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@@ -6,6 +6,7 @@ public class AOTGenericReferences : UnityEngine.MonoBehaviour
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public static readonly IReadOnlyList<string> PatchedAOTAssemblyList = new List<string>
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public static readonly IReadOnlyList<string> PatchedAOTAssemblyList = new List<string>
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{
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{
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"MemoryPack.dll",
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"MemoryPack.dll",
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+ "MongoDB.Bson.dll",
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"System.Core.dll",
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"System.Core.dll",
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"System.Runtime.CompilerServices.Unsafe.dll",
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"System.Runtime.CompilerServices.Unsafe.dll",
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"System.dll",
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"System.dll",
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@@ -13,6 +14,7 @@ public class AOTGenericReferences : UnityEngine.MonoBehaviour
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"Unity.Loader.dll",
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"Unity.Loader.dll",
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"Unity.ThirdParty.dll",
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"Unity.ThirdParty.dll",
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"UnityEngine.CoreModule.dll",
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"UnityEngine.CoreModule.dll",
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+ "YooAsset.dll",
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"mscorlib.dll",
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"mscorlib.dll",
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};
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};
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// }}
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// }}
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@@ -27,6 +29,7 @@ public class AOTGenericReferences : UnityEngine.MonoBehaviour
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// ET.AEvent<object,ET.Client.AfterCreateCurrentScene>
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// ET.AEvent<object,ET.Client.AfterCreateCurrentScene>
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// ET.AEvent<object,ET.Client.AfterUnitCreate>
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// ET.AEvent<object,ET.Client.AfterUnitCreate>
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// ET.AEvent<object,ET.Client.AppStartInitFinish>
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// ET.AEvent<object,ET.Client.AppStartInitFinish>
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+ // ET.AEvent<object,ET.Client.EnterMapFinish>
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// ET.AEvent<object,ET.Client.LSSceneChangeStart>
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// ET.AEvent<object,ET.Client.LSSceneChangeStart>
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// ET.AEvent<object,ET.Client.LSSceneInitFinish>
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// ET.AEvent<object,ET.Client.LSSceneInitFinish>
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// ET.AEvent<object,ET.Client.LoginFinish>
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// ET.AEvent<object,ET.Client.LoginFinish>
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@@ -34,12 +37,15 @@ public class AOTGenericReferences : UnityEngine.MonoBehaviour
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// ET.AEvent<object,ET.Client.SceneChangeStart>
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// ET.AEvent<object,ET.Client.SceneChangeStart>
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// ET.AEvent<object,ET.EntryEvent1>
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// ET.AEvent<object,ET.EntryEvent1>
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// ET.AEvent<object,ET.EntryEvent3>
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// ET.AEvent<object,ET.EntryEvent3>
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+ // ET.AEvent<object,ET.MoveStart>
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+ // ET.AEvent<object,ET.MoveStop>
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// ET.AEvent<object,ET.NumbericChange>
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// ET.AEvent<object,ET.NumbericChange>
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// ET.AInvokeHandler<ET.FiberInit,object>
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// ET.AInvokeHandler<ET.FiberInit,object>
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// ET.AInvokeHandler<ET.MailBoxInvoker>
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// ET.AInvokeHandler<ET.MailBoxInvoker>
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- // ET.AInvokeHandler<ET.NetOuterComponentOnRead>
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+ // ET.AInvokeHandler<ET.NetComponentOnRead>
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+ // ET.AInvokeHandler<ET.TimerCallback>
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// ET.ATimer<object>
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// ET.ATimer<object>
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- // ET.AwakeSystem<object,System.Net.Sockets.AddressFamily>
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+ // ET.AwakeSystem<object,int,int>
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// ET.AwakeSystem<object,int>
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// ET.AwakeSystem<object,int>
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// ET.AwakeSystem<object,object,int>
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// ET.AwakeSystem<object,object,int>
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// ET.AwakeSystem<object,object,object>
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// ET.AwakeSystem<object,object,object>
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@@ -68,15 +74,33 @@ public class AOTGenericReferences : UnityEngine.MonoBehaviour
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// ET.ETTask<object>
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// ET.ETTask<object>
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// ET.ETTask<uint>
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// ET.ETTask<uint>
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// ET.EntityRef<object>
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// ET.EntityRef<object>
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- // ET.IAwake<System.Net.Sockets.AddressFamily>
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+ // ET.IAwake<int,int>
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// ET.IAwake<int>
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// ET.IAwake<int>
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// ET.IAwake<object,int>
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// ET.IAwake<object,int>
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+ // ET.IAwake<object,object,object>
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// ET.IAwake<object,object>
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// ET.IAwake<object,object>
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// ET.IAwake<object>
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// ET.IAwake<object>
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+ // ET.IAwakeSystem<int,int>
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+ // ET.IAwakeSystem<int>
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+ // ET.IAwakeSystem<object,int>
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+ // ET.IAwakeSystem<object,object,object>
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+ // ET.IAwakeSystem<object,object>
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+ // ET.IAwakeSystem<object>
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// ET.LateUpdateSystem<object>
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// ET.LateUpdateSystem<object>
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// ET.ListComponent<Unity.Mathematics.float3>
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// ET.ListComponent<Unity.Mathematics.float3>
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- // ET.ListComponent<object>
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// ET.Singleton<object>
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// ET.Singleton<object>
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+ // ET.StateMachineWrap<object>
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+ // ET.StructBsonSerialize<ET.LSInput>
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+ // ET.StructBsonSerialize<TrueSync.FP>
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+ // ET.StructBsonSerialize<TrueSync.TSQuaternion>
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+ // ET.StructBsonSerialize<TrueSync.TSVector2>
