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@@ -1,128 +1,130 @@
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+using System.Collections.Generic;
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public class AOTGenericReferences : UnityEngine.MonoBehaviour
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{
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// {{ AOT assemblies
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- // MemoryPack.dll
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- // System.Core.dll
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- // System.Runtime.CompilerServices.Unsafe.dll
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- // System.dll
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- // Unity.Codes.dll
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- // Unity.Core.dll
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- // Unity.Loader.dll
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- // Unity.ThirdParty.dll
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- // UnityEngine.CoreModule.dll
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- // mscorlib.dll
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+ public static readonly IReadOnlyList<string> PatchedAOTAssemblyList = new List<string>
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+ {
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+ "MemoryPack.dll",
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+ "System.Core.dll",
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+ "System.Runtime.CompilerServices.Unsafe.dll",
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+ "System.dll",
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+ "Unity.Core.dll",
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+ "Unity.Loader.dll",
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+ "Unity.ThirdParty.dll",
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+ "UnityEngine.CoreModule.dll",
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+ "mscorlib.dll",
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+ };
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// }}
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// {{ constraint implement type
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// }}
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// {{ AOT generic types
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+ // ET.AEvent<object,ET.EventType.EntryEvent3>
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+ // ET.AEvent<object,ET.EventType.LSSceneChangeStart>
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+ // ET.AEvent<object,ET.EventType.ChangeRotation>
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+ // ET.AEvent<object,ET.EventType.ChangePosition>
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+ // ET.AEvent<object,ET.EventType.AfterUnitCreate>
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+ // ET.AEvent<object,ET.EventType.AppStartInitFinish>
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// ET.AEvent<object,ET.EventType.LoginFinish>
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+ // ET.AEvent<object,ET.EventType.SceneChangeFinish>
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// ET.AEvent<object,ET.EventType.SceneChangeStart>
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// ET.AEvent<object,ET.EventType.AfterCreateCurrentScene>
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// ET.AEvent<object,ET.EventType.AfterCreateClientScene>
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- // ET.AEvent<object,ET.EventType.EntryEvent3>
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- // ET.AEvent<object,ET.EventType.AfterUnitCreate>
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- // ET.AEvent<object,ET.Client.NetClientComponentOnRead>
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- // ET.AEvent<object,ET.EventType.SceneChangeFinish>
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- // ET.AEvent<object,ET.EventType.NumbericChange>
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- // ET.AEvent<object,ET.EventType.AppStartInitFinish>
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// ET.AEvent<object,ET.EventType.EntryEvent1>
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// ET.AEvent<object,ET.EventType.LSSceneInitFinish>
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- // ET.AEvent<object,ET.EventType.ChangeRotation>
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- // ET.AEvent<object,ET.EventType.LSSceneChangeStart>
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- // ET.AEvent<object,ET.EventType.ChangePosition>
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- // ET.AInvokeHandler<ET.ConfigComponent.GetAllConfigBytes,object>
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- // ET.AInvokeHandler<ET.ConfigComponent.GetOneConfigBytes,object>
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- // ET.AMHandler<object>
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+ // ET.AEvent<object,ET.EventType.NumbericChange>
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+ // ET.AInvokeHandler<ET.MailBoxInvoker>
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+ // ET.AInvokeHandler<ET.FiberInit,object>
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// ET.ATimer<object>
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// ET.AwakeSystem<object>
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+ // ET.AwakeSystem<object,System.Net.Sockets.AddressFamily>
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// ET.AwakeSystem<object,int>
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// ET.AwakeSystem<object,object>
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- // ET.AwakeSystem<object,System.Net.Sockets.AddressFamily>
