

+ 1 - 1
Apps/Hotfix/Module/ActorLocation/ObjectUnLockRequestHandler.cs → DotNet/Hotfix/Server/Module/ActorLocation/ObjectUnLockRequestHandler.cs

@@ -1,6 +1,6 @@
 using System;
 
-namespace ET
+namespace ET.Server
 {
     [ActorMessageHandler(SceneType.Location)]
     public class ObjectUnLockRequestHandler: AMActorRpcHandler<Scene, ObjectUnLockRequest, ObjectUnLockResponse>

+ 1 - 1
Apps/Hotfix/Module/Console/ConsoleComponentSystem.cs → DotNet/Hotfix/Server/Module/Console/ConsoleComponentSystem.cs

@@ -3,7 +3,7 @@ using System.Collections.Generic;
 using System.Threading;
 using System.Threading.Tasks;
 
-namespace ET
+namespace ET.Server
 {
     [FriendOf(typeof(ConsoleComponent))]
     [FriendOf(typeof(ModeContex))]

+ 1 - 1
Apps/Hotfix/Module/Console/ReloadConfigConsoleHandler.cs → DotNet/Hotfix/Server/Module/Console/ReloadConfigConsoleHandler.cs

@@ -1,7 +1,7 @@
 using System;
 using NLog;
 
-namespace ET
+namespace ET.Server
 {
     [ConsoleHandler(ConsoleMode.ReloadConfig)]
     public class ReloadConfigConsoleHandler: IConsoleHandler

+ 1 - 1
Apps/Hotfix/Module/Console/ReloadDllConsoleHandler.cs → DotNet/Hotfix/Server/Module/Console/ReloadDllConsoleHandler.cs

@@ -1,7 +1,7 @@
 using System;
 using System.Collections.Generic;
 
-namespace ET
+namespace ET.Server
 {
     [ConsoleHandler(ConsoleMode.ReloadDll)]
     public class ReloadDllConsoleHandler: IConsoleHandler

+ 1 - 1
Apps/Hotfix/Module/DB/DBComponentSystem.cs → DotNet/Hotfix/Server/Module/DB/DBComponentSystem.cs

@@ -3,7 +3,7 @@ using System.Collections.Generic;
 using System.Linq.Expressions;
 using MongoDB.Driver;
 
-namespace ET
+namespace ET.Server
 {
 	[FriendOf(typeof(DBComponent))]
     public static class DBComponentSystem

+ 1 - 1
Apps/Hotfix/Module/DB/DBManagerComponentSystem.cs → DotNet/Hotfix/Server/Module/DB/DBManagerComponentSystem.cs

@@ -1,6 +1,6 @@
 using System;
 
-namespace ET
+namespace ET.Server
 {
     [FriendOf(typeof(DBManagerComponent))]
     public static class DBManagerComponentSystem

+ 1 - 1
Apps/Hotfix/Module/Http/HttpComponentSystem.cs → DotNet/Hotfix/Server/Module/Http/HttpComponentSystem.cs

@@ -2,7 +2,7 @@ using System;
 using System.Collections.Generic;
 using System.Net;
 
-namespace ET
+namespace ET.Server
 {
     [FriendOf(typeof(HttpComponent))]
     public static class HttpComponentSystem

+ 1 - 1
Apps/Hotfix/Module/MessageInner/NetInnerComponentSystem.cs → DotNet/Hotfix/Server/Module/MessageInner/NetInnerComponentSystem.cs

@@ -1,7 +1,7 @@
 using System.IO;
 using System.Net;
 
-namespace ET
+namespace ET.Server
 {
     [FriendOf(typeof(NetInnerComponent))]
     [FriendOf(typeof(NetThreadComponent))]

+ 1 - 1
Apps/Hotfix/Module/RobotCase/RobotCaseComponentSystem.cs → DotNet/Hotfix/Server/Module/RobotCase/RobotCaseComponentSystem.cs

@@ -1,7 +1,7 @@
 using System;
 using System.Collections.Generic;
 
-namespace ET
+namespace ET.Server
 {
     [FriendOf(typeof(RobotCaseComponent))]
     public static class RobotCaseComponentSystem

+ 1 - 1
Apps/Hotfix/Module/RobotCase/RobotCaseDispatcherComponentSystem.cs → DotNet/Hotfix/Server/Module/RobotCase/RobotCaseDispatcherComponentSystem.cs

@@ -1,7 +1,7 @@
 using System;
 using System.Collections.Generic;
 
-namespace ET
+namespace ET.Server
 {
     [FriendOf(typeof(RobotCaseDispatcherComponent))]
     [FriendOf(typeof(RobotCase))]

+ 1 - 1
Apps/Hotfix/Module/Router/RouterComponentSystem.cs → DotNet/Hotfix/Server/Module/Router/RouterComponentSystem.cs