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+ // ET.StructBsonSerialize<TrueSync.TSVector4>
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+ // ET.StructBsonSerialize<TrueSync.TSVector>
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+ // ET.StructBsonSerialize<Unity.Mathematics.float2>
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+ // ET.StructBsonSerialize<Unity.Mathematics.float3>
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+ // ET.StructBsonSerialize<Unity.Mathematics.float4>
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+ // ET.StructBsonSerialize<Unity.Mathematics.quaternion>
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+ // ET.StructBsonSerialize<object>
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// ET.UnOrderMultiMap<object,object>
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// ET.UnOrderMultiMap<object,object>
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// ET.UpdateSystem<object>
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// ET.UpdateSystem<object>
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// MemoryPack.Formatters.ArrayFormatter<ET.LSInput>
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// MemoryPack.Formatters.ArrayFormatter<ET.LSInput>
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@@ -87,75 +111,390 @@ public class AOTGenericReferences : UnityEngine.MonoBehaviour
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// MemoryPack.Formatters.ListFormatter<Unity.Mathematics.float3>
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// MemoryPack.Formatters.ListFormatter<Unity.Mathematics.float3>
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// MemoryPack.Formatters.ListFormatter<long>
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// MemoryPack.Formatters.ListFormatter<long>
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// MemoryPack.Formatters.ListFormatter<object>
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// MemoryPack.Formatters.ListFormatter<object>
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+ // MemoryPack.IMemoryPackFormatter<Unity.Mathematics.float3>
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+ // MemoryPack.IMemoryPackFormatter<long>
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+ // MemoryPack.IMemoryPackFormatter<object>
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// MemoryPack.IMemoryPackable<ET.LSInput>
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// MemoryPack.IMemoryPackable<ET.LSInput>
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// MemoryPack.IMemoryPackable<object>
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// MemoryPack.IMemoryPackable<object>
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// MemoryPack.MemoryPackFormatter<ET.LSInput>
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// MemoryPack.MemoryPackFormatter<ET.LSInput>
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+ // MemoryPack.MemoryPackFormatter<System.UIntPtr>
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// MemoryPack.MemoryPackFormatter<object>
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// MemoryPack.MemoryPackFormatter<object>
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- // System.Action<long,ET.ActorId,object>
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+ // MongoDB.Bson.Serialization.IBsonSerializer<object>
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+ // MongoDB.Bson.Serialization.Serializers.SerializerBase<ET.LSInput>
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+ // MongoDB.Bson.Serialization.Serializers.SerializerBase<TrueSync.FP>
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+ // MongoDB.Bson.Serialization.Serializers.SerializerBase<TrueSync.TSQuaternion>
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+ // MongoDB.Bson.Serialization.Serializers.SerializerBase<TrueSync.TSVector2>
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+ // MongoDB.Bson.Serialization.Serializers.SerializerBase<TrueSync.TSVector4>
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+ // MongoDB.Bson.Serialization.Serializers.SerializerBase<TrueSync.TSVector>
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+ // MongoDB.Bson.Serialization.Serializers.SerializerBase<Unity.Mathematics.float2>
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+ // MongoDB.Bson.Serialization.Serializers.SerializerBase<Unity.Mathematics.float3>
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+ // MongoDB.Bson.Serialization.Serializers.SerializerBase<Unity.Mathematics.float4>
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+ // MongoDB.Bson.Serialization.Serializers.SerializerBase<Unity.Mathematics.quaternion>
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+ // MongoDB.Bson.Serialization.Serializers.SerializerBase<object>
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+ // MongoDB.Bson.Serialization.Serializers.StructSerializerBase<ET.LSInput>
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+ // MongoDB.Bson.Serialization.Serializers.StructSerializerBase<TrueSync.FP>
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+ // MongoDB.Bson.Serialization.Serializers.StructSerializerBase<TrueSync.TSQuaternion>
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+ // MongoDB.Bson.Serialization.Serializers.StructSerializerBase<TrueSync.TSVector2>
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+ // MongoDB.Bson.Serialization.Serializers.StructSerializerBase<TrueSync.TSVector4>
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+ // MongoDB.Bson.Serialization.Serializers.StructSerializerBase<TrueSync.TSVector>
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+ // MongoDB.Bson.Serialization.Serializers.StructSerializerBase<Unity.Mathematics.float2>
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+ // MongoDB.Bson.Serialization.Serializers.StructSerializerBase<Unity.Mathematics.float3>
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+ // MongoDB.Bson.Serialization.Serializers.StructSerializerBase<Unity.Mathematics.float4>
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+ // MongoDB.Bson.Serialization.Serializers.StructSerializerBase<Unity.Mathematics.quaternion>
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+ // MongoDB.Bson.Serialization.Serializers.StructSerializerBase<object>
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+ // System.Action<DotRecast.Detour.StraightPathItem>
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+ // System.Action<System.Collections.Generic.KeyValuePair<int,object>>
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+ // System.Action<System.Collections.Generic.KeyValuePair<long,object>>
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+ // System.Action<Unity.Mathematics.float3>
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+ // System.Action<byte>
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// System.Action<long,int>
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// System.Action<long,int>
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// System.Action<long,object>
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// System.Action<long,object>
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+ // System.Action<long>
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+ // System.Action<object,long>
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+ // System.Action<object,object>
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+ // System.Action<object>
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+ // System.ArraySegment.Enumerator<byte>
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+ // System.ArraySegment<byte>
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+ // System.ByReference<byte>
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+ // System.Collections.Concurrent.ConcurrentDictionary.<GetEnumerator>d__35<object,object>
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+ // System.Collections.Concurrent.ConcurrentDictionary.DictionaryEnumerator<object,object>
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+ // System.Collections.Concurrent.ConcurrentDictionary.Node<object,object>
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+ // System.Collections.Concurrent.ConcurrentDictionary.Tables<object,object>
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+ // System.Collections.Concurrent.ConcurrentDictionary<object,object>
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+ // System.Collections.Concurrent.ConcurrentQueue.<Enumerate>d__28<object>
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+ // System.Collections.Concurrent.ConcurrentQueue.Segment<object>
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+ // System.Collections.Concurrent.ConcurrentQueue<object>
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+ // System.Collections.Generic.ArraySortHelper<DotRecast.Detour.StraightPathItem>
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+ // System.Collections.Generic.ArraySortHelper<System.Collections.Generic.KeyValuePair<int,object>>
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+ // System.Collections.Generic.ArraySortHelper<System.Collections.Generic.KeyValuePair<long,object>>
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+ // System.Collections.Generic.ArraySortHelper<Unity.Mathematics.float3>
