Jelajahi Sumber

更新运行指南

tanghai 1 tahun lalu
induk
melakukan
6027c3f171

+ 1 - 1
Book/1.1运行指南.md

@@ -13,7 +13,7 @@
 
 
 5. 打开工程后,点击Unity菜单 -> Edit -> Preferences -> External Tools,点击下拉框'External ScriptEditor'选择Rider,Generate .csproj files for全部不要勾选  
 5. 打开工程后,点击Unity菜单 -> Edit -> Preferences -> External Tools,点击下拉框'External ScriptEditor'选择Rider,Generate .csproj files for全部不要勾选  
 
 
-6. 在Project视图中选中'Assets/Resources/GlobalConfig',把AppType选择成'**Demo(状态同步)**'或者'**LockStep(帧同步)**'  
+6. 在Project视图中选中'Assets/Resources/GlobalConfig',SceneName填StateSync或着LockStep, 分别对应状态同步和帧同步
 
 
 7. Assets/Resources/GlobalConfig CodeMode选择**Client Server** (Unity BuildSettings切换到Windows平台,其它平台不支持ClientServer模式), 点击Unity菜单 -> ET -> Compile(或按快捷键**F6**)进行编译  
 7. Assets/Resources/GlobalConfig CodeMode选择**Client Server** (Unity BuildSettings切换到Windows平台,其它平台不支持ClientServer模式), 点击Unity菜单 -> ET -> Compile(或按快捷键**F6**)进行编译  
 
 

+ 7 - 3
Unity/Assets/Res/UniversalRenderPipelineAsset_Renderer.asset

@@ -15,6 +15,7 @@ MonoBehaviour:
   debugShaders:
   debugShaders:
     debugReplacementPS: {fileID: 4800000, guid: cf852408f2e174538bcd9b7fda1c5ae7,
     debugReplacementPS: {fileID: 4800000, guid: cf852408f2e174538bcd9b7fda1c5ae7,
       type: 3}
       type: 3}
+    hdrDebugViewPS: {fileID: 4800000, guid: 573620ae32aec764abd4d728906d2587, type: 3}
   m_RendererFeatures: []
   m_RendererFeatures: []
   m_RendererFeatureMap: 
   m_RendererFeatureMap: 
   m_UseNativeRenderPass: 0
   m_UseNativeRenderPass: 0
@@ -27,15 +28,19 @@ MonoBehaviour:
     samplingPS: {fileID: 4800000, guid: 04c410c9937594faa893a11dceb85f7e, type: 3}
     samplingPS: {fileID: 4800000, guid: 04c410c9937594faa893a11dceb85f7e, type: 3}
     stencilDeferredPS: {fileID: 4800000, guid: e9155b26e1bc55942a41e518703fe304, type: 3}
     stencilDeferredPS: {fileID: 4800000, guid: e9155b26e1bc55942a41e518703fe304, type: 3}
     fallbackErrorPS: {fileID: 4800000, guid: e6e9a19c3678ded42a3bc431ebef7dbd, type: 3}
     fallbackErrorPS: {fileID: 4800000, guid: e6e9a19c3678ded42a3bc431ebef7dbd, type: 3}
+    fallbackLoadingPS: {fileID: 4800000, guid: 7f888aff2ac86494babad1c2c5daeee2, type: 3}
     materialErrorPS: {fileID: 4800000, guid: 5fd9a8feb75a4b5894c241777f519d4e, type: 3}
     materialErrorPS: {fileID: 4800000, guid: 5fd9a8feb75a4b5894c241777f519d4e, type: 3}
     coreBlitPS: {fileID: 4800000, guid: 93446b5c5339d4f00b85c159e1159b7c, type: 3}
     coreBlitPS: {fileID: 4800000, guid: 93446b5c5339d4f00b85c159e1159b7c, type: 3}
     coreBlitColorAndDepthPS: {fileID: 4800000, guid: d104b2fc1ca6445babb8e90b0758136b,
     coreBlitColorAndDepthPS: {fileID: 4800000, guid: d104b2fc1ca6445babb8e90b0758136b,
       type: 3}
       type: 3}
+    blitHDROverlay: {fileID: 4800000, guid: a89bee29cffa951418fc1e2da94d1959, type: 3}
     cameraMotionVector: {fileID: 4800000, guid: c56b7e0d4c7cb484e959caeeedae9bbf,
     cameraMotionVector: {fileID: 4800000, guid: c56b7e0d4c7cb484e959caeeedae9bbf,
       type: 3}
       type: 3}
     objectMotionVector: {fileID: 4800000, guid: 7b3ede40266cd49a395def176e1bc486,
     objectMotionVector: {fileID: 4800000, guid: 7b3ede40266cd49a395def176e1bc486,
       type: 3}
       type: 3}
-  m_AssetVersion: 1
+    dataDrivenLensFlare: {fileID: 4800000, guid: 6cda457ac28612740adb23da5d39ea92,
+      type: 3}
+  m_AssetVersion: 2
   m_OpaqueLayerMask:
   m_OpaqueLayerMask:
     serializedVersion: 2
     serializedVersion: 2
     m_Bits: 4294967295
     m_Bits: 4294967295
@@ -52,7 +57,6 @@ MonoBehaviour:
   m_ShadowTransparentReceive: 1
   m_ShadowTransparentReceive: 1
   m_RenderingMode: 0
   m_RenderingMode: 0
   m_DepthPrimingMode: 0
   m_DepthPrimingMode: 0
+  m_CopyDepthMode: 0
   m_AccurateGbufferNormals: 0
   m_AccurateGbufferNormals: 0
-  m_ClusteredRendering: 0
-  m_TileSize: 32
   m_IntermediateTextureMode: 0
   m_IntermediateTextureMode: 0