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修复帧同步断线重连的bug

tanghai 2 anni fa
parent
commit
6ea8d25135

+ 1 - 1
Unity/Assets/Scripts/Hotfix/Server/LockStep/Room/G2Room_ReconnectHandler.cs

@@ -2,7 +2,7 @@ using System.Collections.Generic;
 
 namespace ET.Server
 {
-    [MessageHandler(SceneType.Room)]
+    [MessageHandler(SceneType.RoomRoot)]
     public class G2Room_ReconnectHandler: MessageHandler<Scene, G2Room_Reconnect, Room2G_Reconnect>
     {
         protected override async ETTask Run(Scene root, G2Room_Reconnect request, Room2G_Reconnect response)