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+ // System.Collections.Generic.ArraySortHelper<long>
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+ // System.Collections.Generic.ArraySortHelper<object>
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+ // System.Collections.Generic.Comparer<DotRecast.Detour.StraightPathItem>
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+ // System.Collections.Generic.Comparer<ET.ActorId>
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+ // System.Collections.Generic.Comparer<System.Collections.Generic.KeyValuePair<int,object>>
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+ // System.Collections.Generic.Comparer<System.Collections.Generic.KeyValuePair<long,object>>
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+ // System.Collections.Generic.Comparer<Unity.Mathematics.float3>
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+ // System.Collections.Generic.Comparer<int>
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+ // System.Collections.Generic.Comparer<long>
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+ // System.Collections.Generic.Comparer<object>
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+ // System.Collections.Generic.Comparer<uint>
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+ // System.Collections.Generic.Comparer<ushort>
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+ // System.Collections.Generic.ComparisonComparer<DotRecast.Detour.StraightPathItem>
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+ // System.Collections.Generic.ComparisonComparer<ET.ActorId>
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+ // System.Collections.Generic.ComparisonComparer<System.Collections.Generic.KeyValuePair<int,object>>
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+ // System.Collections.Generic.ComparisonComparer<System.Collections.Generic.KeyValuePair<long,object>>
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+ // System.Collections.Generic.ComparisonComparer<Unity.Mathematics.float3>
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+ // System.Collections.Generic.ComparisonComparer<int>
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+ // System.Collections.Generic.ComparisonComparer<long>
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+ // System.Collections.Generic.ComparisonComparer<object>
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+ // System.Collections.Generic.ComparisonComparer<uint>
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+ // System.Collections.Generic.ComparisonComparer<ushort>
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+ // System.Collections.Generic.Dictionary.Enumerator<int,ET.RpcInfo>
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// System.Collections.Generic.Dictionary.Enumerator<int,long>
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// System.Collections.Generic.Dictionary.Enumerator<int,long>
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// System.Collections.Generic.Dictionary.Enumerator<int,object>
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// System.Collections.Generic.Dictionary.Enumerator<int,object>
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+ // System.Collections.Generic.Dictionary.Enumerator<long,ET.EntityRef<object>>
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// System.Collections.Generic.Dictionary.Enumerator<long,ET.LSInput>
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// System.Collections.Generic.Dictionary.Enumerator<long,ET.LSInput>
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+ // System.Collections.Generic.Dictionary.Enumerator<long,object>
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+ // System.Collections.Generic.Dictionary.Enumerator<object,long>
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// System.Collections.Generic.Dictionary.Enumerator<object,object>
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// System.Collections.Generic.Dictionary.Enumerator<object,object>
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+ // System.Collections.Generic.Dictionary.Enumerator<ushort,object>
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+ // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,ET.RpcInfo>
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+ // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,long>
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+ // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,object>
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+ // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<long,ET.EntityRef<object>>
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+ // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<long,ET.LSInput>
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+ // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<long,object>
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+ // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<object,long>
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+ // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<object,object>
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+ // System.Collections.Generic.Dictionary.KeyCollection.Enumerator<ushort,object>
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+ // System.Collections.Generic.Dictionary.KeyCollection<int,ET.RpcInfo>
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+ // System.Collections.Generic.Dictionary.KeyCollection<int,long>
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+ // System.Collections.Generic.Dictionary.KeyCollection<int,object>
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+ // System.Collections.Generic.Dictionary.KeyCollection<long,ET.EntityRef<object>>
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+ // System.Collections.Generic.Dictionary.KeyCollection<long,ET.LSInput>
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+ // System.Collections.Generic.Dictionary.KeyCollection<long,object>
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+ // System.Collections.Generic.Dictionary.KeyCollection<object,long>
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+ // System.Collections.Generic.Dictionary.KeyCollection<object,object>
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+ // System.Collections.Generic.Dictionary.KeyCollection<ushort,object>
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+ // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,ET.RpcInfo>
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+ // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,long>
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// System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,object>
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// System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,object>
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+ // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<long,ET.EntityRef<object>>
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+ // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<long,ET.LSInput>
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+ // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<long,object>
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+ // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<object,long>
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// System.Collections.Generic.Dictionary.ValueCollection.Enumerator<object,object>
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// System.Collections.Generic.Dictionary.ValueCollection.Enumerator<object,object>
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+ // System.Collections.Generic.Dictionary.ValueCollection.Enumerator<ushort,object>
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+ // System.Collections.Generic.Dictionary.ValueCollection<int,ET.RpcInfo>
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+ // System.Collections.Generic.Dictionary.ValueCollection<int,long>
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// System.Collections.Generic.Dictionary.ValueCollection<int,object>
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// System.Collections.Generic.Dictionary.ValueCollection<int,object>
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+ // System.Collections.Generic.Dictionary.ValueCollection<long,ET.EntityRef<object>>
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+ // System.Collections.Generic.Dictionary.ValueCollection<long,ET.LSInput>
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+ // System.Collections.Generic.Dictionary.ValueCollection<long,object>
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+ // System.Collections.Generic.Dictionary.ValueCollection<object,long>
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// System.Collections.Generic.Dictionary.ValueCollection<object,object>
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// System.Collections.Generic.Dictionary.ValueCollection<object,object>
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+ // System.Collections.Generic.Dictionary.ValueCollection<ushort,object>
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// System.Collections.Generic.Dictionary<int,ET.RpcInfo>
