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删除Room多余的ChildOf标签

tanghai 2 ani în urmă
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comite
ccd405de0d

+ 0 - 3
Unity/Assets/Scripts/Codes/Hotfix/Server/LockStep/Room/FiberInit_RoomRoot.cs

@@ -13,11 +13,8 @@ namespace ET.Server
             root.AddComponent<CoroutineLockComponent>();
             root.AddComponent<ProcessInnerSender>();
             root.AddComponent<MessageSender>();
-            Room room = root.AddChild<Room>();
             root.AddComponent<LocationProxyComponent>();
             root.AddComponent<MessageLocationSenderComponent>();
-            
-            room.Name = "Server";
 
             await ETTask.CompletedTask;
         }

+ 1 - 1
Unity/Assets/Scripts/Codes/Hotfix/Server/LockStep/Room/RoomManager2Room_InitHandler.cs

@@ -8,7 +8,7 @@ namespace ET.Server
         protected override async ETTask Run(Scene root, RoomManager2Room_Init request, Room2RoomManager_Init response)
         {
             Room room = root.AddComponent<Room>();
-            
+            room.Name = "Server";
             room.AddComponent<RoomServerComponent, List<long>>(request.PlayerIds);
 
             room.LSWorld = new LSWorld(SceneType.LockStepServer);

+ 0 - 1
Unity/Assets/Scripts/Codes/Model/Share/LockStep/Room.cs

@@ -2,7 +2,6 @@ using System.Collections.Generic;
 
 namespace ET
 {
-    [ChildOf]
     [ComponentOf]
     public class Room: Entity, IScene, IAwake, IUpdate
     {