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ArrayHelper修改成ObjectHelper,保持与类名一致

tanghai il y a 8 ans
Parent
commit
b5d55d7bb2

+ 1 - 1
Server/Model/Server.Model.csproj

@@ -27,7 +27,6 @@
     <Compile Include="..\..\Unity\Assets\Scripts\Base\Event\EnvKey.cs" Link="Base\Event\EnvKey.cs" />
     <Compile Include="..\..\Unity\Assets\Scripts\Base\Event\EventAttribute.cs" Link="Base\Event\EventAttribute.cs" />
     <Compile Include="..\..\Unity\Assets\Scripts\Base\Event\IEvent.cs" Link="Base\Event\IEvent.cs" />
-    <Compile Include="..\..\Unity\Assets\Scripts\Base\Helper\ArrayHelper.cs" Link="Base\Helper\ArrayHelper.cs" />
     <Compile Include="..\..\Unity\Assets\Scripts\Base\Helper\ByteHelper.cs" Link="Base\Helper\ByteHelper.cs" />
     <Compile Include="..\..\Unity\Assets\Scripts\Base\Helper\EnumHelper.cs" Link="Base\Helper\EnumHelper.cs" />
     <Compile Include="..\..\Unity\Assets\Scripts\Base\Helper\FileHelper.cs" Link="Base\Helper\FileHelper.cs" />
@@ -36,6 +35,7 @@
     <Compile Include="..\..\Unity\Assets\Scripts\Base\Helper\MethodInfoHelper.cs" Link="Base\Helper\MethodInfoHelper.cs" />
     <Compile Include="..\..\Unity\Assets\Scripts\Base\Helper\MongoHelper.cs" Link="Base\Helper\MongoHelper.cs" />
     <Compile Include="..\..\Unity\Assets\Scripts\Base\Helper\NetHelper.cs" Link="Base\Helper\NetHelper.cs" />
+    <Compile Include="..\..\Unity\Assets\Scripts\Base\Helper\ObjectHelper.cs" Link="Base\Helper\ObjectHelper.cs" />
     <Compile Include="..\..\Unity\Assets\Scripts\Base\Helper\ProtobufHelper.cs" Link="Base\Helper\ProtobufHelper.cs" />
     <Compile Include="..\..\Unity\Assets\Scripts\Base\Helper\RandomHelper.cs" Link="Base\Helper\RandomHelper.cs" />
     <Compile Include="..\..\Unity\Assets\Scripts\Base\Helper\StringHelper.cs" Link="Base\Helper\StringHelper.cs" />

+ 0 - 0
Unity/Assets/Scripts/Base/Helper/ArrayHelper.cs → Unity/Assets/Scripts/Base/Helper/ObjectHelper.cs


+ 0 - 0
Unity/Assets/Scripts/Base/Helper/ArrayHelper.cs.meta → Unity/Assets/Scripts/Base/Helper/ObjectHelper.cs.meta


+ 8 - 5
Unity/Unity.csproj

@@ -12,12 +12,15 @@
     <ProjectTypeGuids>{E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
     <TargetFrameworkIdentifier>.NETFramework</TargetFrameworkIdentifier>
     <TargetFrameworkVersion>v4.6</TargetFrameworkVersion>
-    <TargetFrameworkProfile></TargetFrameworkProfile>
-    <CompilerResponseFile></CompilerResponseFile>
+    <TargetFrameworkProfile>
+    </TargetFrameworkProfile>
+    <CompilerResponseFile>
+    </CompilerResponseFile>
     <UnityProjectType>Game:1</UnityProjectType>
     <UnityBuildTarget>StandaloneWindows:5</UnityBuildTarget>
     <UnityVersion>2017.1.1p4</UnityVersion>
-    <RootNamespace></RootNamespace>
+    <RootNamespace>
+    </RootNamespace>
     <LangVersion>6</LangVersion>
   </PropertyGroup>
   <PropertyGroup>
@@ -122,7 +125,7 @@
     <Compile Include="Assets\Scripts\Base\Event\EventAttribute.cs" />
     <Compile Include="Assets\Scripts\Base\Event\EventIdType.cs" />
     <Compile Include="Assets\Scripts\Base\Event\IEvent.cs" />
-    <Compile Include="Assets\Scripts\Base\Helper\ArrayHelper.cs" />
+    <Compile Include="Assets\Scripts\Base\Helper\ObjectHelper.cs" />
     <Compile Include="Assets\Scripts\Base\Helper\ByteHelper.cs" />
     <Compile Include="Assets\Scripts\Base\Helper\EnumHelper.cs" />
     <Compile Include="Assets\Scripts\Base\Helper\FileHelper.cs" />
@@ -771,4 +774,4 @@
   </ItemGroup>
   <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
   <Target Name="GenerateTargetFrameworkMonikerAttribute" />
-</Project>
+</Project>