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// System.Collections.Generic.Dictionary<int,ET.RpcInfo>
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// System.Collections.Generic.Dictionary<int,long>
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// System.Collections.Generic.Dictionary<int,long>
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// System.Collections.Generic.Dictionary<int,object>
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// System.Collections.Generic.Dictionary<int,object>
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// System.Collections.Generic.Dictionary<long,ET.EntityRef<object>>
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// System.Collections.Generic.Dictionary<long,ET.EntityRef<object>>
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// System.Collections.Generic.Dictionary<long,ET.LSInput>
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// System.Collections.Generic.Dictionary<long,ET.LSInput>
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- // System.Collections.Generic.Dictionary<object,int>
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+ // System.Collections.Generic.Dictionary<long,object>
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+ // System.Collections.Generic.Dictionary<object,long>
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// System.Collections.Generic.Dictionary<object,object>
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// System.Collections.Generic.Dictionary<object,object>
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|
|
// System.Collections.Generic.Dictionary<ushort,object>
|
|
// System.Collections.Generic.Dictionary<ushort,object>
|
|
|
|
|
+ // System.Collections.Generic.EqualityComparer<ET.ActorId>
|
|
|
|
|
+ // System.Collections.Generic.EqualityComparer<ET.EntityRef<object>>
|
|
|
|
|
+ // System.Collections.Generic.EqualityComparer<ET.LSInput>
|
|
|
|
|
+ // System.Collections.Generic.EqualityComparer<ET.RpcInfo>
|
|
|
|
|
+ // System.Collections.Generic.EqualityComparer<System.Collections.Generic.KeyValuePair<int,object>>
|
|
|
|
|
+ // System.Collections.Generic.EqualityComparer<System.Collections.Generic.KeyValuePair<long,object>>
|
|
|
|
|
+ // System.Collections.Generic.EqualityComparer<int>
|
|
|
|
|
+ // System.Collections.Generic.EqualityComparer<long>
|
|
|
|
|
+ // System.Collections.Generic.EqualityComparer<object>
|
|
|
|
|
+ // System.Collections.Generic.EqualityComparer<uint>
|
|
|
|
|
+ // System.Collections.Generic.EqualityComparer<ushort>
|
|
|
// System.Collections.Generic.HashSet.Enumerator<object>
|
|
// System.Collections.Generic.HashSet.Enumerator<object>
|
|
|
|
|
+ // System.Collections.Generic.HashSet.Enumerator<ushort>
|
|
|
// System.Collections.Generic.HashSet<object>
|
|
// System.Collections.Generic.HashSet<object>
|
|
|
// System.Collections.Generic.HashSet<ushort>
|
|
// System.Collections.Generic.HashSet<ushort>
|
|
|
|
|
+ // System.Collections.Generic.HashSetEqualityComparer<object>
|
|
|
|
|
+ // System.Collections.Generic.HashSetEqualityComparer<ushort>
|
|
|
|
|
+ // System.Collections.Generic.ICollection<DotRecast.Detour.StraightPathItem>
|
|
|
|
|
+ // System.Collections.Generic.ICollection<ET.RpcInfo>
|
|
|
|
|
+ // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,ET.RpcInfo>>
|
|
|
|
|
+ // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,long>>
|
|
|
|
|
+ // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,object>>
|
|
|
|
|
+ // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<long,ET.EntityRef<object>>>
|
|
|
|
|
+ // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<long,ET.LSInput>>
|
|
|
|
|
+ // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<long,object>>
|
|
|
|
|
+ // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<object,long>>
|
|
|
|
|
+ // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<object,object>>
|
|
|
|
|
+ // System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<ushort,object>>
|
|
|
|
|
+ // System.Collections.Generic.ICollection<Unity.Mathematics.float3>
|
|
|
|
|
+ // System.Collections.Generic.ICollection<long>
|
|
|
|
|
+ // System.Collections.Generic.ICollection<object>
|
|
|
|
|
+ // System.Collections.Generic.ICollection<ushort>
|
|
|
|
|
+ // System.Collections.Generic.IComparer<DotRecast.Detour.StraightPathItem>
|
|
|
|
|
+ // System.Collections.Generic.IComparer<System.Collections.Generic.KeyValuePair<int,object>>
|
|
|
|
|
+ // System.Collections.Generic.IComparer<System.Collections.Generic.KeyValuePair<long,object>>
|
|
|
|
|
+ // System.Collections.Generic.IComparer<Unity.Mathematics.float3>
|
|
|
|
|
+ // System.Collections.Generic.IComparer<int>
|
|
|
|
|
+ // System.Collections.Generic.IComparer<long>
|
|
|
|
|
+ // System.Collections.Generic.IComparer<object>
|
|
|
|
|
+ // System.Collections.Generic.IDictionary<object,object>
|
|
|
|
|
+ // System.Collections.Generic.IEnumerable<DotRecast.Detour.StraightPathItem>
|
|
|
|
|
+ // System.Collections.Generic.IEnumerable<ET.RpcInfo>
|
|
|
|
|
+ // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,ET.RpcInfo>>
|
|
|
|
|
+ // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,long>>
|
|
|
|
|
+ // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,object>>
|
|
|
|
|
+ // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<long,ET.EntityRef<object>>>
|
|
|
|
|
+ // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<long,ET.LSInput>>
|
|
|
|
|
+ // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<long,object>>
|
|
|
|
|
+ // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<object,long>>
|
|
|
|
|
+ // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<object,object>>
|
|
|
|
|
+ // System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<ushort,object>>
|
|
|
|
|
+ // System.Collections.Generic.IEnumerable<Unity.Mathematics.float3>
|
|
|
|
|
+ // System.Collections.Generic.IEnumerable<long>
|
|
|
|
|
+ // System.Collections.Generic.IEnumerable<object>
|
|
|
|
|
+ // System.Collections.Generic.IEnumerable<ushort>
|
|
|
|
|
+ // System.Collections.Generic.IEnumerator<DotRecast.Detour.StraightPathItem>
|
|
|
|
|
+ // System.Collections.Generic.IEnumerator<ET.RpcInfo>
|
|
|
|
|
+ // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,ET.RpcInfo>>
|
|
|
|
|
+ // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,long>>
|
|
|
|
|
+ // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,object>>
|
|
|
|
|
+ // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<long,ET.EntityRef<object>>>
|
|
|
|
|
+ // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<long,ET.LSInput>>
|
|
|
|
|
+ // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<long,object>>
|
|
|
|
|
+ // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<object,long>>
|
|
|
|
|
+ // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<object,object>>
|
|
|
|
|
+ // System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<ushort,object>>
|
|
|
|
|
+ // System.Collections.Generic.IEnumerator<Unity.Mathematics.float3>
|
|
|
|
|
+ // System.Collections.Generic.IEnumerator<long>
|
|
|
|
|
+ // System.Collections.Generic.IEnumerator<object>
|
|
|
|
|
+ // System.Collections.Generic.IEnumerator<ushort>
|
|
|
|
|
+ // System.Collections.Generic.IEqualityComparer<System.Collections.Generic.KeyValuePair<int,object>>
|
|
|
|
|
+ // System.Collections.Generic.IEqualityComparer<System.Collections.Generic.KeyValuePair<long,object>>
|
|
|
|
|
+ // System.Collections.Generic.IEqualityComparer<int>
|
|
|
|
|
+ // System.Collections.Generic.IEqualityComparer<long>
|
|
|
|
|
+ // System.Collections.Generic.IEqualityComparer<object>
|
|
|
|
|
+ // System.Collections.Generic.IEqualityComparer<ushort>
|
|
|
|
|
+ // System.Collections.Generic.IList<DotRecast.Detour.StraightPathItem>
|
|
|
|
|
+ // System.Collections.Generic.IList<System.Collections.Generic.KeyValuePair<int,object>>
|
|
|
|
|
+ // System.Collections.Generic.IList<System.Collections.Generic.KeyValuePair<long,object>>
|
|
|
|
|
+ // System.Collections.Generic.IList<Unity.Mathematics.float3>
|
|
|
|
|
+ // System.Collections.Generic.IList<long>
|
|
|
|
|
+ // System.Collections.Generic.IList<object>
|
|
|
|
|
+ // System.Collections.Generic.KeyValuePair<int,ET.RpcInfo>
|
|
|
// System.Collections.Generic.KeyValuePair<int,long>
|
|
// System.Collections.Generic.KeyValuePair<int,long>
|
|
|
// System.Collections.Generic.KeyValuePair<int,object>
|
|
// System.Collections.Generic.KeyValuePair<int,object>
|
|
|
|
|
+ // System.Collections.Generic.KeyValuePair<long,ET.EntityRef<object>>
|
|
|
// System.Collections.Generic.KeyValuePair<long,ET.LSInput>
|
|
// System.Collections.Generic.KeyValuePair<long,ET.LSInput>
|
|
|
// System.Collections.Generic.KeyValuePair<long,object>
|
|
// System.Collections.Generic.KeyValuePair<long,object>
|
|
|
- // System.Collections.Generic.KeyValuePair<object,int>
|
|
|
|
|
|
|
+ // System.Collections.Generic.KeyValuePair<object,long>
|
|
|
// System.Collections.Generic.KeyValuePair<object,object>
|
|
// System.Collections.Generic.KeyValuePair<object,object>
|
|
|
|
|
+ // System.Collections.Generic.KeyValuePair<ushort,object>
|
|
|
|
|
+ // System.Collections.Generic.List.Enumerator<DotRecast.Detour.StraightPathItem>
|
|
|
|
|
+ // System.Collections.Generic.List.Enumerator<System.Collections.Generic.KeyValuePair<int,object>>
|
|
|
|
|