@@ -3,7 +3,7 @@ using System.Net;
 using System.Net.Sockets;
 using System.Runtime.InteropServices;
 
-namespace ET
+namespace ET.Server
 {
     [FriendOf(typeof (RouterComponent))]
     [FriendOf(typeof (RouterNode))]

+ 1 - 1
Apps/Hotfix/Module/Router/RouterNodeSystem.cs → DotNet/Hotfix/Server/Module/Router/RouterNodeSystem.cs

@@ -1,4 +1,4 @@
-namespace ET
+namespace ET.Server
 {
     [FriendOf(typeof(RouterNode))]
     public static class RouterNodeSystem

+ 0 - 0
Apps/Hotfix/Server/Gate/C2G_EnterMapHandler.cs → DotNet/Hotfix/Server/Scenes/Gate/C2G_EnterMapHandler.cs


+ 0 - 0
Apps/Hotfix/Server/Gate/C2G_LoginGateHandler.cs → DotNet/Hotfix/Server/Scenes/Gate/C2G_LoginGateHandler.cs


+ 1 - 1
Apps/Hotfix/Server/Gate/C2G_PingHandler.cs → DotNet/Hotfix/Server/Scenes/Gate/C2G_PingHandler.cs

@@ -1,7 +1,7 @@
 using System;
 
 
-namespace ET
+namespace ET.Server
 {
 	[MessageHandler(SceneType.Gate)]
 	public class C2G_PingHandler : AMRpcHandler<C2G_Ping, G2C_Ping>

+ 0 - 0
Apps/Hotfix/Server/Gate/GateSessionKeyComponentSystem.cs → DotNet/Hotfix/Server/Scenes/Gate/GateSessionKeyComponentSystem.cs


+ 0 - 0
Apps/Hotfix/Server/Gate/PlayerComponentSystem.cs → DotNet/Hotfix/Server/Scenes/Gate/PlayerComponentSystem.cs


+ 0 - 0
Apps/Hotfix/Server/Gate/PlayerSystem.cs → DotNet/Hotfix/Server/Scenes/Gate/PlayerSystem.cs


+ 0 - 0
Apps/Hotfix/Server/Gate/R2G_GetLoginKeyHandler.cs → DotNet/Hotfix/Server/Scenes/Gate/R2G_GetLoginKeyHandler.cs


+ 0 - 0
Apps/Hotfix/Server/Gate/SessionPlayerComponentSystem.cs → DotNet/Hotfix/Server/Scenes/Gate/SessionPlayerComponentSystem.cs


+ 0 - 0
Apps/Hotfix/Server/Map/AOI/ChangePosition_NotifyAOI.cs → DotNet/Hotfix/Server/Scenes/Map/AOI/ChangePosition_NotifyAOI.cs


+ 0 - 0
Apps/Hotfix/Server/Map/C2M_TestRobotCaseHandler.cs → DotNet/Hotfix/Server/Scenes/Map/C2M_TestRobotCaseHandler.cs


+ 0 - 0
Apps/Hotfix/Server/Map/G2M_SessionDisconnectHandler.cs → DotNet/Hotfix/Server/Scenes/Map/G2M_SessionDisconnectHandler.cs


+ 0 - 0
Apps/Hotfix/Server/Map/Move/C2M_PathfindingResultHandler.cs → DotNet/Hotfix/Server/Scenes/Map/Move/C2M_PathfindingResultHandler.cs


+ 0 - 0
Apps/Hotfix/Server/Map/Move/C2M_StopHandler.cs → DotNet/Hotfix/Server/Scenes/Map/Move/C2M_StopHandler.cs


+ 0 - 0
Apps/Hotfix/Server/Map/Move/MoveHelper.cs → DotNet/Hotfix/Server/Scenes/Map/Move/MoveHelper.cs


+ 0 - 0
Apps/Hotfix/Server/Map/Transfer/C2M_TransferMapHandler.cs → DotNet/Hotfix/Server/Scenes/Map/Transfer/C2M_TransferMapHandler.cs


+ 0 - 0
Apps/Hotfix/Server/Map/Transfer/M2M_UnitTransferRequestHandler.cs → DotNet/Hotfix/Server/Scenes/Map/Transfer/M2M_UnitTransferRequestHandler.cs


+ 0 - 0
Apps/Hotfix/Server/Map/Transfer/TransferHelper.cs → DotNet/Hotfix/Server/Scenes/Map/Transfer/TransferHelper.cs


+ 0 - 0
Apps/Hotfix/Server/Map/Unit/UnitEnterSightRange_NotifyClient.cs → DotNet/Hotfix/Server/Scenes/Map/Unit/UnitEnterSightRange_NotifyClient.cs


