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Config相关功能放到Config模块中

tanghai 8 лет назад
Родитель
Сommit
366e59bc38

+ 0 - 83
Server/Model/Base/Config/ACategory.cs

@@ -1,83 +0,0 @@
-using System;
-using System.Collections.Generic;
-using System.Linq;
-
-namespace Model
-{
-	/// <summary>
-	/// 管理该所有的配置
-	/// </summary>
-	/// <typeparam name="T"></typeparam>
-	public abstract class ACategory<T>: ICategory where T : AConfig
-	{
-		protected Dictionary<long, T> dict;
-
-		public virtual void BeginInit()
-		{
-			this.dict = new Dictionary<long, T>();
-
-			string configStr = ConfigHelper.GetText(typeof (T).Name);
-
-			foreach (string str in configStr.Split(new[] { "\n" }, StringSplitOptions.None))
-			{
-				try
-				{
-					string str2 = str.Trim();
-					if (str2 == "")
-					{
-						continue;
-					}
-					T t = MongoHelper.FromJson<T>(str2);
-					this.dict.Add(t.Id, t);
-				}
-				catch (Exception e)
-				{
-					throw new Exception($"parser json fail: {str}", e);
-				}
-			}
-		}
-
-		public Type ConfigType
-		{
-			get
-			{
-				return typeof (T);
-			}
-		}
-
-		public virtual void EndInit()
-		{
-		}
-
-		public T this[long type]
-		{
-			get
-			{
-				if (!this.dict.TryGetValue(type, out T t))
-				{
-					throw new KeyNotFoundException($"{typeof(T)} 没有找到配置, key: {type}");
-				}
-				return t;
-			}
-		}
-
-		public T TryGet(int type)
-		{
-			if (!this.dict.TryGetValue(type, out T t))
-			{
-				return null;
-			}
-			return t;
-		}
-
-		public T[] GetAll()
-		{
-			return this.dict.Values.ToArray();
-		}
-
-		public T GetOne()
-		{
-			return this.dict.Values.First();
-		}
-	}
-}

+ 0 - 0
Server/Model/Base/Config/AConfigComponent.cs → Server/Model/Module/Config/AConfigComponent.cs


+ 0 - 0
Server/Model/Base/Config/ConfigHelper.cs → Server/Model/Module/Config/ConfigHelper.cs


+ 5 - 1
Server/Model/Server.Model.csproj

@@ -59,7 +59,6 @@
     <Compile Include="..\..\Unity\Assets\Scripts\Base\QueueDictionary.cs" Link="Base\QueueDictionary.cs" />
     <Compile Include="..\..\Unity\Assets\Scripts\Base\TryLocker.cs" Link="Base\TryLocker.cs" />
     <Compile Include="..\..\Unity\Assets\Scripts\Base\UnOrderMultiMap.cs" Link="Base\UnOrderMultiMap.cs" />
-    <Compile Include="..\..\Unity\Assets\Scripts\Component\ConfigComponent.cs" Link="Component\ConfigComponent.cs" />
     <Compile Include="..\..\Unity\Assets\Scripts\Component\Config\ClientConfig.cs" Link="Component\Config\ClientConfig.cs" />
     <Compile Include="..\..\Unity\Assets\Scripts\Component\Config\DBConfig.cs" Link="Module\DB\DBConfig.cs" />
     <Compile Include="..\..\Unity\Assets\Scripts\Component\Config\HttpConfig.cs" Link="Module\Http\HttpConfig.cs" />
@@ -70,6 +69,11 @@
     <Compile Include="..\..\Unity\Assets\Scripts\Helper\SessionHelper.cs" Link="Base\Helper\SessionHelper.cs" />
     <Compile Include="..\..\Unity\Assets\Scripts\Message\OuterMessage.cs" Link="Message\OuterMessage.cs" />
     <Compile Include="..\..\Unity\Assets\Scripts\Message\OuterOpcode.cs" Link="Message\OuterOpcode.cs" />
+    <Compile Include="..\..\Unity\Assets\Scripts\Module\Config\ACategory.cs" Link="Module\Config\ACategory.cs" />
+    <Compile Include="..\..\Unity\Assets\Scripts\Module\Config\AConfig.cs" Link="Module\Config\AConfig.cs" />
+    <Compile Include="..\..\Unity\Assets\Scripts\Module\Config\ConfigAttribute.cs" Link="Module\Config\ConfigAttribute.cs" />
+    <Compile Include="..\..\Unity\Assets\Scripts\Module\Config\ConfigComponent.cs" Link="Module\Config\ConfigComponent.cs" />
+    <Compile Include="..\..\Unity\Assets\Scripts\Module\Config\ICategory.cs" Link="Module\Config\ICategory.cs" />
     <Compile Include="..\..\Unity\Assets\Scripts\Module\Message\AMHandler.cs" Link="Module\Message\AMHandler.cs" />
     <Compile Include="..\..\Unity\Assets\Scripts\Module\Message\ErrorCode.cs" Link="Module\Message\ErrorCode.cs" />
     <Compile Include="..\..\Unity\Assets\Scripts\Module\Message\IActorMessage.cs" Link="Module\Message\IActorMessage.cs" />

