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@@ -12,15 +12,12 @@
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<ProjectTypeGuids>{E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
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<TargetFrameworkIdentifier>.NETFramework</TargetFrameworkIdentifier>
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<TargetFrameworkVersion>v4.6</TargetFrameworkVersion>
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- <TargetFrameworkProfile>
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- </TargetFrameworkProfile>
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- <CompilerResponseFile>
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- </CompilerResponseFile>
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+ <TargetFrameworkProfile></TargetFrameworkProfile>
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+ <CompilerResponseFile></CompilerResponseFile>
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<UnityProjectType>Game:1</UnityProjectType>
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<UnityBuildTarget>StandaloneWindows64:19</UnityBuildTarget>
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<UnityVersion>2017.1.0f3</UnityVersion>
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- <RootNamespace>
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- </RootNamespace>
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+ <RootNamespace></RootNamespace>
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<LangVersion>6</LangVersion>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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@@ -415,9 +412,11 @@
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<Compile Include="Assets\Scripts\Base\Object\AssemblyManager.cs" />
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<Compile Include="Assets\Scripts\Base\Object\Component.cs" />
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<Compile Include="Assets\Scripts\Base\Object\ComponentDB.cs" />
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+ <Compile Include="Assets\Scripts\Base\Object\ComponentFactory.cs" />
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<Compile Include="Assets\Scripts\Base\Object\Disposer.cs" />
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<Compile Include="Assets\Scripts\Base\Object\Entity.cs" />
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<Compile Include="Assets\Scripts\Base\Object\EntityEventAttribute.cs" />
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+ <Compile Include="Assets\Scripts\Base\Object\EntityFactory.cs" />
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<Compile Include="Assets\Scripts\Base\Object\EntityType.cs" />
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<Compile Include="Assets\Scripts\Base\Object\IAwake.cs" />
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<Compile Include="Assets\Scripts\Base\Object\ILateUpdate.cs" />
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@@ -427,8 +426,6 @@
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<Compile Include="Assets\Scripts\Base\Object\Object.cs" />
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<Compile Include="Assets\Scripts\Base\Object\ObjectEventAttribute.cs" />
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<Compile Include="Assets\Scripts\Base\Object\ObjectEvents.cs" />
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- <Compile Include="Assets\Scripts\Base\Object\ComponentFactory.cs" />
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- <Compile Include="Assets\Scripts\Base\Object\EntityFactory.cs" />
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<Compile Include="Assets\Scripts\Base\QueueDictionary.cs" />
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<Compile Include="Assets\Scripts\Base\TryLocker.cs" />
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<Compile Include="Assets\Scripts\Base\UI\LayerNames.cs" />
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@@ -540,4 +537,4 @@
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<Target Name="GenerateTargetFrameworkMonikerAttribute" />
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-</Project>
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+</Project>
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