+ 0 - 0
Apps/Hotfix/Server/Map/Unit/UnitFactory.cs → DotNet/Hotfix/Server/Scenes/Map/Unit/UnitFactory.cs


+ 0 - 0
Apps/Hotfix/Server/Map/Unit/UnitGateComponentSystem.cs → DotNet/Hotfix/Server/Scenes/Map/Unit/UnitGateComponentSystem.cs


+ 0 - 0
Apps/Hotfix/Server/Map/Unit/UnitHelper.cs → DotNet/Hotfix/Server/Scenes/Map/Unit/UnitHelper.cs


+ 0 - 0
Apps/Hotfix/Server/Map/Unit/UnitLeaveSightRange_NotifyClient.cs → DotNet/Hotfix/Server/Scenes/Map/Unit/UnitLeaveSightRange_NotifyClient.cs


+ 0 - 0
Apps/Hotfix/Server/Realm/C2R_LoginHandler.cs → DotNet/Hotfix/Server/Scenes/Realm/C2R_LoginHandler.cs


+ 0 - 0
Apps/Hotfix/Server/Realm/RealmGateAddressHelper.cs → DotNet/Hotfix/Server/Scenes/Realm/RealmGateAddressHelper.cs


+ 0 - 0
Apps/Hotfix/Server/Robot/Case/RobotCase_FirstCase.cs → DotNet/Hotfix/Server/Scenes/Robot/Case/RobotCase_FirstCase.cs


+ 0 - 0
Apps/Hotfix/Server/Robot/Console/CreateRobotConsoleHandler.cs → DotNet/Hotfix/Server/Scenes/Robot/Console/CreateRobotConsoleHandler.cs


+ 0 - 0
Apps/Hotfix/Server/Robot/RobotCaseHelper.cs → DotNet/Hotfix/Server/Scenes/Robot/RobotCaseHelper.cs


+ 0 - 0
Apps/Hotfix/Server/Robot/RobotConsoleHandler.cs → DotNet/Hotfix/Server/Scenes/Robot/RobotConsoleHandler.cs


+ 0 - 0
Apps/Hotfix/Server/Robot/RobotManagerComponentSystem.cs → DotNet/Hotfix/Server/Scenes/Robot/RobotManagerComponentSystem.cs


+ 0 - 0
Apps/Hotfix/Server/Robot/Scene/RobotSceneFactory.cs → DotNet/Hotfix/Server/Scenes/Robot/Scene/RobotSceneFactory.cs


+ 0 - 0
Apps/Hotfix/Server/Router/HttpGetRouterHandler.cs → DotNet/Hotfix/Server/Scenes/Router/HttpGetRouterHandler.cs


+ 1 - 1
Apps/Hotfix/Watcher/WatcherComponentSystem.cs → DotNet/Hotfix/Server/Scenes/Watcher/WatcherComponentSystem.cs

@@ -1,7 +1,7 @@
 using System.Collections;
 using System.Diagnostics;
 
-namespace ET
+namespace ET.Server
 {
     [FriendOf(typeof(WatcherComponent))]
     public static class WatcherComponentSystem

+ 1 - 1
Apps/Hotfix/Watcher/WatcherHelper.cs → DotNet/Hotfix/Server/Scenes/Watcher/WatcherHelper.cs

@@ -2,7 +2,7 @@ using System;
 using System.Collections;
 using System.Diagnostics;
 
-namespace ET
+namespace ET.Server
 {
     public static class WatcherHelper
     {

+ 0 - 0
Apps/Model/Base/DllHelper.cs → DotNet/Model/DllHelper.cs


+ 4 - 4
Apps/Model/Apps.Model.csproj → DotNet/Model/DotNet.Model.csproj

@@ -24,7 +24,7 @@
     <ItemGroup>
 
         <Compile Include="..\..\Unity\Assets\Mono\Core\**\*.cs">
-            <Link>Core\%(RecursiveDir)%(FileName)%(Extension)</Link>
+            <Link>Core\%(RecursiveDir)%(FileName)%(Extension)</Link>  
         </Compile>
 
         <Compile Include="..\..\Unity\Codes\Model\Module\**\*.cs">
@@ -40,11 +40,11 @@
         </Compile>
     </ItemGroup>
     <ItemGroup>
-        <ProjectReference Include="..\Core\Apps.Core.csproj" />
-        <ProjectReference Include="..\ThirdParty\Apps.ThirdParty.csproj" />
         <ProjectReference Include="..\..\Share\Analyzer\Share.Analyzer.csproj" OutputItemType="Analyzer" ReferenceOutputAssembly="false" />
+        <ProjectReference Include="..\Core\DotNet.Core.csproj" />
+        <ProjectReference Include="..\ThirdParty\DotNet.ThirdParty.csproj" />
     </ItemGroup>
     <ItemGroup>
-      <Folder Include="Server\Map" />
+      <Folder Include="Server\Scenes" />
     </ItemGroup>
 </Project>