+ 0 - 9
Unity/Assets/Scripts/Base/Config.meta

@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: d574f09c5596d2440b51164c43606464
-folderAsset: yes
-timeCreated: 1498118203
-licenseType: Free
-DefaultImporter:
-  userData: 
-  assetBundleName: 
-  assetBundleVariant: 

+ 0 - 16
Unity/Assets/Scripts/Base/Config/AConfig.cs

@@ -1,16 +0,0 @@
-namespace Model
-{
-	/// <summary>
-	/// 每个Config的基类
-	/// </summary>
-	public abstract class AConfig: Entity
-	{
-		protected AConfig()
-		{
-		}
-
-		protected AConfig(long id): base(id)
-		{
-		}
-	}
-}

+ 0 - 15
Unity/Assets/Scripts/Base/Config/ConfigAttribute.cs

@@ -1,15 +0,0 @@
-using System;
-
-namespace Model
-{
-	[AttributeUsage(AttributeTargets.Class)]
-	public class ConfigAttribute: Attribute
-	{
-		public AppType Type { get; }
-
-		public ConfigAttribute(AppType type)
-		{
-			this.Type = type;
-		}
-	}
-}

+ 0 - 10
Unity/Assets/Scripts/Base/Config/ICategory.cs

@@ -1,10 +0,0 @@
-using System;
-using System.ComponentModel;
-
-namespace Model
-{
-	public interface ICategory: ISupportInitialize
-	{
-		Type ConfigType { get; }
-	}
-}

+ 3 - 0
Unity/Assets/Scripts/Module/Config.meta

@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: 79cf86d179ba4eda88b3bd3708dab066
+timeCreated: 1519369141

+ 0 - 0
Unity/Assets/Scripts/Base/Config/ACategory.cs → Unity/Assets/Scripts/Module/Config/ACategory.cs


+ 0 - 0
Unity/Assets/Scripts/Base/Config/ACategory.cs.meta → Unity/Assets/Scripts/Module/Config/ACategory.cs.meta


+ 0 - 0
Server/Model/Base/Config/AConfig.cs → Unity/Assets/Scripts/Module/Config/AConfig.cs


+ 0 - 0
Unity/Assets/Scripts/Base/Config/AConfig.cs.meta → Unity/Assets/Scripts/Module/Config/AConfig.cs.meta


+ 0 - 0
Unity/Assets/Scripts/Base/Config/AConfigComponent.cs → Unity/Assets/Scripts/Module/Config/AConfigComponent.cs


+ 0 - 0
Unity/Assets/Scripts/Base/Config/AConfigComponent.cs.meta → Unity/Assets/Scripts/Module/Config/AConfigComponent.cs.meta


+ 0 - 0
Server/Model/Base/Config/ConfigAttribute.cs → Unity/Assets/Scripts/Module/Config/ConfigAttribute.cs


+ 0 - 0
Unity/Assets/Scripts/Base/Config/ConfigAttribute.cs.meta → Unity/Assets/Scripts/Module/Config/ConfigAttribute.cs.meta


+ 0 - 0
Unity/Assets/Scripts/Component/ConfigComponent.cs → Unity/Assets/Scripts/Module/Config/ConfigComponent.cs


+ 0 - 0
Unity/Assets/Scripts/Component/ConfigComponent.cs.meta → Unity/Assets/Scripts/Module/Config/ConfigComponent.cs.meta


+ 0 - 0
Unity/Assets/Scripts/Base/Config/ConfigHelper.cs → Unity/Assets/Scripts/Module/Config/ConfigHelper.cs