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- // ET.AwakeSystem<object,object,object>
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// ET.AwakeSystem<object,object,int>
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- // ET.ConfigSingleton<object>
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+ // ET.AwakeSystem<object,object,object>
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// ET.DestroySystem<object>
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// ET.EntityRef<object>
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// ET.ETAsyncTaskMethodBuilder<object>
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+ // ET.ETAsyncTaskMethodBuilder<ET.WaitType.Wait_Room2C_Start>
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// ET.ETAsyncTaskMethodBuilder<byte>
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+ // ET.ETAsyncTaskMethodBuilder<ET.Client.Wait_CreateMyUnit>
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+ // ET.ETAsyncTaskMethodBuilder<long>
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+ // ET.ETAsyncTaskMethodBuilder<ET.Client.Wait_UnitStop>
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// ET.ETAsyncTaskMethodBuilder<int>
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// ET.ETAsyncTaskMethodBuilder<System.ValueTuple<uint,object>>
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// ET.ETAsyncTaskMethodBuilder<uint>
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- // ET.ETTask<uint>
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- // ET.ETTask<byte>
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- // ET.ETTask<ET.Client.Wait_CreateMyUnit>
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+ // ET.ETAsyncTaskMethodBuilder<ET.Client.Wait_SceneChangeFinish>
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// ET.ETTask<ET.WaitType.Wait_Room2C_Start>
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+ // ET.ETTask<uint>
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+ // ET.ETTask<object>
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// ET.ETTask<System.ValueTuple<uint,object>>
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+ // ET.ETTask<ET.Client.Wait_CreateMyUnit>
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// ET.ETTask<ET.Client.Wait_UnitStop>
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- // ET.ETTask<int>
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- // ET.ETTask<object>
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// ET.ETTask<ET.Client.Wait_SceneChangeFinish>
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+ // ET.ETTask<int>
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+ // ET.ETTask<long>
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+ // ET.ETTask<byte>
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// ET.IAwake<System.Net.Sockets.AddressFamily>
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// ET.IAwake<object>
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// ET.IAwake<int>
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- // ET.IAwake<object,int>
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// ET.IAwake<object,object>
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+ // ET.IAwake<object,int>
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// ET.LateUpdateSystem<object>
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// ET.ListComponent<Unity.Mathematics.float3>
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// ET.ListComponent<object>
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- // ET.LoadSystem<object>
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- // ET.LSUpdateSystem<object>
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- // ET.RollbackSystem<object>
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// ET.Singleton<object>
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// ET.UnOrderMultiMap<object,object>
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// ET.UpdateSystem<object>
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- // MemoryPack.Formatters.ArrayFormatter<ET.LSInput>
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// MemoryPack.Formatters.ArrayFormatter<byte>
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+ // MemoryPack.Formatters.ArrayFormatter<ET.LSInput>
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// MemoryPack.Formatters.ArrayFormatter<object>
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- // MemoryPack.Formatters.DictionaryFormatter<long,ET.LSInput>
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// MemoryPack.Formatters.DictionaryFormatter<int,long>
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+ // MemoryPack.Formatters.DictionaryFormatter<long,ET.LSInput>
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// MemoryPack.Formatters.ListFormatter<object>
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// MemoryPack.Formatters.ListFormatter<long>
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// MemoryPack.Formatters.ListFormatter<Unity.Mathematics.float3>
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- // MemoryPack.IMemoryPackable<ET.LSInput>
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// MemoryPack.IMemoryPackable<object>
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- // MemoryPack.MemoryPackFormatter<object>
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+ // MemoryPack.IMemoryPackable<ET.LSInput>
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// MemoryPack.MemoryPackFormatter<ET.LSInput>
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+ // MemoryPack.MemoryPackFormatter<object>
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// System.Action<long,int>
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- // System.Action<long,long,object>
