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@@ -1,234 +1,33 @@
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-using System;
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-using System.Collections.Generic;
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-using System.Threading;
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-using System.Threading.Tasks;
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+using System.Threading.Tasks;
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using ETModel;
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namespace ETHotfix
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{
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[ObjectSystem]
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- public class ActorMessageSenderAwakeSystem : AwakeSystem<ActorMessageSender>
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- {
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- public override void Awake(ActorMessageSender self)
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- {
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- self.LastSendTime = TimeHelper.Now();
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- self.Tcs = null;
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- self.FailTimes = 0;
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- self.MaxFailTimes = 5;
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- self.ActorId = 0;
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- self.Error = 0;
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- }
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- }
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-
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- [ObjectSystem]
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- public class ActorMessageSenderAwake2System : AwakeSystem<ActorMessageSender, long>
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+ public class ActorMessageSenderAwakeSystem : AwakeSystem<ActorMessageSender, long>
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{
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public override void Awake(ActorMessageSender self, long actorId)
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{
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- self.LastSendTime = TimeHelper.Now();
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- self.Tcs = null;
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- self.FailTimes = 0;
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- self.MaxFailTimes = 0;
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+ self.Id = actorId;
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self.ActorId = actorId;
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- self.Error = 0;
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- }
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- }
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-
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- [ObjectSystem]
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- public class ActorMessageSenderStartSystem : StartSystem<ActorMessageSender>
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- {
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- public override async void Start(ActorMessageSender self)
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- {
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- if (self.ActorId == 0)
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- {
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- self.ActorId = await Game.Scene.GetComponent<LocationProxyComponent>().Get(self.Id);
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- }
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-
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- self.Address = StartConfigComponent.Instance
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- .Get(IdGenerater.GetAppIdFromId(self.ActorId))
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- .GetComponent<InnerConfig>().IPEndPoint;
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-
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- self.UpdateAsync();
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+ self.Address = StartConfigComponent.Instance.Get(IdGenerater.GetAppIdFromId(self.ActorId)).GetComponent<InnerConfig>().IPEndPoint;
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}
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}
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- [ObjectSystem]
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- public class ActorMessageSenderDestroySystem : DestroySystem<ActorMessageSender>
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- {
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- public override void Destroy(ActorMessageSender self)
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- {
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- while (self.WaitingTasks.Count > 0)
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- {
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- ActorTask actorTask = self.WaitingTasks.Dequeue();
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- actorTask.Tcs?.SetException(new RpcException(self.Error, ""));
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- }
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-
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- self.LastSendTime = 0;
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- self.Address = null;
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- self.ActorId = 0;
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- self.FailTimes = 0;
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- self.Tcs = null;
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- }
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- }
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-
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public static class ActorMessageSenderHelper
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{
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- private static void Add(this ActorMessageSender self, ActorTask task)
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- {
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- if (self.IsDisposed)
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- {
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- throw new Exception("ActorProxy Disposed! dont hold actorproxy");
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- }
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-
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- self.WaitingTasks.Enqueue(task);
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- // failtimes > 0表示正在重试,这时候不能加到正在发送队列
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- if (self.FailTimes == 0)
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- {
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- self.AllowGet();
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- }
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- }
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-
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- private static void AllowGet(this ActorMessageSender self)
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- {
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- if (self.Tcs == null || self.WaitingTasks.Count <= 0)
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- {
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- return;
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- }
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-
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- ActorTask task = self.WaitingTasks.Peek();
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-
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- var t = self.Tcs;
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- self.Tcs = null;
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- t.SetResult(task);
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- }
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-
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- private static Task<ActorTask> GetAsync(this ActorMessageSender self)
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- {
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- if (self.WaitingTasks.Count > 0)
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- {
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- ActorTask task = self.WaitingTasks.Peek();
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- return Task.FromResult(task);
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- }
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-
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- self.Tcs = new TaskCompletionSource<ActorTask>();
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- return self.Tcs.Task;
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- }
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-
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- public static async void UpdateAsync(this ActorMessageSender self)
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- {
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- try
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- {
