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调整一下表现层的参数

tanghai 2 rokov pred
rodič
commit
2b9620868b

+ 1 - 1
Unity/Assets/Scripts/Codes/Hotfix/Share/LockStep/BattleSceneSystem.cs

@@ -10,7 +10,7 @@ namespace ET
             for (int i = 0; i < room2CBattleStart.UnitInfo.Count; ++i)
             {
                 LockStepUnitInfo unitInfo = room2CBattleStart.UnitInfo[i];
-                UnitFFactory.Init(self.LSWorld, unitInfo);
+                LSUnitFactory.Init(self.LSWorld, unitInfo);
             }
         }
 

+ 1 - 1
Unity/Assets/Scripts/Codes/Hotfix/Share/LockStep/UnitFFactory.cs → Unity/Assets/Scripts/Codes/Hotfix/Share/LockStep/LSUnitFactory.cs

@@ -1,6 +1,6 @@
 namespace ET
 {
-    public static class UnitFFactory
+    public static class LSUnitFactory
     {
         public static LSUnit Init(LSWorld lsWorld, LockStepUnitInfo unitInfo)
         {

+ 0 - 0
Unity/Assets/Scripts/Codes/Hotfix/Share/LockStep/UnitFFactory.cs.meta → Unity/Assets/Scripts/Codes/Hotfix/Share/LockStep/LSUnitFactory.cs.meta


+ 1 - 1
Unity/Assets/Scripts/Codes/HotfixView/Client/LockStep/LSUnitViewComponentSystem.cs

@@ -25,7 +25,7 @@ namespace ET.Client
 
                     Vector3 pos = child.Transform.position;
                     Vector3 to = unit.Position.ToVector();
-                    float t = (to - pos).magnitude / 6f;
+                    float t = (to - pos).magnitude / 9f;
                     
                     child.Transform.position = Vector3.Lerp(pos, unit.Position.ToVector(), Time.deltaTime / t);
                 }

+ 0 - 7
Unity/Assets/Scripts/Codes/ModelView/Client/LockStep/UnitFView/UnitFViewComponent.cs

@@ -1,7 +0,0 @@
-namespace ET
-{
-	[ComponentOf(typeof(BattleScene))]
-	public class UnitFViewComponent: Entity, IAwake, IDestroy
-	{
-	}
-}

+ 0 - 11
Unity/Assets/Scripts/Codes/ModelView/Client/LockStep/UnitFView/UnitFViewComponent.cs.meta

@@ -1,11 +0,0 @@
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-MonoImporter:
-  externalObjects: {}
-  serializedVersion: 2
-  defaultReferences: []
-  executionOrder: 0
-  icon: {instanceID: 0}
-  userData: 
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