+ 0 - 0
Unity/Assets/Scripts/Base/Config/ConfigHelper.cs.meta → Unity/Assets/Scripts/Module/Config/ConfigHelper.cs.meta


+ 0 - 0
Server/Model/Base/Config/ICategory.cs → Unity/Assets/Scripts/Module/Config/ICategory.cs


+ 0 - 0
Unity/Assets/Scripts/Base/Config/ICategory.cs.meta → Unity/Assets/Scripts/Module/Config/ICategory.cs.meta


+ 14 - 11
Unity/Unity.csproj

@@ -12,12 +12,15 @@
     <ProjectTypeGuids>{E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
     <TargetFrameworkIdentifier>.NETFramework</TargetFrameworkIdentifier>
     <TargetFrameworkVersion>v4.6</TargetFrameworkVersion>
-    <TargetFrameworkProfile></TargetFrameworkProfile>
-    <CompilerResponseFile></CompilerResponseFile>
+    <TargetFrameworkProfile>
+    </TargetFrameworkProfile>
+    <CompilerResponseFile>
+    </CompilerResponseFile>
     <UnityProjectType>Game:1</UnityProjectType>
     <UnityBuildTarget>StandaloneWindows64:19</UnityBuildTarget>
     <UnityVersion>2017.1.1p4</UnityVersion>
-    <RootNamespace></RootNamespace>
+    <RootNamespace>
+    </RootNamespace>
     <LangVersion>6</LangVersion>
   </PropertyGroup>
   <PropertyGroup>
@@ -114,12 +117,6 @@
     </ProjectReference>
   </ItemGroup>
   <ItemGroup>
-    <Compile Include="Assets\Scripts\Base\Config\ACategory.cs" />
-    <Compile Include="Assets\Scripts\Base\Config\AConfig.cs" />
-    <Compile Include="Assets\Scripts\Base\Config\AConfigComponent.cs" />
-    <Compile Include="Assets\Scripts\Base\Config\ConfigAttribute.cs" />
-    <Compile Include="Assets\Scripts\Base\Config\ConfigHelper.cs" />
-    <Compile Include="Assets\Scripts\Base\Config\ICategory.cs" />
     <Compile Include="Assets\Scripts\Base\DoubleMap.cs" />
     <Compile Include="Assets\Scripts\Base\Event\AEventAttribute.cs" />
     <Compile Include="Assets\Scripts\Base\Event\CrossEventAttribute.cs" />
@@ -202,7 +199,7 @@
     <Compile Include="Assets\Scripts\Component\Config\RunServerConfig.cs" />
     <Compile Include="Assets\Scripts\Component\Config\StartConfig.cs" />
     <Compile Include="Assets\Scripts\Component\Config\VersionConfig.cs" />
-    <Compile Include="Assets\Scripts\Component\ConfigComponent.cs" />
+    <Compile Include="Assets\Scripts\Module\Config\ConfigComponent.cs" />
     <Compile Include="Assets\Scripts\Component\GlobalConfigComponent.cs" />
     <Compile Include="Assets\Scripts\Component\MoveComponent.cs" />
     <Compile Include="Assets\Scripts\Component\PlayerComponent.cs" />
@@ -291,6 +288,12 @@
     <Compile Include="Assets\Scripts\Module\BehaviorTree\NodePropAttribute.cs" />
     <Compile Include="Assets\Scripts\Module\BehaviorTree\NodeProto.cs" />
     <Compile Include="Assets\Scripts\Module\BehaviorTree\TypeHelper.cs" />
+    <Compile Include="Assets\Scripts\Module\Config\ACategory.cs" />
+    <Compile Include="Assets\Scripts\Module\Config\AConfig.cs" />
+    <Compile Include="Assets\Scripts\Module\Config\AConfigComponent.cs" />
+    <Compile Include="Assets\Scripts\Module\Config\ConfigAttribute.cs" />
+    <Compile Include="Assets\Scripts\Module\Config\ConfigHelper.cs" />
+    <Compile Include="Assets\Scripts\Module\Config\ICategory.cs" />
     <Compile Include="Assets\Scripts\Module\Message\AMHandler.cs" />
     <Compile Include="Assets\Scripts\Module\Message\ClientDispatcher.cs" />
     <Compile Include="Assets\Scripts\Module\Message\ErrorCode.cs" />
@@ -775,4 +778,4 @@
   </ItemGroup>
   <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
   <Target Name="GenerateTargetFrameworkMonikerAttribute" />
-</Project>
+</Project>