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@@ -1,7 +1,4 @@
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using System;
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-using System.Collections.Generic;
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-using System.IO;
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-using System.Linq;
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using System.Threading.Tasks;
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using UnityEngine;
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@@ -20,31 +17,14 @@ namespace Model
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{
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if (Define.IsAsync)
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{
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- //string url = GlobalConfigComponent.Instance.GlobalProto.GetUrl() + "StreamingAssets/StreamingAssets";
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- //try
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- //{
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- // using (WWWAsync wwwAsync = EntityFactory.Create<WWWAsync>())
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- // {
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- // await wwwAsync.DownloadAsync(url);
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- // ResourcesComponent.AssetBundleManifestObject = wwwAsync.www.assetBundle.LoadAsset<AssetBundleManifest>("AssetBundleManifest");
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- // wwwAsync.www.assetBundle.Unload(false);
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- // }
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- //}
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- //catch (Exception e)
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- //{
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- // Log.Error($"下载错误: {url} {e}");
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- // return;
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- //}
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try
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{
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using (BundleDownloaderComponent bundleDownloaderComponent = Game.Scene.AddComponent<BundleDownloaderComponent>())
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{
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await bundleDownloaderComponent.StartAsync();
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}
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- Log.Debug("11111111111111111111111111111111");
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Game.Scene.GetComponent<ResourcesComponent>().LoadOneBundle("StreamingAssets");
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ResourcesComponent.AssetBundleManifestObject = Game.Scene.GetComponent<ResourcesComponent>().GetAsset<AssetBundleManifest>("StreamingAssets", "AssetBundleManifest");
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- Log.Debug("111111111111111111111111111111112");
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}
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catch (Exception e)
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{
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