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- long instanceId = self.InstanceId;
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- while (true)
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- {
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- if (self.InstanceId != instanceId)
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- {
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- return;
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- }
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-
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- ActorTask actorTask = await self.GetAsync();
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-
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- if (self.InstanceId != instanceId)
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- {
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- return;
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- }
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-
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- if (actorTask.ActorMessage == null)
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- {
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- return;
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- }
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-
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- await self.RunTask(actorTask);
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- }
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- }
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- catch (Exception e)
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- {
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- Log.Error(e);
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- }
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- }
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-
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- private static async Task RunTask(this ActorMessageSender self, ActorTask task)
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- {
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- Session session = Game.Scene.GetComponent<NetInnerComponent>().Get(self.Address);
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-
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- task.ActorMessage.ActorId = self.ActorId;
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- IResponse response = await session.Call(task.ActorMessage);
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-
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-
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- // 发送成功
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- switch (response.Error)
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- {
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- case ErrorCode.ERR_NotFoundActor:
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- // 如果没找到Actor,重试
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- ++self.FailTimes;
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-
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- // 失败MaxFailTimes次则清空actor发送队列,返回失败
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- if (self.FailTimes > self.MaxFailTimes)
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- {
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- // 失败直接删除actorproxy
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- Log.Info($"actor send message fail, actorid: {self.Id}");
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- self.Error = response.Error;
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- self.GetParent<ActorMessageSenderComponent>().Remove(self.Id);
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- return;
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- }
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-
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- // 等待1s再发送
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- await Game.Scene.GetComponent<TimerComponent>().WaitAsync(1000);
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- self.ActorId = await Game.Scene.GetComponent<LocationProxyComponent>().Get(self.Id);
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- self.Address = StartConfigComponent.Instance
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- .Get(IdGenerater.GetAppIdFromId(self.ActorId))
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- .GetComponent<InnerConfig>().IPEndPoint;
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- self.AllowGet();
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- return;
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-
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- case ErrorCode.ERR_ActorNoMailBoxComponent:
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- self.Error = response.Error;
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- self.GetParent<ActorMessageSenderComponent>().Remove(self.Id);
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- return;
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-
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- default:
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- self.LastSendTime = TimeHelper.Now();
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- self.FailTimes = 0;
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-
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- self.WaitingTasks.Dequeue();
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-
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- task.Tcs?.SetResult(response);
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-
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- return;
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- }
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- }
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-
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public static void Send(this ActorMessageSender self, IActorMessage message)
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- {
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- if (message == null)
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- {
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- throw new Exception($"actor send message is null");
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- }
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- ActorTask task = new ActorTask(message);
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- self.Add(task);
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- }
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-
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- public static Task<IResponse> Call(this ActorMessageSender self, IActorRequest request)
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- {
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- if (request == null)
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- {
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- throw new Exception($"actor call message is null");
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- }
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- TaskCompletionSource<IResponse> tcs = new TaskCompletionSource<IResponse>();
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- ActorTask task = new ActorTask(request, tcs);
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- self.Add(task);
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- return task.Tcs.Task;
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+ {
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+ Session session = Game.Scene.GetComponent<NetInnerComponent>().Get(self.Address);
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+ message.ActorId = self.ActorId;
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+ session.Send(message);
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}
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-
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- public static string DebugQueue(this ActorMessageSender self, Queue<ActorTask> tasks)
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+
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+ public static async Task<IActorResponse> Call(this ActorMessageSender self, IActorRequest message)
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{
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- string s = "";
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- foreach (ActorTask task in tasks)
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- {
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- s += $" {task.ActorMessage.GetType().Name}";
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- }
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-
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- return s;
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+ Session session = Game.Scene.GetComponent<NetInnerComponent>().Get(self.Address);
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+ message.ActorId = self.ActorId;
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+ return (IActorResponse)await session.Call(message);
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}
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}
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}
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