+ // System.Collections.Generic.List.Enumerator<System.Collections.Generic.KeyValuePair<long,object>>
|
|
|
// System.Collections.Generic.List.Enumerator<Unity.Mathematics.float3>
|
|
// System.Collections.Generic.List.Enumerator<Unity.Mathematics.float3>
|
|
|
// System.Collections.Generic.List.Enumerator<long>
|
|
// System.Collections.Generic.List.Enumerator<long>
|
|
|
// System.Collections.Generic.List.Enumerator<object>
|
|
// System.Collections.Generic.List.Enumerator<object>
|
|
|
|
|
+ // System.Collections.Generic.List<DotRecast.Detour.StraightPathItem>
|
|
|
|
|
+ // System.Collections.Generic.List<System.Collections.Generic.KeyValuePair<int,object>>
|
|
|
|
|
+ // System.Collections.Generic.List<System.Collections.Generic.KeyValuePair<long,object>>
|
|
|
// System.Collections.Generic.List<Unity.Mathematics.float3>
|
|
// System.Collections.Generic.List<Unity.Mathematics.float3>
|
|
|
// System.Collections.Generic.List<long>
|
|
// System.Collections.Generic.List<long>
|
|
|
// System.Collections.Generic.List<object>
|
|
// System.Collections.Generic.List<object>
|
|
|
|
|
+ // System.Collections.Generic.ObjectComparer<DotRecast.Detour.StraightPathItem>
|
|
|
|
|
+ // System.Collections.Generic.ObjectComparer<ET.ActorId>
|
|
|
|
|
+ // System.Collections.Generic.ObjectComparer<System.Collections.Generic.KeyValuePair<int,object>>
|
|
|
|
|
+ // System.Collections.Generic.ObjectComparer<System.Collections.Generic.KeyValuePair<long,object>>
|
|
|
|
|
+ // System.Collections.Generic.ObjectComparer<Unity.Mathematics.float3>
|
|
|
|
|
+ // System.Collections.Generic.ObjectComparer<int>
|
|
|
|
|
+ // System.Collections.Generic.ObjectComparer<long>
|
|
|
|
|
+ // System.Collections.Generic.ObjectComparer<object>
|
|
|
|
|
+ // System.Collections.Generic.ObjectComparer<uint>
|
|
|
|
|
+ // System.Collections.Generic.ObjectComparer<ushort>
|
|
|
|
|
+ // System.Collections.Generic.ObjectEqualityComparer<ET.ActorId>
|
|
|
|
|
+ // System.Collections.Generic.ObjectEqualityComparer<ET.EntityRef<object>>
|
|
|
|
|
+ // System.Collections.Generic.ObjectEqualityComparer<ET.LSInput>
|
|
|
|
|
+ // System.Collections.Generic.ObjectEqualityComparer<ET.RpcInfo>
|
|
|
|
|
+ // System.Collections.Generic.ObjectEqualityComparer<System.Collections.Generic.KeyValuePair<int,object>>
|
|
|
|
|
+ // System.Collections.Generic.ObjectEqualityComparer<System.Collections.Generic.KeyValuePair<long,object>>
|
|
|
|
|
+ // System.Collections.Generic.ObjectEqualityComparer<int>
|
|
|
|
|
+ // System.Collections.Generic.ObjectEqualityComparer<long>
|
|
|
|
|
+ // System.Collections.Generic.ObjectEqualityComparer<object>
|
|
|
|
|
+ // System.Collections.Generic.ObjectEqualityComparer<uint>
|
|
|
|
|
+ // System.Collections.Generic.ObjectEqualityComparer<ushort>
|
|
|
|
|
+ // System.Collections.Generic.Queue.Enumerator<object>
|
|
|
|
|
+ // System.Collections.Generic.Queue<object>
|
|
|
|
|
+ // System.Collections.Generic.SortedDictionary.<>c__DisplayClass34_0<int,object>
|
|
|
|
|
+ // System.Collections.Generic.SortedDictionary.<>c__DisplayClass34_0<long,object>
|
|
|
|
|
+ // System.Collections.Generic.SortedDictionary.<>c__DisplayClass34_1<int,object>
|
|
|
|
|
+ // System.Collections.Generic.SortedDictionary.<>c__DisplayClass34_1<long,object>
|
|
|
|
|
+ // System.Collections.Generic.SortedDictionary.Enumerator<int,object>
|
|
|
// System.Collections.Generic.SortedDictionary.Enumerator<long,object>
|
|
// System.Collections.Generic.SortedDictionary.Enumerator<long,object>
|
|
|
|
|
+ // System.Collections.Generic.SortedDictionary.KeyCollection.<>c__DisplayClass5_0<int,object>
|
|
|
|
|
+ // System.Collections.Generic.SortedDictionary.KeyCollection.<>c__DisplayClass5_0<long,object>
|
|
|
|
|
+ // System.Collections.Generic.SortedDictionary.KeyCollection.<>c__DisplayClass6_0<int,object>
|
|
|
|
|
+ // System.Collections.Generic.SortedDictionary.KeyCollection.<>c__DisplayClass6_0<long,object>
|
|
|
|
|
+ // System.Collections.Generic.SortedDictionary.KeyCollection.Enumerator<int,object>
|
|
|
|
|
+ // System.Collections.Generic.SortedDictionary.KeyCollection.Enumerator<long,object>
|
|
|
|
|
+ // System.Collections.Generic.SortedDictionary.KeyCollection<int,object>
|
|
|
|
|
+ // System.Collections.Generic.SortedDictionary.KeyCollection<long,object>
|
|
|
|
|
+ // System.Collections.Generic.SortedDictionary.KeyValuePairComparer<int,object>
|
|
|
|
|
+ // System.Collections.Generic.SortedDictionary.KeyValuePairComparer<long,object>
|
|
|
|
|
+ // System.Collections.Generic.SortedDictionary.ValueCollection.<>c__DisplayClass5_0<int,object>
|
|
|
|
|
+ // System.Collections.Generic.SortedDictionary.ValueCollection.<>c__DisplayClass5_0<long,object>
|
|
|
|
|
+ // System.Collections.Generic.SortedDictionary.ValueCollection.<>c__DisplayClass6_0<int,object>
|
|
|
|
|
+ // System.Collections.Generic.SortedDictionary.ValueCollection.<>c__DisplayClass6_0<long,object>
|
|
|
// System.Collections.Generic.SortedDictionary.ValueCollection.Enumerator<int,object>
|
|
// System.Collections.Generic.SortedDictionary.ValueCollection.Enumerator<int,object>
|
|
|
|
|
+ // System.Collections.Generic.SortedDictionary.ValueCollection.Enumerator<long,object>
|
|
|
// System.Collections.Generic.SortedDictionary.ValueCollection<int,object>
|
|
// System.Collections.Generic.SortedDictionary.ValueCollection<int,object>
|
|
|
|
|
+ // System.Collections.Generic.SortedDictionary.ValueCollection<long,object>
|
|
|
// System.Collections.Generic.SortedDictionary<int,object>
|
|
// System.Collections.Generic.SortedDictionary<int,object>
|
|
|
// System.Collections.Generic.SortedDictionary<long,object>
|
|
// System.Collections.Generic.SortedDictionary<long,object>
|
|
|
- // System.Func<System.Collections.Generic.KeyValuePair<object,int>,int>
|
|
|
|
|
- // System.Func<System.Collections.Generic.KeyValuePair<object,int>,object>
|
|
|
|
|
|
|
+ // System.Collections.Generic.SortedSet.<>c__DisplayClass52_0<System.Collections.Generic.KeyValuePair<int,object>>
|
|
|
|
|
+ // System.Collections.Generic.SortedSet.<>c__DisplayClass52_0<System.Collections.Generic.KeyValuePair<long,object>>
|
|
|
|
|
+ // System.Collections.Generic.SortedSet.<>c__DisplayClass53_0<System.Collections.Generic.KeyValuePair<int,object>>
|
|
|
|
|
+ // System.Collections.Generic.SortedSet.<>c__DisplayClass53_0<System.Collections.Generic.KeyValuePair<long,object>>
|
|
|
|
|
+ // System.Collections.Generic.SortedSet.<>c__DisplayClass85_0<System.Collections.Generic.KeyValuePair<int,object>>
|
|
|
|
|
+ // System.Collections.Generic.SortedSet.<>c__DisplayClass85_0<System.Collections.Generic.KeyValuePair<long,object>>
|
|
|
|
|
+ // System.Collections.Generic.SortedSet.<Reverse>d__94<System.Collections.Generic.KeyValuePair<int,object>>
|
|
|
|
|
+ // System.Collections.Generic.SortedSet.<Reverse>d__94<System.Collections.Generic.KeyValuePair<long,object>>
|
|
|
|
|
+ // System.Collections.Generic.SortedSet.Enumerator<System.Collections.Generic.KeyValuePair<int,object>>
|
|
|
|
|
+ // System.Collections.Generic.SortedSet.Enumerator<System.Collections.Generic.KeyValuePair<long,object>>
|
|
|
|
|
+ // System.Collections.Generic.SortedSet.Node<System.Collections.Generic.KeyValuePair<int,object>>
|
|
|
|
|
+ // System.Collections.Generic.SortedSet.Node<System.Collections.Generic.KeyValuePair<long,object>>
|
|
|
|
|
+ // System.Collections.Generic.SortedSet.TreeSubSet.<>c__DisplayClass9_0<System.Collections.Generic.KeyValuePair<int,object>>
|
|
|
|
|
+ // System.Collections.Generic.SortedSet.TreeSubSet.<>c__DisplayClass9_0<System.Collections.Generic.KeyValuePair<long,object>>
|
|
|
|
|
+ // System.Collections.Generic.SortedSet.TreeSubSet<System.Collections.Generic.KeyValuePair<int,object>>
|
|
|
|
|
+ // System.Collections.Generic.SortedSet.TreeSubSet<System.Collections.Generic.KeyValuePair<long,object>>
|
|
|
|
|
+ // System.Collections.Generic.SortedSet<System.Collections.Generic.KeyValuePair<int,object>>
|
|
|
|
|
+ // System.Collections.Generic.SortedSet<System.Collections.Generic.KeyValuePair<long,object>>
|
|
|
|
|
+ // System.Collections.Generic.SortedSetEqualityComparer<System.Collections.Generic.KeyValuePair<int,object>>
|
|
|
|
|
+ // System.Collections.Generic.SortedSetEqualityComparer<System.Collections.Generic.KeyValuePair<long,object>>
|
|
|
|
|
+ // System.Collections.Generic.Stack.Enumerator<object>
|
|
|
|
|
+ // System.Collections.Generic.Stack<object>
|
|
|
|
|
+ // System.Collections.Generic.TreeSet<System.Collections.Generic.KeyValuePair<int,object>>
|
|
|
|
|
+ // System.Collections.Generic.TreeSet<System.Collections.Generic.KeyValuePair<long,object>>
|
|
|
|
|
+ // System.Collections.Generic.TreeWalkPredicate<System.Collections.Generic.KeyValuePair<int,object>>
|
|
|
|
|
+ // System.Collections.Generic.TreeWalkPredicate<System.Collections.Generic.KeyValuePair<long,object>>
|
|
|
|
|
+ // System.Collections.ObjectModel.ReadOnlyCollection<DotRecast.Detour.StraightPathItem>
|
|
|
|
|
+ // System.Collections.ObjectModel.ReadOnlyCollection<System.Collections.Generic.KeyValuePair<int,object>>
|
|
|
|
|
+ // System.Collections.ObjectModel.ReadOnlyCollection<System.Collections.Generic.KeyValuePair<long,object>>
|
|
|
|
|
+ // System.Collections.ObjectModel.ReadOnlyCollection<Unity.Mathematics.float3>
|
|
|
|
|
+ // System.Collections.ObjectModel.ReadOnlyCollection<long>
|
|
|
|
|
+ // System.Collections.ObjectModel.ReadOnlyCollection<object>