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- // System.Collections.Generic.Dictionary<int,object>
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- // System.Collections.Generic.Dictionary<object,int>
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- // System.Collections.Generic.Dictionary<object,long>
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+ // System.Action<long,ET.ActorId,object>
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// System.Collections.Generic.Dictionary<long,ET.LSInput>
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+ // System.Collections.Generic.Dictionary<object,object>
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// System.Collections.Generic.Dictionary<int,ET.RpcInfo>
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// System.Collections.Generic.Dictionary<long,ET.EntityRef<object>>
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+ // System.Collections.Generic.Dictionary<int,object>
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// System.Collections.Generic.Dictionary<int,long>
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// System.Collections.Generic.Dictionary<ushort,object>
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- // System.Collections.Generic.Dictionary<object,object>
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- // System.Collections.Generic.Dictionary.Enumerator<object,object>
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- // System.Collections.Generic.Dictionary.Enumerator<int,object>
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- // System.Collections.Generic.Dictionary.Enumerator<long,ET.LSInput>
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+ // System.Collections.Generic.Dictionary<object,int>
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// System.Collections.Generic.Dictionary.Enumerator<int,long>
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- // System.Collections.Generic.Dictionary.ValueCollection<int,object>
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+ // System.Collections.Generic.Dictionary.Enumerator<long,ET.LSInput>
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+ // System.Collections.Generic.Dictionary.Enumerator<int,object>
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+ // System.Collections.Generic.Dictionary.Enumerator<object,object>
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// System.Collections.Generic.Dictionary.ValueCollection<object,object>
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- // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,object>
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+ // System.Collections.Generic.Dictionary.ValueCollection<int,object>
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// System.Collections.Generic.Dictionary.ValueCollection.Enumerator<object,object>
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- // System.Collections.Generic.HashSet<ushort>
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+ // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,object>
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// System.Collections.Generic.HashSet<object>
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+ // System.Collections.Generic.HashSet<ushort>
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// System.Collections.Generic.HashSet.Enumerator<object>
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- // System.Collections.Generic.KeyValuePair<int,long>
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+ // System.Collections.Generic.KeyValuePair<object,object>
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// System.Collections.Generic.KeyValuePair<object,int>
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+ // System.Collections.Generic.KeyValuePair<long,object>
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// System.Collections.Generic.KeyValuePair<long,ET.LSInput>
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+ // System.Collections.Generic.KeyValuePair<int,long>
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// System.Collections.Generic.KeyValuePair<int,object>
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- // System.Collections.Generic.KeyValuePair<long,object>
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- // System.Collections.Generic.KeyValuePair<object,object>
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// System.Collections.Generic.List<Unity.Mathematics.float3>
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// System.Collections.Generic.List<object>
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// System.Collections.Generic.List<long>
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- // System.Collections.Generic.List.Enumerator<Unity.Mathematics.float3>
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// System.Collections.Generic.List.Enumerator<object>
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// System.Collections.Generic.List.Enumerator<long>
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+ // System.Collections.Generic.List.Enumerator<Unity.Mathematics.float3>
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// System.Collections.Generic.SortedDictionary<int,object>
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- // System.Collections.Generic.SortedDictionary<long,object>
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// System.Collections.Generic.SortedDictionary<object,object>
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+ // System.Collections.Generic.SortedDictionary<long,object>
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// System.Collections.Generic.SortedDictionary.Enumerator<object,object>
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// System.Collections.Generic.SortedDictionary.Enumerator<long,object>
