Просмотр исходного кода

增加repl,可以直接调用Model层的数据跟方法,Hotfix层不行,roslyn限制了从内存中加载dll的形式,只支持使用LoadFrom加载,
这样Hotfix.dll文件又会被lock住,而且无法加载pdb,所以还是放弃支持Hotfix层的repl了。如果实在要调用Hotfix层的方法,
可以把hotfix中的代码复制到repl执行一次就行了。

tanghai 7 лет назад
Родитель
Сommit
de4ae396f7

+ 0 - 24
Server/App/NLog.config

@@ -13,82 +13,58 @@
 	<targets>
 		<target name="trace" xsi:type="File"
 			openFileCacheTimeout="3600"
-			ConcurrentWrites="false"
 			fileName="${basedir}/../Logs/Log-${var:appType}-${var:appId}/Trace/${shortdate}.log"
 			deleteOldFileOnStartup="false"
 			layout="${longdate} ${var:appTypeFormat} ${var:appIdFormat} ${message} ${newline} ${stacktrace:format=Raw:topFrames=10:skipFrames=0}" />
-		<target name="traceConsole" type="ColoredConsole"
-			layout="${longdate} ${var:appTypeFormat} ${var:appIdFormat} ${message} ${newline} ${stacktrace:format=Raw:topFrames=10:skipFrames=0}" />
 	</targets>
 	
 	<targets>
 		<target name="debug" xsi:type="File"
 			openFileCacheTimeout="3600"
-			ConcurrentWrites="false"
 			fileName="${basedir}/../Logs/Log-${var:appType}-${var:appId}/Debug/${shortdate}.log"
 			deleteOldFileOnStartup="false"
 			layout="${longdate} ${var:appTypeFormat} ${var:appIdFormat} ${callsite:className=false:methodName=false:fileName=true:includeSourcePath=false:skipFrames=2} ${message}" />
-		<target name="debugConsole" type="ColoredConsole"
-			layout="${longdate} ${var:appTypeFormat} ${var:appIdFormat} ${callsite:className=false:methodName=false:fileName=true:includeSourcePath=false:skipFrames=2} ${message}" />
 	</targets>
 
 	<targets>
 		<target name="info" xsi:type="File"
 			openFileCacheTimeout="3600"
-			ConcurrentWrites="false"
 			fileName="${basedir}/../Logs/Log-${var:appType}-${var:appId}/Info/${shortdate}.log"
 			deleteOldFileOnStartup="false"
 			layout="${longdate} ${var:appTypeFormat} ${var:appIdFormat} ${callsite:className=false:methodName=false:fileName=true:includeSourcePath=false:skipFrames=2} ${message}" />
-		<target name="infoConsole" type="ColoredConsole"
-			layout="${longdate} ${var:appTypeFormat} ${var:appIdFormat} ${callsite:className=false:methodName=false:fileName=true:includeSourcePath=false:skipFrames=2} ${message}" />
 	</targets>
 	
 	<targets>
 		<target name="error" xsi:type="File"
 			openFileCacheTimeout="3600"
-			ConcurrentWrites="false"
 			fileName="${basedir}/../Logs/Log-${var:appType}-${var:appId}/Error/${shortdate}.log"
 			deleteOldFileOnStartup="false"
 			layout="${longdate} ${var:appTypeFormat} ${var:appIdFormat} ${message} ${newline} ${stacktrace:format=Raw:topFrames=10:skipFrames=0}" />
-		<target name="errorConsole" type="ColoredConsole"
-			layout="${longdate} ${var:appTypeFormat} ${var:appIdFormat} ${message} ${newline} ${stacktrace:format=Raw:topFrames=10:skipFrames=0}" />
 	</targets>
   
   <targets>
 		<target name="warn" xsi:type="File"
 			openFileCacheTimeout="3600"
-			ConcurrentWrites="false"
 			fileName="${basedir}/../Logs/Log-${var:appType}-${var:appId}/Warning/${shortdate}.log"
 			deleteOldFileOnStartup="false"
 			layout="${longdate} ${var:appTypeFormat} ${var:appIdFormat} ${message}" />
-		<target name="warnConsole" type="ColoredConsole"
-			layout="${longdate} ${var:appTypeFormat} ${var:appIdFormat} ${message}" />
 	</targets>
   
