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调整一下不合理的代码

tanghai 2 éve
szülő
commit
9d22065baa

+ 5 - 9
Unity/Assets/Scripts/Codes/Hotfix/Client/Demo/NetClient/Main2NetClient_LoginHandler.cs

@@ -14,15 +14,11 @@ namespace ET.Client
             // 创建一个ETModel层的Session
             root.RemoveComponent<RouterAddressComponent>();
             // 获取路由跟realmDispatcher地址
-            RouterAddressComponent routerAddressComponent = root.GetComponent<RouterAddressComponent>();
-            if (routerAddressComponent == null)
-            {
-                routerAddressComponent =
-                        root.AddComponent<RouterAddressComponent, string, int>(ConstValue.RouterHttpHost, ConstValue.RouterHttpPort);
-                await routerAddressComponent.Init();
-                root.AddComponent<NetComponent, AddressFamily, NetworkProtocol>(routerAddressComponent.RouterManagerIPAddress.AddressFamily, NetworkProtocol.UDP);
-                root.GetComponent<FiberParentComponent>().ParentFiberId = request.OwnerFiberId;
-            }
+            RouterAddressComponent routerAddressComponent =
+                    root.AddComponent<RouterAddressComponent, string, int>(ConstValue.RouterHttpHost, ConstValue.RouterHttpPort);
+            await routerAddressComponent.Init();
+            root.AddComponent<NetComponent, AddressFamily, NetworkProtocol>(routerAddressComponent.RouterManagerIPAddress.AddressFamily, NetworkProtocol.UDP);
+            root.GetComponent<FiberParentComponent>().ParentFiberId = request.OwnerFiberId;
 
             NetComponent netComponent = root.GetComponent<NetComponent>();