|
|
|
|
|
+ // System.Comparison<DotRecast.Detour.StraightPathItem>
|
|
|
|
|
+ // System.Comparison<ET.ActorId>
|
|
|
|
|
+ // System.Comparison<System.Collections.Generic.KeyValuePair<int,object>>
|
|
|
|
|
+ // System.Comparison<System.Collections.Generic.KeyValuePair<long,object>>
|
|
|
|
|
+ // System.Comparison<Unity.Mathematics.float3>
|
|
|
|
|
+ // System.Comparison<int>
|
|
|
|
|
+ // System.Comparison<long>
|
|
|
|
|
+ // System.Comparison<object>
|
|
|
|
|
+ // System.Comparison<uint>
|
|
|
|
|
+ // System.Comparison<ushort>
|
|
|
|
|
+ // System.Func<object,byte>
|
|
|
|
|
+ // System.Func<object,object,object>
|
|
|
|
|
+ // System.Func<object,object>
|
|
|
// System.Func<object>
|
|
// System.Func<object>
|
|
|
|
|
+ // System.Linq.Buffer<ET.RpcInfo>
|
|
|
|
|
+ // System.Linq.Buffer<object>
|
|
|
|
|
+ // System.Predicate<DotRecast.Detour.StraightPathItem>
|
|
|
|
|
+ // System.Predicate<System.Collections.Generic.KeyValuePair<int,object>>
|
|
|
|
|
+ // System.Predicate<System.Collections.Generic.KeyValuePair<long,object>>
|
|
|
|
|
+ // System.Predicate<Unity.Mathematics.float3>
|
|
|
|
|
+ // System.Predicate<long>
|
|
|
|
|
+ // System.Predicate<object>
|
|
|
|
|
+ // System.Predicate<ushort>
|
|
|
|
|
+ // System.ReadOnlySpan.Enumerator<byte>
|
|
|
|
|
+ // System.ReadOnlySpan<byte>
|
|
|
|
|
+ // System.Runtime.CompilerServices.ConditionalWeakTable.<>c<object,object>
|
|
|
|
|
+ // System.Runtime.CompilerServices.ConditionalWeakTable.CreateValueCallback<object,object>
|
|
|
|
|
+ // System.Runtime.CompilerServices.ConditionalWeakTable.Enumerator<object,object>
|
|
|
|
|
+ // System.Runtime.CompilerServices.ConditionalWeakTable<object,object>
|
|
|
|
|
+ // System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<object>
|
|
|
|
|
+ // System.Runtime.CompilerServices.ConfiguredTaskAwaitable<object>
|
|
|
// System.Runtime.CompilerServices.TaskAwaiter<object>
|
|
// System.Runtime.CompilerServices.TaskAwaiter<object>
|
|
|
|
|
+ // System.Span.Enumerator<byte>
|
|
|
|
|
+ // System.Span<byte>
|
|
|
|
|
+ // System.Threading.Tasks.ContinuationTaskFromResultTask<object>
|
|
|
// System.Threading.Tasks.Task<object>
|
|
// System.Threading.Tasks.Task<object>
|
|
|
|
|
+ // System.Threading.Tasks.TaskFactory.<>c<object>
|
|
|
|
|
+ // System.Threading.Tasks.TaskFactory.<>c__DisplayClass32_0<object>
|
|
|
|
|
+ // System.Threading.Tasks.TaskFactory.<>c__DisplayClass35_0<object>
|
|
|
|
|
+ // System.Threading.Tasks.TaskFactory<object>
|
|
|
|
|
+ // System.ValueTuple<ET.ActorId,object>
|
|
|
// System.ValueTuple<uint,object>
|
|
// System.ValueTuple<uint,object>
|
|
|
// System.ValueTuple<uint,uint>
|
|
// System.ValueTuple<uint,uint>
|
|
|
|
|
+ // System.ValueTuple<ushort,object>
|
|
|
// }}
|
|
// }}
|
|
|
|
|
|
|
|
public void RefMethods()
|
|
public void RefMethods()
|
|
|
{
|
|
{
|
|
|
// System.Void ET.ETAsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<ET.ETTaskCompleted,object>(ET.ETTaskCompleted&,object&)
|
|
// System.Void ET.ETAsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<ET.ETTaskCompleted,object>(ET.ETTaskCompleted&,object&)
|
|
|
|
|
+ // System.Void ET.ETAsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,object>(System.Runtime.CompilerServices.TaskAwaiter&,object&)
|
|
|
// System.Void ET.ETAsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter<object>,object>(System.Runtime.CompilerServices.TaskAwaiter<object>&,object&)
|
|
// System.Void ET.ETAsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter<object>,object>(System.Runtime.CompilerServices.TaskAwaiter<object>&,object&)
|
|
|
// System.Void ET.ETAsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<object,object>(object&,object&)
|
|
// System.Void ET.ETAsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<object,object>(object&,object&)
|
|
|
- // System.Void ET.ETAsyncTaskMethodBuilder<ET.Client.WaitType.Wait_Room2C_Start>.AwaitUnsafeOnCompleted<object,object>(object&,object&)
|
|
|
|
|
- // System.Void ET.ETAsyncTaskMethodBuilder<ET.Client.Wait_CreateMyUnit>.AwaitUnsafeOnCompleted<object,object>(object&,object&)
|
|
|
|
|
- // System.Void ET.ETAsyncTaskMethodBuilder<ET.Client.Wait_SceneChangeFinish>.AwaitUnsafeOnCompleted<object,object>(object&,object&)
|
|
|
|
|
- // System.Void ET.ETAsyncTaskMethodBuilder<ET.Client.Wait_UnitStop>.AwaitUnsafeOnCompleted<object,object>(object&,object&)
|
|
|
|
|
// System.Void ET.ETAsyncTaskMethodBuilder<System.ValueTuple<uint,object>>.AwaitUnsafeOnCompleted<object,object>(object&,object&)
|
|
// System.Void ET.ETAsyncTaskMethodBuilder<System.ValueTuple<uint,object>>.AwaitUnsafeOnCompleted<object,object>(object&,object&)
|
|
|
// System.Void ET.ETAsyncTaskMethodBuilder<byte>.AwaitUnsafeOnCompleted<object,object>(object&,object&)
|
|
// System.Void ET.ETAsyncTaskMethodBuilder<byte>.AwaitUnsafeOnCompleted<object,object>(object&,object&)
|
|
|
// System.Void ET.ETAsyncTaskMethodBuilder<int>.AwaitUnsafeOnCompleted<object,object>(object&,object&)
|
|
// System.Void ET.ETAsyncTaskMethodBuilder<int>.AwaitUnsafeOnCompleted<object,object>(object&,object&)
|
|
|
// System.Void ET.ETAsyncTaskMethodBuilder<long>.AwaitUnsafeOnCompleted<object,object>(object&,object&)
|
|
// System.Void ET.ETAsyncTaskMethodBuilder<long>.AwaitUnsafeOnCompleted<object,object>(object&,object&)
|
|
|
// System.Void ET.ETAsyncTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<ET.ETTaskCompleted,object>(ET.ETTaskCompleted&,object&)
|
|
// System.Void ET.ETAsyncTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<ET.ETTaskCompleted,object>(ET.ETTaskCompleted&,object&)
|
|
|
|
|
+ // System.Void ET.ETAsyncTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,object>(System.Runtime.CompilerServices.TaskAwaiter&,object&)
|
|
|
// System.Void ET.ETAsyncTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter<object>,object>(System.Runtime.CompilerServices.TaskAwaiter<object>&,object&)
|
|
// System.Void ET.ETAsyncTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter<object>,object>(System.Runtime.CompilerServices.TaskAwaiter<object>&,object&)
|
|
|
// System.Void ET.ETAsyncTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<object,object>(object&,object&)
|
|
// System.Void ET.ETAsyncTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<object,object>(object&,object&)
|
|
|
// System.Void ET.ETAsyncTaskMethodBuilder<uint>.AwaitUnsafeOnCompleted<object,object>(object&,object&)
|
|
// System.Void ET.ETAsyncTaskMethodBuilder<uint>.AwaitUnsafeOnCompleted<object,object>(object&,object&)
|
|
|
|
|
+ // System.Void ET.ETAsyncTaskMethodBuilder.Start<ET.EventSystem.<PublishAsync>d__4<object,ET.Client.AppStartInitFinish>>(ET.EventSystem.<PublishAsync>d__4<object,ET.Client.AppStartInitFinish>&)
|
|
|
|
|
+ // System.Void ET.ETAsyncTaskMethodBuilder.Start<ET.EventSystem.<PublishAsync>d__4<object,ET.Client.LSSceneChangeStart>>(ET.EventSystem.<PublishAsync>d__4<object,ET.Client.LSSceneChangeStart>&)
|
|
|
|
|
+ // System.Void ET.ETAsyncTaskMethodBuilder.Start<ET.EventSystem.<PublishAsync>d__4<object,ET.Client.LoginFinish>>(ET.EventSystem.<PublishAsync>d__4<object,ET.Client.LoginFinish>&)
|
|
|
|
|
+ // System.Void ET.ETAsyncTaskMethodBuilder.Start<ET.EventSystem.<PublishAsync>d__4<object,ET.EntryEvent1>>(ET.EventSystem.<PublishAsync>d__4<object,ET.EntryEvent1>&)
|
|
|
|
|
+ // System.Void ET.ETAsyncTaskMethodBuilder.Start<ET.EventSystem.<PublishAsync>d__4<object,ET.EntryEvent2>>(ET.EventSystem.<PublishAsync>d__4<object,ET.EntryEvent2>&)
|
|
|
|
|
+ // System.Void ET.ETAsyncTaskMethodBuilder.Start<ET.EventSystem.<PublishAsync>d__4<object,ET.EntryEvent3>>(ET.EventSystem.<PublishAsync>d__4<object,ET.EntryEvent3>&)
|
|
|
// System.Void ET.ETAsyncTaskMethodBuilder.Start<object>(object&)
|
|
// System.Void ET.ETAsyncTaskMethodBuilder.Start<object>(object&)
|
|
|
// System.Void ET.ETAsyncTaskMethodBuilder<ET.Client.WaitType.Wait_Room2C_Start>.Start<object>(object&)
|
|
// System.Void ET.ETAsyncTaskMethodBuilder<ET.Client.WaitType.Wait_Room2C_Start>.Start<object>(object&)
|
|
|
// System.Void ET.ETAsyncTaskMethodBuilder<ET.Client.Wait_CreateMyUnit>.Start<object>(object&)
|
|
// System.Void ET.ETAsyncTaskMethodBuilder<ET.Client.Wait_CreateMyUnit>.Start<object>(object&)
|
|
@@ -169,19 +508,33 @@ public class AOTGenericReferences : UnityEngine.MonoBehaviour
|
|
|
// System.Void ET.ETAsyncTaskMethodBuilder<uint>.Start<object>(object&)
|
|
// System.Void ET.ETAsyncTaskMethodBuilder<uint>.Start<object>(object&)
|
|
|
// object ET.Entity.AddChild<object,object,object>(object,object,bool)
|
|
// object ET.Entity.AddChild<object,object,object>(object,object,bool)
|
|
|
// object ET.Entity.AddChildWithId<object,int>(long,int,bool)
|
|
// object ET.Entity.AddChildWithId<object,int>(long,int,bool)
|
|
|
|
|
+ // object ET.Entity.AddChildWithId<object,object,object,object>(long,object,object,object,bool)
|
|
|
|
|
+ // object ET.Entity.AddChildWithId<object,object,object>(long,object,object,bool)
|
|
|
// object ET.Entity.AddChildWithId<object,object>(long,object,bool)
|
|
// object ET.Entity.AddChildWithId<object,object>(long,object,bool)
|
|
|
// object ET.Entity.AddChildWithId<object>(long,bool)
|
|
// object ET.Entity.AddChildWithId<object>(long,bool)
|
|
|
- // object ET.Entity.AddComponent<object,ET.MailBoxType>(ET.MailBoxType,bool)
|
|
|
|
|
- // object ET.Entity.AddComponent<object,System.Net.Sockets.AddressFamily>(System.Net.Sockets.AddressFamily,bool)