   <targets>
 		<target name="fatal" xsi:type="File"
 			openFileCacheTimeout="3600"
-			ConcurrentWrites="false"
 			fileName="${basedir}/../Logs/Log-${var:appType}-${var:appId}/Fatal/${shortdate}.log"
 			deleteOldFileOnStartup="false"
 			layout="${longdate} ${var:appTypeFormat} ${var:appIdFormat} ${message} ${newline} ${stacktrace:format=Raw:topFrames=10:skipFrames=0}" />
-		<target name="fatalConsole" type="ColoredConsole"
-			layout="${longdate} ${var:appTypeFormat} ${var:appIdFormat} ${message} ${newline} ${stacktrace:format=Raw:topFrames=10:skipFrames=0}" />
 	</targets>
 	
 	<rules>
 		<logger name="*" minlevel="Trace" writeTo="all" />
 		<logger name="*" minlevel="Trace" maxlevel="Trace" writeTo="trace" />
-		<logger name="*" minlevel="Trace" maxlevel="Trace" writeTo="traceConsole" />
 		<logger name="*" minlevel="Debug" maxlevel="Debug" writeTo="debug" />
-		<logger name="*" minlevel="Debug" maxlevel="Debug" writeTo="debugConsole" />
 		<logger name="*" minlevel="Info" maxlevel="Info" writeTo="info" />
-		<logger name="*" minlevel="Info" maxlevel="Info" writeTo="infoConsole" />
 		<logger name="*" minlevel="Warn" maxlevel="Warn" writeTo="warn" />
-		<logger name="*" minlevel="Warn" maxlevel="Warn" writeTo="warnConsole" />
 		<logger name="*" minlevel="Error" maxlevel="Error" writeTo="error" />
-		<logger name="*" minlevel="Error" maxlevel="Error" writeTo="errorConsole" />
 		<logger name="*" minlevel="Fatal" maxlevel="Fatal" writeTo="fatal" />
-		<logger name="*" minlevel="Fatal" maxlevel="Fatal" writeTo="fatalConsole" />
 	</rules>
 </nlog>

+ 2 - 1
Server/App/Program.cs

@@ -122,7 +122,8 @@ namespace App
 						
 						Game.Scene.AddComponent<PlayerComponent>();
 						Game.Scene.AddComponent<UnitComponent>();
-						
+
+						Game.Scene.AddComponent<ReplComponent>();
 						// Game.Scene.AddComponent<HttpComponent>();
 						break;
 					case AppType.Benchmark:

+ 73 - 0
Server/Hotfix/Module/Repl/ReplComponentSystem.cs

@@ -0,0 +1,73 @@
+using System;
+using System.Threading;
+using System.Threading.Tasks;
+using ETModel;
+using Microsoft.CodeAnalysis.Scripting;
+using Microsoft.CodeAnalysis.CSharp.Scripting;
+
+namespace ETHotfix
+{
+    [ObjectSystem]
+    public class ReplComponentStartSystem : StartSystem<ReplComponent>
+    {
+        public override void Start(ReplComponent self)
+        {
+            self.ScriptOptions = ScriptOptions.Default.WithFilePath(Environment.CurrentDirectory)
+                    .AddReferences(typeof (ReplComponent).Assembly);
+            
+            self.Run().NoAwait();
+        }
+    }
+    
+    [ObjectSystem]
+    public class ReplComponentLoadSystem : LoadSystem<ReplComponent>
+    {
+        public override void Load(ReplComponent self)
+        {
+            self.CancellationTokenSource?.Cancel();
+            self.ScriptState = null;
+            self.Run().NoAwait();
+        }
+    }
+
+    public static class ReplComponentHelper
+    {
+        public static async ETVoid Run(this ReplComponent self)
+        {
+            self.CancellationTokenSource = new CancellationTokenSource();
+            
+            while (true)
+            {
+                try
+                {
+                    string line = await Task.Factory.StartNew(() =>
+                    {
+                        Console.Out.Write("> ");
+                        return Console.In.ReadLine();
+                    }, self.CancellationTokenSource.Token);
+                    
+                    line = line.Trim();
+                    
+                    if (line == "quit")
+                    {
+                        self.ScriptState = null;
+                        continue;
+                    }
+    
+                    if (self.ScriptState == null)
+                    {
+                        self.ScriptState = await CSharpScript.RunAsync(line, self.ScriptOptions, cancellationToken: self.CancellationTokenSource.Token);
+                    }
+                    else
+                    {
+                        self.ScriptState = await self.ScriptState.ContinueWithAsync(line, cancellationToken: self.CancellationTokenSource.Token);
+                    }
+                }
+                catch (Exception e)
+                {
+                    Console.WriteLine(e);
+                }
+            }
+        }
+    }
+}