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// System.Collections.Generic.SortedDictionary.ValueCollection<int,object>
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@@ -131,156 +133,157 @@ public class AOTGenericReferences : UnityEngine.MonoBehaviour
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// System.Func<System.Collections.Generic.KeyValuePair<object,int>,object>
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// System.Func<System.Collections.Generic.KeyValuePair<object,int>,int>
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// System.Runtime.CompilerServices.TaskAwaiter<object>
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- // System.Runtime.CompilerServices.TaskAwaiter<System.ValueTuple<uint,uint>>
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- // System.Threading.Tasks.Task<System.ValueTuple<uint,uint>>
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+ // System.Runtime.CompilerServices.TaskAwaiter<int>
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// System.Threading.Tasks.Task<object>
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- // System.ValueTuple<uint,object>
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+ // System.Threading.Tasks.Task<int>
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// System.ValueTuple<uint,uint>
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+ // System.ValueTuple<uint,object>
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// }}
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public void RefMethods()
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{
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- // object ET.Client.GameObjectHelper.Get<object>(UnityEngine.GameObject,string)
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// object ET.Entity.AddChild<object,object,object>(object,object,bool)
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- // object ET.Entity.AddChildWithId<object,object>(long,object,bool)
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- // object ET.Entity.AddChildWithId<object>(long,bool)
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// object ET.Entity.AddChildWithId<object,int>(long,int,bool)
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- // object ET.Entity.AddComponent<object,System.Net.Sockets.AddressFamily>(System.Net.Sockets.AddressFamily,bool)
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- // object ET.Entity.AddComponent<object,object,int>(object,int,bool)
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+ // object ET.Entity.AddChildWithId<object>(long,bool)
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+ // object ET.Entity.AddChildWithId<object,object>(long,object,bool)
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// object ET.Entity.AddComponent<object>(bool)
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+ // object ET.Entity.AddComponent<object,ET.MailBoxType>(ET.MailBoxType,bool)
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+ // object ET.Entity.AddComponent<object,object,int>(object,int,bool)
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+ // object ET.Entity.AddComponent<object,System.Net.Sockets.AddressFamily>(System.Net.Sockets.AddressFamily,bool)
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// object ET.Entity.AddComponentWithId<object>(long,bool)
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// object ET.Entity.GetChild<object>(long)
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// object ET.Entity.GetComponent<object>()
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// object ET.Entity.GetParent<object>()
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// System.Void ET.Entity.RemoveComponent<object>()
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// ET.SceneType ET.EnumHelper.FromString<ET.SceneType>(string)
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- // System.Void ET.ETAsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter<object>,object>(System.Runtime.CompilerServices.TaskAwaiter<object>&,object&)
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- // System.Void ET.ETAsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter<System.ValueTuple<uint,uint>>,object>(System.Runtime.CompilerServices.TaskAwaiter<System.ValueTuple<uint,uint>>&,object&)
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// System.Void ET.ETAsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<object,object>(object&,object&)
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+ // System.Void ET.ETAsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter<int>,object>(System.Runtime.CompilerServices.TaskAwaiter<int>&,object&)
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// System.Void ET.ETAsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<ET.ETTaskCompleted,object>(ET.ETTaskCompleted&,object&)
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+ // System.Void ET.ETAsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter<object>,object>(System.Runtime.CompilerServices.TaskAwaiter<object>&,object&)
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// System.Void ET.ETAsyncTaskMethodBuilder.Start<object>(object&)
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+ // System.Void ET.ETAsyncTaskMethodBuilder<ET.Client.Wait_SceneChangeFinish>.AwaitUnsafeOnCompleted<object,object>(object&,object&)
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+ // System.Void ET.ETAsyncTaskMethodBuilder<ET.WaitType.Wait_Room2C_Start>.AwaitUnsafeOnCompleted<object,object>(object&,object&)
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+ // System.Void ET.ETAsyncTaskMethodBuilder<ET.Client.Wait_CreateMyUnit>.AwaitUnsafeOnCompleted<object,object>(object&,object&)
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// System.Void ET.ETAsyncTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<object,object>(object&,object&)