|
|
|
|
|
|
|
+ // object ET.Entity.AddComponent<object,int,int>(int,int,bool)
|
|
|
|
|
+ // object ET.Entity.AddComponent<object,int>(int,bool)
|
|
|
// object ET.Entity.AddComponent<object,object,int>(object,int,bool)
|
|
// object ET.Entity.AddComponent<object,object,int>(object,int,bool)
|
|
|
// object ET.Entity.AddComponent<object>(bool)
|
|
// object ET.Entity.AddComponent<object>(bool)
|
|
|
|
|
+ // object ET.Entity.AddComponentWithId<object,int,int>(long,int,int,bool)
|
|
|
|
|
+ // object ET.Entity.AddComponentWithId<object,int>(long,int,bool)
|
|
|
|
|
+ // object ET.Entity.AddComponentWithId<object,object,int>(long,object,int,bool)
|
|
|
|
|
+ // object ET.Entity.AddComponentWithId<object,object,object,object>(long,object,object,object,bool)
|
|
|
|
|
+ // object ET.Entity.AddComponentWithId<object,object,object>(long,object,object,bool)
|
|
|
|
|
+ // object ET.Entity.AddComponentWithId<object,object>(long,object,bool)
|
|
|
// object ET.Entity.AddComponentWithId<object>(long,bool)
|
|
// object ET.Entity.AddComponentWithId<object>(long,bool)
|
|
|
// object ET.Entity.GetChild<object>(long)
|
|
// object ET.Entity.GetChild<object>(long)
|
|
|
// object ET.Entity.GetComponent<object>()
|
|
// object ET.Entity.GetComponent<object>()
|
|
|
// object ET.Entity.GetParent<object>()
|
|
// object ET.Entity.GetParent<object>()
|
|
|
// System.Void ET.Entity.RemoveComponent<object>()
|
|
// System.Void ET.Entity.RemoveComponent<object>()
|
|
|
- // ET.SceneType ET.EnumHelper.FromString<ET.SceneType>(string)
|
|
|
|
|
- // System.Void ET.EventSystem.Invoke<ET.NetOuterComponentOnRead>(long,ET.NetOuterComponentOnRead)
|
|
|
|
|
|
|
+ // System.Void ET.EntitySystemSingleton.Awake<int,int>(ET.Entity,int,int)
|
|
|
|
|
+ // System.Void ET.EntitySystemSingleton.Awake<int>(ET.Entity,int)
|
|
|
|
|
+ // System.Void ET.EntitySystemSingleton.Awake<object,int>(ET.Entity,object,int)
|
|
|
|
|
+ // System.Void ET.EntitySystemSingleton.Awake<object,object,object>(ET.Entity,object,object,object)
|
|
|
|
|
+ // System.Void ET.EntitySystemSingleton.Awake<object,object>(ET.Entity,object,object)
|
|
|
|
|
+ // System.Void ET.EntitySystemSingleton.Awake<object>(ET.Entity,object)
|
|
|
|
|
+ // long ET.EnumHelper.FromString<long>(string)
|
|
|
|
|
+ // System.Void ET.EventSystem.Invoke<ET.NetComponentOnRead>(long,ET.NetComponentOnRead)
|
|
|
// System.Void ET.EventSystem.Publish<object,ET.ChangePosition>(object,ET.ChangePosition)
|
|
// System.Void ET.EventSystem.Publish<object,ET.ChangePosition>(object,ET.ChangePosition)
|
|
|
// System.Void ET.EventSystem.Publish<object,ET.ChangeRotation>(object,ET.ChangeRotation)
|
|
// System.Void ET.EventSystem.Publish<object,ET.ChangeRotation>(object,ET.ChangeRotation)
|
|
|
// System.Void ET.EventSystem.Publish<object,ET.Client.AfterCreateCurrentScene>(object,ET.Client.AfterCreateCurrentScene)
|
|
// System.Void ET.EventSystem.Publish<object,ET.Client.AfterCreateCurrentScene>(object,ET.Client.AfterCreateCurrentScene)
|
|
@@ -200,19 +553,23 @@ public class AOTGenericReferences : UnityEngine.MonoBehaviour
|
|
|
// ET.ETTask ET.EventSystem.PublishAsync<object,ET.EntryEvent2>(object,ET.EntryEvent2)
|
|
// ET.ETTask ET.EventSystem.PublishAsync<object,ET.EntryEvent2>(object,ET.EntryEvent2)
|
|
|
// ET.ETTask ET.EventSystem.PublishAsync<object,ET.EntryEvent3>(object,ET.EntryEvent3)
|
|
// ET.ETTask ET.EventSystem.PublishAsync<object,ET.EntryEvent3>(object,ET.EntryEvent3)
|
|
|
// object ET.MongoHelper.FromJson<object>(string)
|
|
// object ET.MongoHelper.FromJson<object>(string)
|
|
|
- // System.Void ET.MongoHelper.RegisterStruct<ET.LSInput>()
|
|
|
|
|
// System.Void ET.ObjectHelper.Swap<object>(object&,object&)
|
|
// System.Void ET.ObjectHelper.Swap<object>(object&,object&)
|
|
|
// object ET.ObjectPool.Fetch<object>()
|
|
// object ET.ObjectPool.Fetch<object>()
|
|
|
// System.Void ET.RandomGenerator.BreakRank<object>(System.Collections.Generic.List<object>)
|
|
// System.Void ET.RandomGenerator.BreakRank<object>(System.Collections.Generic.List<object>)
|
|
|
- // string ET.StringHelper.ArrayToString<float>(float[])
|
|
|
|
|
// object ET.World.AddSingleton<object>()
|
|
// object ET.World.AddSingleton<object>()
|
|
|
// System.Collections.Generic.List<object> MemoryPack.Formatters.ListFormatter.DeserializePackable<object>(MemoryPack.MemoryPackReader&)
|
|
// System.Collections.Generic.List<object> MemoryPack.Formatters.ListFormatter.DeserializePackable<object>(MemoryPack.MemoryPackReader&)
|
|
|
// System.Void MemoryPack.Formatters.ListFormatter.DeserializePackable<object>(MemoryPack.MemoryPackReader&,System.Collections.Generic.List<object>&)
|
|
// System.Void MemoryPack.Formatters.ListFormatter.DeserializePackable<object>(MemoryPack.MemoryPackReader&,System.Collections.Generic.List<object>&)
|
|
|
// System.Void MemoryPack.Formatters.ListFormatter.SerializePackable<object>(MemoryPack.MemoryPackWriter&,System.Collections.Generic.List<object>&)
|
|
// System.Void MemoryPack.Formatters.ListFormatter.SerializePackable<object>(MemoryPack.MemoryPackWriter&,System.Collections.Generic.List<object>&)
|
|
|
|
|
+ // byte[] MemoryPack.Internal.MemoryMarshalEx.AllocateUninitializedArray<byte>(int,bool)
|
|
|
|
|
+ // byte& MemoryPack.Internal.MemoryMarshalEx.GetArrayDataReference<byte>(byte[])
|
|
|
|
|
+ // MemoryPack.MemoryPackFormatter<object> MemoryPack.MemoryPackFormatterProvider.GetFormatter<object>()
|
|
|
// bool MemoryPack.MemoryPackFormatterProvider.IsRegistered<ET.LSInput>()
|
|
// bool MemoryPack.MemoryPackFormatterProvider.IsRegistered<ET.LSInput>()
|
|
|
// bool MemoryPack.MemoryPackFormatterProvider.IsRegistered<object>()
|
|
// bool MemoryPack.MemoryPackFormatterProvider.IsRegistered<object>()
|
|
|
// System.Void MemoryPack.MemoryPackFormatterProvider.Register<ET.LSInput>(MemoryPack.MemoryPackFormatter<ET.LSInput>)
|
|
// System.Void MemoryPack.MemoryPackFormatterProvider.Register<ET.LSInput>(MemoryPack.MemoryPackFormatter<ET.LSInput>)
|
|
|
// System.Void MemoryPack.MemoryPackFormatterProvider.Register<object>(MemoryPack.MemoryPackFormatter<object>)
|
|
// System.Void MemoryPack.MemoryPackFormatterProvider.Register<object>(MemoryPack.MemoryPackFormatter<object>)
|
|
|
|
|
+ // System.Void MemoryPack.MemoryPackReader.DangerousReadUnmanagedArray<byte>(byte[]&)
|
|
|
|
|
+ // byte[] MemoryPack.MemoryPackReader.DangerousReadUnmanagedArray<byte>()
|
|
|
|
|
+ // MemoryPack.IMemoryPackFormatter<object> MemoryPack.MemoryPackReader.GetFormatter<object>()
|
|
|
// System.Void MemoryPack.MemoryPackReader.ReadPackable<object>(object&)
|
|
// System.Void MemoryPack.MemoryPackReader.ReadPackable<object>(object&)
|
|
|
// object MemoryPack.MemoryPackReader.ReadPackable<object>()
|
|
// object MemoryPack.MemoryPackReader.ReadPackable<object>()
|
|
|
// System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<ET.ActorId>(ET.ActorId&)
|
|
// System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<ET.ActorId>(ET.ActorId&)
|
|
@@ -244,6 +601,8 @@ public class AOTGenericReferences : UnityEngine.MonoBehaviour
|
|
|
// byte[] MemoryPack.MemoryPackReader.ReadUnmanagedArray<byte>()
|
|
// byte[] MemoryPack.MemoryPackReader.ReadUnmanagedArray<byte>()
|
|
|
// System.Void MemoryPack.MemoryPackReader.ReadValue<object>(object&)
|
|
// System.Void MemoryPack.MemoryPackReader.ReadValue<object>(object&)
|
|
|
// object MemoryPack.MemoryPackReader.ReadValue<object>()
|
|
// object MemoryPack.MemoryPackReader.ReadValue<object>()
|
|
|
|
|
+ // System.Void MemoryPack.MemoryPackWriter.DangerousWriteUnmanagedArray<byte>(byte[])
|
|
|
|
|
+ // MemoryPack.IMemoryPackFormatter<object> MemoryPack.MemoryPackWriter.GetFormatter<object>()
|
|
|
// System.Void MemoryPack.MemoryPackWriter.WritePackable<object>(object&)
|
|
// System.Void MemoryPack.MemoryPackWriter.WritePackable<object>(object&)
|
|
|
// System.Void MemoryPack.MemoryPackWriter.WriteUnmanaged<ET.LSInput>(ET.LSInput&)
|
|
// System.Void MemoryPack.MemoryPackWriter.WriteUnmanaged<ET.LSInput>(ET.LSInput&)
|
|
|
// System.Void MemoryPack.MemoryPackWriter.WriteUnmanaged<Unity.Mathematics.quaternion,int>(Unity.Mathematics.quaternion&,int&)
|
|
// System.Void MemoryPack.MemoryPackWriter.WriteUnmanaged<Unity.Mathematics.quaternion,int>(Unity.Mathematics.quaternion&,int&)
|
|
@@ -266,22 +625,58 @@ public class AOTGenericReferences : UnityEngine.MonoBehaviour
|
|
|
// System.Void MemoryPack.MemoryPackWriter.WriteUnmanagedWithObjectHeader<byte,uint>(byte,byte&,uint&)
|
|
// System.Void MemoryPack.MemoryPackWriter.WriteUnmanagedWithObjectHeader<byte,uint>(byte,byte&,uint&)
|
|
|
// System.Void MemoryPack.MemoryPackWriter.WriteUnmanagedWithObjectHeader<byte>(byte,byte&)
|
|
// System.Void MemoryPack.MemoryPackWriter.WriteUnmanagedWithObjectHeader<byte>(byte,byte&)
|
|
|
// System.Void MemoryPack.MemoryPackWriter.WriteValue<object>(object&)
|
|
// System.Void MemoryPack.MemoryPackWriter.WriteValue<object>(object&)
|
|
|
|
|
+ // object MongoDB.Bson.Serialization.BsonSerializer.Deserialize<object>(MongoDB.Bson.IO.IBsonReader,System.Action<MongoDB.Bson.Serialization.BsonDeserializationContext.Builder>)
|
|
|
|
|
+ // object MongoDB.Bson.Serialization.BsonSerializer.Deserialize<object>(string,System.Action<MongoDB.Bson.Serialization.BsonDeserializationContext.Builder>)
|
|
|
|
|
