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修复多服架构帧同步的错误

tanghai před 8 roky
rodič
revize
6e0dbe4adf

+ 0 - 1
Server/App/Program.cs

@@ -80,7 +80,6 @@ namespace App
 						Game.Scene.AddComponent<ActorProxyComponent>();
 						Game.Scene.AddComponent<ActorProxyComponent>();
 						Game.Scene.AddComponent<ActorMessageDispatherComponent>();
 						Game.Scene.AddComponent<ActorMessageDispatherComponent>();
 						Game.Scene.AddComponent<ServerFrameComponent>();
 						Game.Scene.AddComponent<ServerFrameComponent>();
-						Game.Scene.AddComponent<UnitComponent>();
 						break;
 						break;
 					case AppType.AllServer:
 					case AppType.AllServer:
 						Game.Scene.AddComponent<ActorProxyComponent>();
 						Game.Scene.AddComponent<ActorProxyComponent>();

+ 2 - 0
Server/Model/Base/Message/AActorMessage.cs

@@ -4,6 +4,8 @@ namespace Model
 {
 {
 	[BsonKnownTypes(typeof(Actor_Test))]
 	[BsonKnownTypes(typeof(Actor_Test))]
 	[BsonKnownTypes(typeof(AFrameMessage))]
 	[BsonKnownTypes(typeof(AFrameMessage))]
+	[BsonKnownTypes(typeof(Actor_CreateUnits))]
+	[BsonKnownTypes(typeof(FrameMessage))]
 	public abstract class AActorMessage : AMessage
 	public abstract class AActorMessage : AMessage
 	{
 	{
 	}
 	}