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- // System.Void ET.ETAsyncTaskMethodBuilder<byte>.AwaitUnsafeOnCompleted<object,object>(object&,object&)
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+ // System.Void ET.ETAsyncTaskMethodBuilder<long>.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter<int>,object>(System.Runtime.CompilerServices.TaskAwaiter<int>&,object&)
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+ // System.Void ET.ETAsyncTaskMethodBuilder<long>.AwaitUnsafeOnCompleted<object,object>(object&,object&)
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+ // System.Void ET.ETAsyncTaskMethodBuilder<System.ValueTuple<uint,object>>.AwaitUnsafeOnCompleted<object,object>(object&,object&)
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// System.Void ET.ETAsyncTaskMethodBuilder<int>.AwaitUnsafeOnCompleted<object,object>(object&,object&)
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- // System.Void ET.ETAsyncTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter<object>,object>(System.Runtime.CompilerServices.TaskAwaiter<object>&,object&)
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// System.Void ET.ETAsyncTaskMethodBuilder<uint>.AwaitUnsafeOnCompleted<object,object>(object&,object&)
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- // System.Void ET.ETAsyncTaskMethodBuilder<System.ValueTuple<uint,object>>.AwaitUnsafeOnCompleted<object,object>(object&,object&)
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+ // System.Void ET.ETAsyncTaskMethodBuilder<ET.Client.Wait_UnitStop>.AwaitUnsafeOnCompleted<object,object>(object&,object&)
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+ // System.Void ET.ETAsyncTaskMethodBuilder<byte>.AwaitUnsafeOnCompleted<object,object>(object&,object&)
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+ // System.Void ET.ETAsyncTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter<object>,object>(System.Runtime.CompilerServices.TaskAwaiter<object>&,object&)
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// System.Void ET.ETAsyncTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<ET.ETTaskCompleted,object>(ET.ETTaskCompleted&,object&)
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+ // System.Void ET.ETAsyncTaskMethodBuilder<ET.WaitType.Wait_Room2C_Start>.Start<object>(object&)
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+ // System.Void ET.ETAsyncTaskMethodBuilder<uint>.Start<object>(object&)
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// System.Void ET.ETAsyncTaskMethodBuilder<System.ValueTuple<uint,object>>.Start<object>(object&)
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+ // System.Void ET.ETAsyncTaskMethodBuilder<ET.Client.Wait_CreateMyUnit>.Start<object>(object&)
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+ // System.Void ET.ETAsyncTaskMethodBuilder<ET.Client.Wait_SceneChangeFinish>.Start<object>(object&)
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// System.Void ET.ETAsyncTaskMethodBuilder<int>.Start<object>(object&)
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- // System.Void ET.ETAsyncTaskMethodBuilder<uint>.Start<object>(object&)
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+ // System.Void ET.ETAsyncTaskMethodBuilder<long>.Start<object>(object&)
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// System.Void ET.ETAsyncTaskMethodBuilder<byte>.Start<object>(object&)
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// System.Void ET.ETAsyncTaskMethodBuilder<object>.Start<object>(object&)
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- // object ET.EventSystem.Invoke<ET.NavmeshComponent.RecastFileLoader,object>(ET.NavmeshComponent.RecastFileLoader)
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- // System.Void ET.EventSystem.Publish<object,ET.EventType.MoveStart>(object,ET.EventType.MoveStart)
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- // System.Void ET.EventSystem.Publish<object,ET.EventType.MoveStop>(object,ET.EventType.MoveStop)
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- // System.Void ET.EventSystem.Publish<object,ET.EventType.AfterUnitCreate>(object,ET.EventType.AfterUnitCreate)
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- // System.Void ET.EventSystem.Publish<object,ET.EventType.EnterMapFinish>(object,ET.EventType.EnterMapFinish)
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+ // System.Void ET.ETAsyncTaskMethodBuilder<ET.Client.Wait_UnitStop>.Start<object>(object&)
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+ // System.Void ET.EventSystem.Publish<object,ET.EventType.AfterCreateCurrentScene>(object,ET.EventType.AfterCreateCurrentScene)
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// System.Void ET.EventSystem.Publish<object,ET.EventType.LSSceneInitFinish>(object,ET.EventType.LSSceneInitFinish)
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+ // System.Void ET.EventSystem.Publish<object,ET.EventType.AfterUnitCreate>(object,ET.EventType.AfterUnitCreate)
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+ // System.Void ET.EventSystem.Publish<object,ET.EventType.SceneChangeStart>(object,ET.EventType.SceneChangeStart)
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+ // System.Void ET.EventSystem.Publish<object,ET.EventType.MoveStop>(object,ET.EventType.MoveStop)
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// System.Void ET.EventSystem.Publish<object,ET.EventType.NumbericChange>(object,ET.EventType.NumbericChange)
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- // System.Void ET.EventSystem.Publish<object,ET.EventType.AfterCreateCurrentScene>(object,ET.EventType.AfterCreateCurrentScene)
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- // System.Void ET.EventSystem.Publish<object,ET.EventType.AfterCreateClientScene>(object,ET.EventType.AfterCreateClientScene)