+ // MongoDB.Bson.Serialization.IBsonSerializer<object> MongoDB.Bson.Serialization.BsonSerializer.LookupSerializer<object>()
|
|
|
|
|
+ // object MongoDB.Bson.Serialization.IBsonSerializerExtensions.Deserialize<object>(MongoDB.Bson.Serialization.IBsonSerializer<object>,MongoDB.Bson.Serialization.BsonDeserializationContext)
|
|
|
// object ReferenceCollector.Get<object>(string)
|
|
// object ReferenceCollector.Get<object>(string)
|
|
|
- // ET.Client.WaitType.Wait_Room2C_Start System.Activator.CreateInstance<ET.Client.WaitType.Wait_Room2C_Start>()
|
|
|
|
|
- // ET.Client.Wait_CreateMyUnit System.Activator.CreateInstance<ET.Client.Wait_CreateMyUnit>()
|
|
|
|
|
- // ET.Client.Wait_SceneChangeFinish System.Activator.CreateInstance<ET.Client.Wait_SceneChangeFinish>()
|
|
|
|
|
- // ET.Client.Wait_UnitStop System.Activator.CreateInstance<ET.Client.Wait_UnitStop>()
|
|
|
|
|
|
|
+ // object System.Activator.CreateInstance<object>()
|
|
|
|
|
+ // byte[] System.Array.Empty<byte>()
|
|
|
// object[] System.Array.Empty<object>()
|
|
// object[] System.Array.Empty<object>()
|
|
|
// int System.HashCode.Combine<TrueSync.TSVector2,int>(TrueSync.TSVector2,int)
|
|
// int System.HashCode.Combine<TrueSync.TSVector2,int>(TrueSync.TSVector2,int)
|
|
|
// int System.HashCode.Combine<object>(object)
|
|
// int System.HashCode.Combine<object>(object)
|
|
|
- // System.Linq.IOrderedEnumerable<System.Collections.Generic.KeyValuePair<object,int>> System.Linq.Enumerable.OrderBy<System.Collections.Generic.KeyValuePair<object,int>,int>(System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<object,int>>,System.Func<System.Collections.Generic.KeyValuePair<object,int>,int>)
|
|
|
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- // System.Collections.Generic.IEnumerable<object> System.Linq.Enumerable.Select<System.Collections.Generic.KeyValuePair<object,int>,object>(System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<object,int>>,System.Func<System.Collections.Generic.KeyValuePair<object,int>,object>)
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// ET.RpcInfo[] System.Linq.Enumerable.ToArray<ET.RpcInfo>(System.Collections.Generic.IEnumerable<ET.RpcInfo>)
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// ET.RpcInfo[] System.Linq.Enumerable.ToArray<ET.RpcInfo>(System.Collections.Generic.IEnumerable<ET.RpcInfo>)
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// object[] System.Linq.Enumerable.ToArray<object>(System.Collections.Generic.IEnumerable<object>)
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// object[] System.Linq.Enumerable.ToArray<object>(System.Collections.Generic.IEnumerable<object>)
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+ // System.Span<byte> System.MemoryExtensions.AsSpan<byte>(byte[])
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+ // byte& System.Runtime.CompilerServices.Unsafe.Add<byte>(byte&,int)
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+ // byte& System.Runtime.CompilerServices.Unsafe.As<byte,byte>(byte&)
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// object& System.Runtime.CompilerServices.Unsafe.AsRef<object>(object&)
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// object& System.Runtime.CompilerServices.Unsafe.AsRef<object>(object&)
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+ // ET.ActorId System.Runtime.CompilerServices.Unsafe.ReadUnaligned<ET.ActorId>(byte&)
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+ // ET.LSInput System.Runtime.CompilerServices.Unsafe.ReadUnaligned<ET.LSInput>(byte&)
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+ // TrueSync.TSQuaternion System.Runtime.CompilerServices.Unsafe.ReadUnaligned<TrueSync.TSQuaternion>(byte&)
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+ // TrueSync.TSVector System.Runtime.CompilerServices.Unsafe.ReadUnaligned<TrueSync.TSVector>(byte&)
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+ // Unity.Mathematics.float3 System.Runtime.CompilerServices.Unsafe.ReadUnaligned<Unity.Mathematics.float3>(byte&)
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+ // Unity.Mathematics.quaternion System.Runtime.CompilerServices.Unsafe.ReadUnaligned<Unity.Mathematics.quaternion>(byte&)
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+ // byte System.Runtime.CompilerServices.Unsafe.ReadUnaligned<byte>(byte&)
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+ // int System.Runtime.CompilerServices.Unsafe.ReadUnaligned<int>(byte&)
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+ // long System.Runtime.CompilerServices.Unsafe.ReadUnaligned<long>(byte&)
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+ // uint System.Runtime.CompilerServices.Unsafe.ReadUnaligned<uint>(byte&)
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+ // int System.Runtime.CompilerServices.Unsafe.SizeOf<ET.ActorId>()
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+ // int System.Runtime.CompilerServices.Unsafe.SizeOf<ET.LSInput>()
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+ // int System.Runtime.CompilerServices.Unsafe.SizeOf<TrueSync.TSQuaternion>()
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+ // int System.Runtime.CompilerServices.Unsafe.SizeOf<TrueSync.TSVector>()
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+ // int System.Runtime.CompilerServices.Unsafe.SizeOf<Unity.Mathematics.float3>()
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+ // int System.Runtime.CompilerServices.Unsafe.SizeOf<Unity.Mathematics.quaternion>()
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+ // int System.Runtime.CompilerServices.Unsafe.SizeOf<byte>()
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+ // int System.Runtime.CompilerServices.Unsafe.SizeOf<int>()
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+ // int System.Runtime.CompilerServices.Unsafe.SizeOf<long>()
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+ // int System.Runtime.CompilerServices.Unsafe.SizeOf<uint>()
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+ // System.Void System.Runtime.CompilerServices.Unsafe.WriteUnaligned<ET.ActorId>(byte&,ET.ActorId)
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+ // System.Void System.Runtime.CompilerServices.Unsafe.WriteUnaligned<ET.LSInput>(byte&,ET.LSInput)
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+ // System.Void System.Runtime.CompilerServices.Unsafe.WriteUnaligned<TrueSync.TSQuaternion>(byte&,TrueSync.TSQuaternion)
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+ // System.Void System.Runtime.CompilerServices.Unsafe.WriteUnaligned<TrueSync.TSVector>(byte&,TrueSync.TSVector)
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+ // System.Void System.Runtime.CompilerServices.Unsafe.WriteUnaligned<Unity.Mathematics.float3>(byte&,Unity.Mathematics.float3)
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+ // System.Void System.Runtime.CompilerServices.Unsafe.WriteUnaligned<Unity.Mathematics.quaternion>(byte&,Unity.Mathematics.quaternion)
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+ // System.Void System.Runtime.CompilerServices.Unsafe.WriteUnaligned<byte>(byte&,byte)
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+ // System.Void System.Runtime.CompilerServices.Unsafe.WriteUnaligned<int>(byte&,int)
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+ // System.Void System.Runtime.CompilerServices.Unsafe.WriteUnaligned<long>(byte&,long)
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+ // System.Void System.Runtime.CompilerServices.Unsafe.WriteUnaligned<uint>(byte&,uint)
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+ // byte& System.Runtime.InteropServices.MemoryMarshal.GetReference<byte>(System.Span<byte>)
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// System.Threading.Tasks.Task<object> System.Threading.Tasks.TaskFactory.StartNew<object>(System.Func<object>,System.Threading.CancellationToken)
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// System.Threading.Tasks.Task<object> System.Threading.Tasks.TaskFactory.StartNew<object>(System.Func<object>,System.Threading.CancellationToken)
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// object UnityEngine.GameObject.GetComponent<object>()
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// object UnityEngine.GameObject.GetComponent<object>()
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// object UnityEngine.Object.Instantiate<object>(object,UnityEngine.Transform)
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// object UnityEngine.Object.Instantiate<object>(object,UnityEngine.Transform)
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// object UnityEngine.Object.Instantiate<object>(object,UnityEngine.Transform,bool)
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// object UnityEngine.Object.Instantiate<object>(object,UnityEngine.Transform,bool)
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+ // YooAsset.AllAssetsOperationHandle YooAsset.ResourcePackage.LoadAllAssetsAsync<object>(string)
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+ // YooAsset.AssetOperationHandle YooAsset.ResourcePackage.LoadAssetAsync<object>(string)
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}
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}
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}
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}
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