@@ -15,7 +15,7 @@ message G2C_Match // IResponse
}
// 匹配成功,通知客户端切换场景
-message Match2G_NotifyMatchSuccess // IActorLocationMessage
+message Match2G_NotifyMatchSuccess // IActorMessage
{
int32 RpcId = 1;
// 房间的instanceId
@@ -4,7 +4,7 @@
namespace ET.Server
[ActorMessageHandler(SceneType.Gate)]
- public class Match2G_NotifyMatchSuccessHandler : AMActorLocationHandler<Player, Match2G_NotifyMatchSuccess>
+ public class Match2G_NotifyMatchSuccessHandler : AMActorHandler<Player, Match2G_NotifyMatchSuccess>
protected override async ETTask Run(Player player, Match2G_NotifyMatchSuccess message)
@@ -31,7 +31,7 @@ namespace ET
[Message(LockStepOuter.Match2G_NotifyMatchSuccess)]
[MemoryPackable]
- public partial class Match2G_NotifyMatchSuccess: MessageObject, IActorLocationMessage
+ public partial class Match2G_NotifyMatchSuccess: MessageObject, IActorMessage
[MemoryPackOrder(0)]
public int RpcId { get; set; }