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- // System.Void ET.EventSystem.Publish<object,ET.Client.NetClientComponentOnRead>(object,ET.Client.NetClientComponentOnRead)
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- // System.Void ET.EventSystem.Publish<object,ET.EventType.SceneChangeFinish>(object,ET.EventType.SceneChangeFinish)
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+ // System.Void ET.EventSystem.Publish<object,ET.EventType.MoveStart>(object,ET.EventType.MoveStart)
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// System.Void ET.EventSystem.Publish<object,ET.EventType.ChangeRotation>(object,ET.EventType.ChangeRotation)
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+ // System.Void ET.EventSystem.Publish<object,ET.EventType.SceneChangeFinish>(object,ET.EventType.SceneChangeFinish)
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// System.Void ET.EventSystem.Publish<object,ET.EventType.ChangePosition>(object,ET.EventType.ChangePosition)
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- // System.Void ET.EventSystem.Publish<object,ET.EventType.SceneChangeStart>(object,ET.EventType.SceneChangeStart)
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- // ET.ETTask ET.EventSystem.PublishAsync<object,ET.EventType.EntryEvent3>(object,ET.EventType.EntryEvent3)
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+ // System.Void ET.EventSystem.Publish<object,ET.EventType.EnterMapFinish>(object,ET.EventType.EnterMapFinish)
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+ // ET.ETTask ET.EventSystem.PublishAsync<object,ET.EventType.LoginFinish>(object,ET.EventType.LoginFinish)
|
|
|
// ET.ETTask ET.EventSystem.PublishAsync<object,ET.EventType.EntryEvent1>(object,ET.EventType.EntryEvent1)
|
|
|
+ // ET.ETTask ET.EventSystem.PublishAsync<object,ET.EventType.LSSceneChangeStart>(object,ET.EventType.LSSceneChangeStart)
|
|
|
// ET.ETTask ET.EventSystem.PublishAsync<object,ET.EventType.EntryEvent2>(object,ET.EventType.EntryEvent2)
|
|
|
- // ET.ETTask ET.EventSystem.PublishAsync<object,ET.EventType.LoginFinish>(object,ET.EventType.LoginFinish)
|
|
|
// ET.ETTask ET.EventSystem.PublishAsync<object,ET.EventType.AppStartInitFinish>(object,ET.EventType.AppStartInitFinish)
|
|
|
- // ET.ETTask ET.EventSystem.PublishAsync<object,ET.EventType.LSSceneChangeStart>(object,ET.EventType.LSSceneChangeStart)
|
|
|
- // object ET.Game.AddSingleton<object>()
|
|
|
- // object ET.JsonHelper.FromJson<object>(string)
|
|
|
- // object ET.LSEntity.AddComponent<object>(bool)
|
|
|
+ // ET.ETTask ET.EventSystem.PublishAsync<object,ET.EventType.EntryEvent3>(object,ET.EventType.EntryEvent3)
|
|
|
+ // object ET.MongoHelper.FromJson<object>(string)
|
|
|
// System.Void ET.MongoHelper.RegisterStruct<ET.LSInput>()
|
|
|
- // object ET.NetServices.FetchMessage<object>()
|
|
|
// System.Void ET.ObjectHelper.Swap<object>(object&,object&)
|
|
|
- // System.Void ET.ObjectWaitSystem.Notify<ET.Client.Wait_UnitStop>(ET.ObjectWait,ET.Client.Wait_UnitStop)
|
|
|
- // System.Void ET.ObjectWaitSystem.Notify<ET.Client.Wait_SceneChangeFinish>(ET.ObjectWait,ET.Client.Wait_SceneChangeFinish)
|
|
|
- // System.Void ET.ObjectWaitSystem.Notify<ET.Client.Wait_CreateMyUnit>(ET.ObjectWait,ET.Client.Wait_CreateMyUnit)
|
|
|
- // System.Void ET.ObjectWaitSystem.Notify<ET.WaitType.Wait_Room2C_Start>(ET.ObjectWait,ET.WaitType.Wait_Room2C_Start)
|
|
|
- // ET.ETTask<ET.Client.Wait_UnitStop> ET.ObjectWaitSystem.Wait<ET.Client.Wait_UnitStop>(ET.ObjectWait,ET.ETCancellationToken)
|
|
|
- // ET.ETTask<ET.Client.Wait_CreateMyUnit> ET.ObjectWaitSystem.Wait<ET.Client.Wait_CreateMyUnit>(ET.ObjectWait,ET.ETCancellationToken)
|
|
|
- // ET.ETTask<ET.WaitType.Wait_Room2C_Start> ET.ObjectWaitSystem.Wait<ET.WaitType.Wait_Room2C_Start>(ET.ObjectWait,ET.ETCancellationToken)
|
|
|
- // ET.ETTask<ET.Client.Wait_SceneChangeFinish> ET.ObjectWaitSystem.Wait<ET.Client.Wait_SceneChangeFinish>(ET.ObjectWait,ET.ETCancellationToken)
|
|
|
+ // object ET.ObjectPool.Fetch<object>()
|
|
|
// System.Void ET.RandomGenerator.BreakRank<object>(System.Collections.Generic.List<object>)
|
|
|
// string ET.StringHelper.ArrayToString<float>(float[])
|
|
|
- // System.Collections.Generic.List<object> MemoryPack.Formatters.ListFormatter.DeserializePackable<object>(MemoryPack.MemoryPackReader&)
|
|
|
+ // object ET.World.AddSingleton<object>()
|
|
|
// System.Void MemoryPack.Formatters.ListFormatter.DeserializePackable<object>(MemoryPack.MemoryPackReader&,System.Collections.Generic.List<object>&)
|
|
|
+ // System.Collections.Generic.List<object> MemoryPack.Formatters.ListFormatter.DeserializePackable<object>(MemoryPack.MemoryPackReader&)
|
|
|
// System.Void MemoryPack.Formatters.ListFormatter.SerializePackable<object>(MemoryPack.MemoryPackWriter&,System.Collections.Generic.List<object>&)
|
|
|
- // bool MemoryPack.MemoryPackFormatterProvider.IsRegistered<ET.LSInput>()
|
|
|
// bool MemoryPack.MemoryPackFormatterProvider.IsRegistered<object>()
|
|
|
+ // bool MemoryPack.MemoryPackFormatterProvider.IsRegistered<ET.LSInput>()
|
|
|
// System.Void MemoryPack.MemoryPackFormatterProvider.Register<object>(MemoryPack.MemoryPackFormatter<object>)
|
|
|
// System.Void MemoryPack.MemoryPackFormatterProvider.Register<ET.LSInput>(MemoryPack.MemoryPackFormatter<ET.LSInput>)
|
|
|
// object MemoryPack.MemoryPackReader.ReadPackable<object>()
|
|
|
// System.Void MemoryPack.MemoryPackReader.ReadPackable<object>(object&)
|
|
|
- // System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<byte,int,long,Unity.Mathematics.float3,Unity.Mathematics.quaternion>(byte&,int&,long&,Unity.Mathematics.float3&,Unity.Mathematics.quaternion&)
|
|
|
- // System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<uint>(uint&)
|
|
|
+ // System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<byte,int,long,long>(byte&,int&,long&,long&)
