Эх сурвалжийг харах

deserializeSystems在Add Assembly时漏掉了一个清空操作

tanghai 7 жил өмнө
parent
commit
9dcd570502

+ 1 - 0
Unity/Assets/Model/Base/Object/EventSystem.cs

@@ -72,6 +72,7 @@ namespace ETModel
 			this.startSystems.Clear();
 			this.loadSystems.Clear();
 			this.changeSystems.Clear();
+			this.deserializeSystems.Clear();
 
 			foreach (Type type in types[typeof(ObjectSystemAttribute)])
 			{