+ 0 - 0
Apps/Model/App.Model.csproj.user → DotNet/Model/DotNet.Model.csproj.user


+ 0 - 0
Apps/Model/Generate/Config/AIConfig.cs → DotNet/Model/Generate/Config/AIConfig.cs


+ 0 - 0
Apps/Model/Generate/Config/StartMachineConfig.cs → DotNet/Model/Generate/Config/StartMachineConfig.cs


+ 0 - 0
Apps/Model/Generate/Config/StartProcessConfig.cs → DotNet/Model/Generate/Config/StartProcessConfig.cs


+ 0 - 0
Apps/Model/Generate/Config/StartSceneConfig.cs → DotNet/Model/Generate/Config/StartSceneConfig.cs


+ 0 - 0
Apps/Model/Generate/Config/StartZoneConfig.cs → DotNet/Model/Generate/Config/StartZoneConfig.cs


+ 0 - 0
Apps/Model/Generate/Config/UnitConfig.cs → DotNet/Model/Generate/Config/UnitConfig.cs


+ 0 - 0
Apps/Model/Generate/ConfigPartial/StartProcessConfig.cs → DotNet/Model/Generate/ConfigPartial/StartProcessConfig.cs


+ 0 - 0
Apps/Model/Generate/ConfigPartial/StartSceneConfig.cs → DotNet/Model/Generate/ConfigPartial/StartSceneConfig.cs


+ 0 - 0
Apps/Model/Generate/Message/InnerMessage.cs → DotNet/Model/Generate/Message/InnerMessage.cs


+ 0 - 0
Apps/Model/Generate/Message/InnerOpcode.cs → DotNet/Model/Generate/Message/InnerOpcode.cs


+ 0 - 0
Apps/Model/Generate/Message/MongoMessage.cs → DotNet/Model/Generate/Message/MongoMessage.cs


+ 0 - 0
Apps/Model/Generate/Message/MongoOpcode.cs → DotNet/Model/Generate/Message/MongoOpcode.cs


+ 0 - 0
Apps/Model/Generate/Message/OuterMessage.cs → DotNet/Model/Generate/Message/OuterMessage.cs


+ 0 - 0
Apps/Model/Generate/Message/OuterOpcode.cs → DotNet/Model/Generate/Message/OuterOpcode.cs


+ 1 - 1
Apps/Model/Module/AOI/AOIEntity.cs → DotNet/Model/Server/Module/AOI/AOIEntity.cs

@@ -1,7 +1,7 @@
 using System.Collections.Generic;
 using UnityEngine;
 
-namespace ET
+namespace ET.Server
 {
     [ComponentOf(typeof(Unit))]
     public class AOIEntity: Entity, IAwake<int, Vector3>, IDestroy

+ 1 - 1
Apps/Model/Module/AOI/AOIEventType.cs → DotNet/Model/Server/Module/AOI/AOIEventType.cs

@@ -1,4 +1,4 @@
-namespace ET
+namespace ET.Server
 {
 	namespace EventType
 	{

+ 1 - 1
Apps/Model/Module/AOI/AOIManagerComponent.cs → DotNet/Model/Server/Module/AOI/AOIManagerComponent.cs

@@ -1,4 +1,4 @@
-namespace ET
+namespace ET.Server
 {
     [ChildType(typeof(Cell))]
     [ComponentOf(typeof(Scene))]

+ 1 - 1
Apps/Model/Module/AOI/Cell.cs → DotNet/Model/Server/Module/AOI/Cell.cs

@@ -1,6 +1,6 @@
 using System.Collections.Generic;
 
-namespace ET
+namespace ET.Server
 {
     public class Cell: Entity, IAwake, IDestroy
     {

+ 1 - 1
Apps/Model/Module/Actor/AMActorHandler.cs → DotNet/Model/Server/Module/Actor/AMActorHandler.cs

@@ -1,6 +1,6 @@
 using System;
 
-namespace ET
+namespace ET.Server
 {
     public abstract class AMActorHandler<E, Message>: IMActorHandler where E : Entity where Message : class, IActorMessage
     {

+ 1 - 1
Apps/Model/Module/Actor/AMActorRpcHandler.cs → DotNet/Model/Server/Module/Actor/AMActorRpcHandler.cs

@@ -1,6 +1,6 @@
 using System;
 
-namespace ET
+namespace ET.Server
 {
     public abstract class AMActorRpcHandler<E, Request, Response>: IMActorHandler where E : Entity where Request : class, IActorRequest where Response : class, IActorResponse
     {

Některé soubory nejsou zobrazeny, neboť je v těchto rozdílových datech změněno mnoho souborů