|
|
|
+ // System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<TrueSync.TSQuaternion>(TrueSync.TSQuaternion&)
|
|
|
// System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<byte,uint>(byte&,uint&)
|
|
|
- // System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<ET.LSInput>(ET.LSInput&)
|
|
|
- // System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<byte,long,int,long>(byte&,long&,int&,long&)
|
|
|
// System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<byte,int,long,ET.LSInput>(byte&,int&,long&,ET.LSInput&)
|
|
|
+ // System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<ET.LSInput>(ET.LSInput&)
|
|
|
// System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<TrueSync.TSVector>(TrueSync.TSVector&)
|
|
|
- // System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<Unity.Mathematics.quaternion,int>(Unity.Mathematics.quaternion&,int&)
|
|
|
+ // System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<uint>(uint&)
|
|
|
// System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<byte,long,TrueSync.TSVector,TrueSync.TSQuaternion>(byte&,long&,TrueSync.TSVector&,TrueSync.TSQuaternion&)
|
|
|
- // System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<byte,int,long>(byte&,int&,long&)
|
|
|
+ // System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<Unity.Mathematics.quaternion,int>(Unity.Mathematics.quaternion&,int&)
|
|
|
+ // System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<Unity.Mathematics.quaternion>(Unity.Mathematics.quaternion&)
|
|
|
+ // System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<ET.ActorId>(ET.ActorId&)
|
|
|
+ // System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<byte,int,ET.ActorId>(byte&,int&,ET.ActorId&)
|
|
|
+ // System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<byte,long,int,long>(byte&,long&,int&,long&)
|
|
|
+ // System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<byte,long,int,int,Unity.Mathematics.float3,Unity.Mathematics.float3>(byte&,long&,int&,int&,Unity.Mathematics.float3&,Unity.Mathematics.float3&)
|
|
|
// System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<byte,int,int>(byte&,int&,int&)
|
|
|
- // System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<byte,int>(byte&,int&)
|
|
|
+ // System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<byte,int,Unity.Mathematics.float3>(byte&,int&,Unity.Mathematics.float3&)
|
|
|
// System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<int>(int&)
|
|
|
- // System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<int,int>(int&,int&)
|
|
|
+ // System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<byte,long,Unity.Mathematics.float3>(byte&,long&,Unity.Mathematics.float3&)
|
|
|
+ // System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<byte,int>(byte&,int&)
|
|
|
+ // System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<byte,int,long,Unity.Mathematics.float3,Unity.Mathematics.quaternion>(byte&,int&,long&,Unity.Mathematics.float3&,Unity.Mathematics.quaternion&)
|
|
|
// System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<long>(long&)
|
|
|
- // System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<TrueSync.TSQuaternion>(TrueSync.TSQuaternion&)
|
|
|
- // System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<Unity.Mathematics.quaternion>(Unity.Mathematics.quaternion&)
|
|
|
// System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<long,long>(long&,long&)
|
|
|
- // System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<Unity.Mathematics.float3>(Unity.Mathematics.float3&)
|
|
|
- // System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<byte,int,long,long>(byte&,int&,long&,long&)
|
|
|
- // System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<byte,long,Unity.Mathematics.float3>(byte&,long&,Unity.Mathematics.float3&)
|
|
|
- // System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<byte,int,Unity.Mathematics.float3>(byte&,int&,Unity.Mathematics.float3&)
|
|
|
// System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<byte,long>(byte&,long&)
|
|
|
// System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<byte>(byte&)
|
|
|
- // System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<byte,long,int,int,Unity.Mathematics.float3,Unity.Mathematics.float3>(byte&,long&,int&,int&,Unity.Mathematics.float3&,Unity.Mathematics.float3&)
|
|
|
- // byte[] MemoryPack.MemoryPackReader.ReadUnmanagedArray<byte>()
|
|
|
+ // System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<Unity.Mathematics.float3>(Unity.Mathematics.float3&)
|
|
|
// System.Void MemoryPack.MemoryPackReader.ReadUnmanagedArray<byte>(byte[]&)
|
|
|
- // System.Void MemoryPack.MemoryPackReader.ReadValue<object>(object&)
|
|
|
+ // byte[] MemoryPack.MemoryPackReader.ReadUnmanagedArray<byte>()
|
|
|
// object MemoryPack.MemoryPackReader.ReadValue<object>()
|
|
|
+ // System.Void MemoryPack.MemoryPackReader.ReadValue<object>(object&)
|
|
|
// System.Void MemoryPack.MemoryPackWriter.WritePackable<object>(object&)
|
|
|
- // System.Void MemoryPack.MemoryPackWriter.WriteUnmanaged<Unity.Mathematics.quaternion,int>(Unity.Mathematics.quaternion&,int&)
|
|
|
- // System.Void MemoryPack.MemoryPackWriter.WriteUnmanaged<long,long>(long&,long&)
|
|
|
// System.Void MemoryPack.MemoryPackWriter.WriteUnmanaged<ET.LSInput>(ET.LSInput&)
|
|
|
+ // System.Void MemoryPack.MemoryPackWriter.WriteUnmanaged<long,long>(long&,long&)
|
|
|
+ // System.Void MemoryPack.MemoryPackWriter.WriteUnmanaged<Unity.Mathematics.quaternion,int>(Unity.Mathematics.quaternion&,int&)
|
|
|
// System.Void MemoryPack.MemoryPackWriter.WriteUnmanaged<int>(int&)
|
|
|
// System.Void MemoryPack.MemoryPackWriter.WriteUnmanaged<long>(long&)
|
|
|
// System.Void MemoryPack.MemoryPackWriter.WriteUnmanagedArray<byte>(byte[])
|
|
|
