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@@ -1,28 +0,0 @@
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-using System.Threading.Tasks;
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-using ETModel;
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-
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-namespace ETHotfix
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-{
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- /// <summary>
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- /// 玩家收到帧同步消息交给帧同步组件处理
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- /// </summary>
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- [ActorTypeHandler(AppType.Map, ActorType.Unit)]
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- public class MapUnitActorTypeHandler : IActorTypeHandler
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- {
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- public async Task Handle(Session session, Entity entity, IActorMessage actorMessage)
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- {
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- if (actorMessage is OneFrameMessage aFrameMessage)
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- {
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- Game.Scene.GetComponent<ServerFrameComponent>().Add(aFrameMessage);
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-
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- ActorResponse actorResponse = new ActorResponse
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- {
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- RpcId = actorMessage.RpcId
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- };
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- session.Reply(actorResponse);
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- return;
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- }
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- await Game.Scene.GetComponent<ActorMessageDispatherComponent>().Handle(session, entity, actorMessage);
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- }
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- }
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-}
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