Browse Source

修复报Match2G_NotifyMatchSuccess没有response的错误

tanghai 2 năm trước cách đây
mục cha
commit
18430acbd0

+ 1 - 1
Unity/Assets/Config/Proto/LockStepOuter_C_11001.proto

@@ -15,7 +15,7 @@ message G2C_Match // IResponse
 }
 
 // 匹配成功,通知客户端切换场景
-message Match2G_NotifyMatchSuccess // IActorLocationMessage
+message Match2G_NotifyMatchSuccess // IActorMessage
 {
 	int32 RpcId = 1;
 	// 房间的instanceId

+ 1 - 1
Unity/Assets/Scripts/Hotfix/Server/LockStep/Gate/Match2G_NotifyMatchSuccessHandler.cs

@@ -4,7 +4,7 @@
 namespace ET.Server
 {
 	[ActorMessageHandler(SceneType.Gate)]
-	public class Match2G_NotifyMatchSuccessHandler : AMActorLocationHandler<Player, Match2G_NotifyMatchSuccess>
+	public class Match2G_NotifyMatchSuccessHandler : AMActorHandler<Player, Match2G_NotifyMatchSuccess>
 	{
 		protected override async ETTask Run(Player player, Match2G_NotifyMatchSuccess message)
 		{

+ 1 - 1
Unity/Assets/Scripts/Model/Generate/Client/Message/LockStepOuter_C_11001.cs

@@ -31,7 +31,7 @@ namespace ET
 // 匹配成功,通知客户端切换场景
 	[Message(LockStepOuter.Match2G_NotifyMatchSuccess)]
 	[MemoryPackable]
-	public partial class Match2G_NotifyMatchSuccess: MessageObject, IActorLocationMessage
+	public partial class Match2G_NotifyMatchSuccess: MessageObject, IActorMessage
 	{
 		[MemoryPackOrder(0)]
 		public int RpcId { get; set; }

+ 1 - 1
Unity/Assets/Scripts/Model/Generate/ClientServer/Message/LockStepOuter_C_11001.cs

@@ -31,7 +31,7 @@ namespace ET
 // 匹配成功,通知客户端切换场景
 	[Message(LockStepOuter.Match2G_NotifyMatchSuccess)]
 	[MemoryPackable]
-	public partial class Match2G_NotifyMatchSuccess: MessageObject, IActorLocationMessage
+	public partial class Match2G_NotifyMatchSuccess: MessageObject, IActorMessage
 	{
 		[MemoryPackOrder(0)]
 		public int RpcId { get; set; }

+ 1 - 1
Unity/Assets/Scripts/Model/Generate/Server/Message/LockStepOuter_C_11001.cs

@@ -31,7 +31,7 @@ namespace ET
 // 匹配成功,通知客户端切换场景
 	[Message(LockStepOuter.Match2G_NotifyMatchSuccess)]
 	[MemoryPackable]
-	public partial class Match2G_NotifyMatchSuccess: MessageObject, IActorLocationMessage
+	public partial class Match2G_NotifyMatchSuccess: MessageObject, IActorMessage
 	{
 		[MemoryPackOrder(0)]
 		public int RpcId { get; set; }