- // System.Void MemoryPack.MemoryPackWriter.WriteUnmanagedWithObjectHeader<byte,long,TrueSync.TSVector,TrueSync.TSQuaternion>(byte,byte&,long&,TrueSync.TSVector&,TrueSync.TSQuaternion&)
|
|
|
- // System.Void MemoryPack.MemoryPackWriter.WriteUnmanagedWithObjectHeader<byte,long,Unity.Mathematics.float3>(byte,byte&,long&,Unity.Mathematics.float3&)
|
|
|
- // System.Void MemoryPack.MemoryPackWriter.WriteUnmanagedWithObjectHeader<byte,int,int>(byte,byte&,int&,int&)
|
|
|
// System.Void MemoryPack.MemoryPackWriter.WriteUnmanagedWithObjectHeader<byte,long>(byte,byte&,long&)
|
|
|
- // System.Void MemoryPack.MemoryPackWriter.WriteUnmanagedWithObjectHeader<byte,int,long>(byte,byte&,int&,long&)
|
|
|
- // System.Void MemoryPack.MemoryPackWriter.WriteUnmanagedWithObjectHeader<byte,int>(byte,byte&,int&)
|
|
|
- // System.Void MemoryPack.MemoryPackWriter.WriteUnmanagedWithObjectHeader<int,int>(byte,int&,int&)
|
|
|
+ // System.Void MemoryPack.MemoryPackWriter.WriteUnmanagedWithObjectHeader<byte,int,long,long>(byte,byte&,int&,long&,long&)
|
|
|
// System.Void MemoryPack.MemoryPackWriter.WriteUnmanagedWithObjectHeader<byte>(byte,byte&)
|
|
|
+ // System.Void MemoryPack.MemoryPackWriter.WriteUnmanagedWithObjectHeader<byte,int>(byte,byte&,int&)
|
|
|
+ // System.Void MemoryPack.MemoryPackWriter.WriteUnmanagedWithObjectHeader<byte,int,long,Unity.Mathematics.float3,Unity.Mathematics.quaternion>(byte,byte&,int&,long&,Unity.Mathematics.float3&,Unity.Mathematics.quaternion&)
|
|
|
+ // System.Void MemoryPack.MemoryPackWriter.WriteUnmanagedWithObjectHeader<byte,long,Unity.Mathematics.float3>(byte,byte&,long&,Unity.Mathematics.float3&)
|
|
|
+ // System.Void MemoryPack.MemoryPackWriter.WriteUnmanagedWithObjectHeader<byte,int,int>(byte,byte&,int&,int&)
|
|
|
+ // System.Void MemoryPack.MemoryPackWriter.WriteUnmanagedWithObjectHeader<byte,int,Unity.Mathematics.float3>(byte,byte&,int&,Unity.Mathematics.float3&)
|
|
|
+ // System.Void MemoryPack.MemoryPackWriter.WriteUnmanagedWithObjectHeader<byte,long,int,int,Unity.Mathematics.float3,Unity.Mathematics.float3>(byte,byte&,long&,int&,int&,Unity.Mathematics.float3&,Unity.Mathematics.float3&)
|
|
|
+ // System.Void MemoryPack.MemoryPackWriter.WriteUnmanagedWithObjectHeader<byte,long,TrueSync.TSVector,TrueSync.TSQuaternion>(byte,byte&,long&,TrueSync.TSVector&,TrueSync.TSQuaternion&)
|
|
|
// System.Void MemoryPack.MemoryPackWriter.WriteUnmanagedWithObjectHeader<byte,int,long,ET.LSInput>(byte,byte&,int&,long&,ET.LSInput&)
|
|
|
- // System.Void MemoryPack.MemoryPackWriter.WriteUnmanagedWithObjectHeader<byte,int,long,long>(byte,byte&,int&,long&,long&)
|
|
|
// System.Void MemoryPack.MemoryPackWriter.WriteUnmanagedWithObjectHeader<byte,long,int,long>(byte,byte&,long&,int&,long&)
|
|
|
- // System.Void MemoryPack.MemoryPackWriter.WriteUnmanagedWithObjectHeader<byte,long,int,int,Unity.Mathematics.float3,Unity.Mathematics.float3>(byte,byte&,long&,int&,int&,Unity.Mathematics.float3&,Unity.Mathematics.float3&)
|
|
|
- // System.Void MemoryPack.MemoryPackWriter.WriteUnmanagedWithObjectHeader<byte,int,long,Unity.Mathematics.float3,Unity.Mathematics.quaternion>(byte,byte&,int&,long&,Unity.Mathematics.float3&,Unity.Mathematics.quaternion&)
|
|
|
// System.Void MemoryPack.MemoryPackWriter.WriteUnmanagedWithObjectHeader<byte,uint>(byte,byte&,uint&)
|
|
|
- // System.Void MemoryPack.MemoryPackWriter.WriteUnmanagedWithObjectHeader<byte,int,Unity.Mathematics.float3>(byte,byte&,int&,Unity.Mathematics.float3&)
|
|
|
+ // System.Void MemoryPack.MemoryPackWriter.WriteUnmanagedWithObjectHeader<byte,int,ET.ActorId>(byte,byte&,int&,ET.ActorId&)
|
|
|
// System.Void MemoryPack.MemoryPackWriter.WriteValue<object>(object&)
|
|
|
// object ReferenceCollector.Get<object>(string)
|
|
|
+ // ET.Client.Wait_SceneChangeFinish System.Activator.CreateInstance<ET.Client.Wait_SceneChangeFinish>()
|
|
|
+ // ET.Client.Wait_CreateMyUnit System.Activator.CreateInstance<ET.Client.Wait_CreateMyUnit>()
|
|
|
+ // ET.Client.Wait_UnitStop System.Activator.CreateInstance<ET.Client.Wait_UnitStop>()
|
|
|
+ // ET.WaitType.Wait_Room2C_Start System.Activator.CreateInstance<ET.WaitType.Wait_Room2C_Start>()
|
|
|
// object[] System.Array.Empty<object>()
|
|
|
// int System.HashCode.Combine<object>(object)
|
|
|
// int System.HashCode.Combine<TrueSync.TSVector2,int>(TrueSync.TSVector2,int)
|
|
|
// System.Linq.IOrderedEnumerable<System.Collections.Generic.KeyValuePair<object,int>> System.Linq.Enumerable.OrderBy<System.Collections.Generic.KeyValuePair<object,int>,int>(System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<object,int>>,System.Func<System.Collections.Generic.KeyValuePair<object,int>,int>)
|
|
|
// System.Collections.Generic.IEnumerable<object> System.Linq.Enumerable.Select<System.Collections.Generic.KeyValuePair<object,int>,object>(System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<object,int>>,System.Func<System.Collections.Generic.KeyValuePair<object,int>,object>)
|
|
|
- // object[] System.Linq.Enumerable.ToArray<object>(System.Collections.Generic.IEnumerable<object>)
|
|
|
// ET.RpcInfo[] System.Linq.Enumerable.ToArray<ET.RpcInfo>(System.Collections.Generic.IEnumerable<ET.RpcInfo>)
|
|
|
+ // object[] System.Linq.Enumerable.ToArray<object>(System.Collections.Generic.IEnumerable<object>)
|
|
|
// object& System.Runtime.CompilerServices.Unsafe.AsRef<object>(object&)
|
|
|
// System.Threading.Tasks.Task<object> System.Threading.Tasks.TaskFactory.StartNew<object>(System.Func<object>,System.Threading.CancellationToken)
|
|
|
// object UnityEngine.GameObject.GetComponent<object>()
|
|
|
- // object UnityEngine.Object.Instantiate<object>(object,UnityEngine.Transform)
|
|
|
// object UnityEngine.Object.Instantiate<object>(object,UnityEngine.Transform,bool)
|
|
|
- // object UnityEngine.Resources.Load<object>(string)
|
|
|
+ // object UnityEngine.Object.Instantiate<object>(object,UnityEngine.Transform)
|
|
|
}
|
|
|
}
|