+ 12 - 0
Server/Model/Module/Repl/ReplComponent.cs

@@ -0,0 +1,12 @@
+using System.Threading;
+using Microsoft.CodeAnalysis.Scripting;
+
+namespace ETModel
+{
+    public class ReplComponent: Component
+    {
+        public ScriptOptions ScriptOptions;
+        public ScriptState ScriptState;
+        public CancellationTokenSource CancellationTokenSource;
+    }
+}

+ 1 - 0
Server/Model/Server.Model.csproj

@@ -328,6 +328,7 @@
   </ItemGroup>
   <ItemGroup>
     <PackageReference Include="CommandLineParser" Version="2.2.1" />
+    <PackageReference Include="Microsoft.CodeAnalysis.Scripting" Version="2.9.0" />
     <PackageReference Include="NLog" Version="4.5.4" />
     <PackageReference Include="SharpZipLib" Version="1.0.0-alpha2" />
   </ItemGroup>

+ 1 - 1
Unity/ProjectSettings/ProjectVersion.txt

@@ -1 +1 @@
-m_EditorVersion: 2018.3.0b5
+m_EditorVersion: 2018.3.0b9

+ 213 - 192
Unity/Unity.Editor.csproj

@@ -1,7 +1,7 @@
 <?xml version="1.0" encoding="utf-8"?>
 <Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
   <PropertyGroup>
-    <LangVersion>7.3</LangVersion>
+    <LangVersion>latest</LangVersion>
     <ProjectTypeGuids>{E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
   </PropertyGroup>
   <PropertyGroup>
@@ -47,10 +47,10 @@
   </PropertyGroup>
   <ItemGroup>
     <Reference Include="UnityEngine">
-      <HintPath>C:\Apps\Unity 2018.3.0b5\Editor\Data\Managed/UnityEngine/UnityEngine.dll</HintPath>
+      <HintPath>C:\Apps\Unity 2018.3.0b9\Editor\Data\Managed/UnityEngine/UnityEngine.dll</HintPath>
     </Reference>
     <Reference Include="UnityEditor">
-      <HintPath>C:\Apps\Unity 2018.3.0b5\Editor\Data\Managed/UnityEditor.dll</HintPath>
+      <HintPath>C:\Apps\Unity 2018.3.0b9\Editor\Data\Managed/UnityEditor.dll</HintPath>
     </Reference>
   </ItemGroup>
   <ItemGroup>
@@ -98,226 +98,238 @@
     <None Include="Assets\Editor\Unity.Editor.asmdef" />
     <None Include="Assets\Editor\AstarPathfindingProject\EditorAssets\Materials\NavmeshOutline.shader" />
     <Reference Include="UnityEngine.AIModule">
-      <HintPath>C:/Apps/Unity 2018.3.0b5/Editor/Data/Managed/UnityEngine/UnityEngine.AIModule.dll</HintPath>
+      <HintPath>C:/Apps/Unity 2018.3.0b9/Editor/Data/Managed/UnityEngine/UnityEngine.AIModule.dll</HintPath>
     </Reference>
     <Reference Include="UnityEngine.ARModule">
-      <HintPath>C:/Apps/Unity 2018.3.0b5/Editor/Data/Managed/UnityEngine/UnityEngine.ARModule.dll</HintPath>
+      <HintPath>C:/Apps/Unity 2018.3.0b9/Editor/Data/Managed/UnityEngine/UnityEngine.ARModule.dll</HintPath>
     </Reference>
     <Reference Include="UnityEngine.AccessibilityModule">
-      <HintPath>C:/Apps/Unity 2018.3.0b5/Editor/Data/Managed/UnityEngine/UnityEngine.AccessibilityModule.dll</HintPath>
+      <HintPath>C:/Apps/Unity 2018.3.0b9/Editor/Data/Managed/UnityEngine/UnityEngine.AccessibilityModule.dll</HintPath>
     </Reference>
     <Reference Include="UnityEngine.AnimationModule">
-      <HintPath>C:/Apps/Unity 2018.3.0b5/Editor/Data/Managed/UnityEngine/UnityEngine.AnimationModule.dll</HintPath>
+      <HintPath>C:/Apps/Unity 2018.3.0b9/Editor/Data/Managed/UnityEngine/UnityEngine.AnimationModule.dll</HintPath>
     </Reference>
     <Reference Include="UnityEngine.AssetBundleModule">
-      <HintPath>C:/Apps/Unity 2018.3.0b5/Editor/Data/Managed/UnityEngine/UnityEngine.AssetBundleModule.dll</HintPath>
+      <HintPath>C:/Apps/Unity 2018.3.0b9/Editor/Data/Managed/UnityEngine/UnityEngine.AssetBundleModule.dll</HintPath>
     </Reference>
     <Reference Include="UnityEngine.AudioModule">
-      <HintPath>C:/Apps/Unity 2018.3.0b5/Editor/Data/Managed/UnityEngine/UnityEngine.AudioModule.dll</HintPath>
+      <HintPath>C:/Apps/Unity 2018.3.0b9/Editor/Data/Managed/UnityEngine/UnityEngine.AudioModule.dll</HintPath>
     </Reference>
     <Reference Include="UnityEngine.BaselibModule">
-      <HintPath>C:/Apps/Unity 2018.3.0b5/Editor/Data/Managed/UnityEngine/UnityEngine.BaselibModule.dll</HintPath>
+      <HintPath>C:/Apps/Unity 2018.3.0b9/Editor/Data/Managed/UnityEngine/UnityEngine.BaselibModule.dll</HintPath>
     </Reference>
     <Reference Include="UnityEngine.ClothModule">
-      <HintPath>C:/Apps/Unity 2018.3.0b5/Editor/Data/Managed/UnityEngine/UnityEngine.ClothModule.dll</HintPath>
+      <HintPath>C:/Apps/Unity 2018.3.0b9/Editor/Data/Managed/UnityEngine/UnityEngine.ClothModule.dll</HintPath>
     </Reference>
     <Reference Include="UnityEngine.ClusterInputModule">
-      <HintPath>C:/Apps/Unity 2018.3.0b5/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterInputModule.dll</HintPath>
+      <HintPath>C:/Apps/Unity 2018.3.0b9/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterInputModule.dll</HintPath>
     </Reference>
     <Reference Include="UnityEngine.ClusterRendererModule">
-      <HintPath>C:/Apps/Unity 2018.3.0b5/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterRendererModule.dll</HintPath>
+      <HintPath>C:/Apps/Unity 2018.3.0b9/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterRendererModule.dll</HintPath>
     </Reference>
     <Reference Include="UnityEngine.CoreModule">
-      <HintPath>C:/Apps/Unity 2018.3.0b5/Editor/Data/Managed/UnityEngine/UnityEngine.CoreModule.dll</HintPath>
+      <HintPath>C:/Apps/Unity 2018.3.0b9/Editor/Data/Managed/UnityEngine/UnityEngine.CoreModule.dll</HintPath>
     </Reference>
     <Reference Include="UnityEngine.CrashReportingModule">
-      <HintPath>C:/Apps/Unity 2018.3.0b5/Editor/Data/Managed/UnityEngine/UnityEngine.CrashReportingModule.dll</HintPath>
+      <HintPath>C:/Apps/Unity 2018.3.0b9/Editor/Data/Managed/UnityEngine/UnityEngine.CrashReportingModule.dll</HintPath>
     </Reference>
     <Reference Include="UnityEngine.DirectorModule">
-      <HintPath>C:/Apps/Unity 2018.3.0b5/Editor/Data/Managed/UnityEngine/UnityEngine.DirectorModule.dll</HintPath>
+      <HintPath>C:/Apps/Unity 2018.3.0b9/Editor/Data/Managed/UnityEngine/UnityEngine.DirectorModule.dll</HintPath>
     </Reference>
     <Reference Include="UnityEngine.FileSystemHttpModule">
-      <HintPath>C:/Apps/Unity 2018.3.0b5/Editor/Data/Managed/UnityEngine/UnityEngine.FileSystemHttpModule.dll</HintPath>
+      <HintPath>C:/Apps/Unity 2018.3.0b9/Editor/Data/Managed/UnityEngine/UnityEngine.FileSystemHttpModule.dll</HintPath>
     </Reference>
     <Reference Include="UnityEngine.GameCenterModule">
-      <HintPath>C:/Apps/Unity 2018.3.0b5/Editor/Data/Managed/UnityEngine/UnityEngine.GameCenterModule.dll</HintPath>
+      <HintPath>C:/Apps/Unity 2018.3.0b9/Editor/Data/Managed/UnityEngine/UnityEngine.GameCenterModule.dll</HintPath>
     </Reference>
     <Reference Include="UnityEngine.GridModule">
-      <HintPath>C:/Apps/Unity 2018.3.0b5/Editor/Data/Managed/UnityEngine/UnityEngine.GridModule.dll</HintPath>
+      <HintPath>C:/Apps/Unity 2018.3.0b9/Editor/Data/Managed/UnityEngine/UnityEngine.GridModule.dll</HintPath>
     </Reference>
     <Reference Include="UnityEngine.HotReloadModule">
-      <HintPath>C:/Apps/Unity 2018.3.0b5/Editor/Data/Managed/UnityEngine/UnityEngine.HotReloadModule.dll</HintPath>
+      <HintPath>C:/Apps/Unity 2018.3.0b9/Editor/Data/Managed/UnityEngine/UnityEngine.HotReloadModule.dll</HintPath>
     </Reference>
     <Reference Include="UnityEngine.IMGUIModule">
-      <HintPath>C:/Apps/Unity 2018.3.0b5/Editor/Data/Managed/UnityEngine/UnityEngine.IMGUIModule.dll</HintPath>
+      <HintPath>C:/Apps/Unity 2018.3.0b9/Editor/Data/Managed/UnityEngine/UnityEngine.IMGUIModule.dll</HintPath>
     </Reference>
     <Reference Include="UnityEngine.ImageConversionModule">
-      <HintPath>C:/Apps/Unity 2018.3.0b5/Editor/Data/Managed/UnityEngine/UnityEngine.ImageConversionModule.dll</HintPath>
+      <HintPath>C:/Apps/Unity 2018.3.0b9/Editor/Data/Managed/UnityEngine/UnityEngine.ImageConversionModule.dll</HintPath>
     </Reference>
     <Reference Include="UnityEngine.InputModule">
-      <HintPath>C:/Apps/Unity 2018.3.0b5/Editor/Data/Managed/UnityEngine/UnityEngine.InputModule.dll</HintPath>
+      <HintPath>C:/Apps/Unity 2018.3.0b9/Editor/Data/Managed/UnityEngine/UnityEngine.InputModule.dll</HintPath>
     </Reference>
     <Reference Include="UnityEngine.JSONSerializeModule">
-      <HintPath>C:/Apps/Unity 2018.3.0b5/Editor/Data/Managed/UnityEngine/UnityEngine.JSONSerializeModule.dll</HintPath>
+      <HintPath>C:/Apps/Unity 2018.3.0b9/Editor/Data/Managed/UnityEngine/UnityEngine.JSONSerializeModule.dll</HintPath>
     </Reference>
     <Reference Include="UnityEngine.LocalizationModule">
-      <HintPath>C:/Apps/Unity 2018.3.0b5/Editor/Data/Managed/UnityEngine/UnityEngine.LocalizationModule.dll</HintPath>
+      <HintPath>C:/Apps/Unity 2018.3.0b9/Editor/Data/Managed/UnityEngine/UnityEngine.LocalizationModule.dll</HintPath>
     </Reference>
     <Reference Include="UnityEngine.ParticleSystemModule">
-      <HintPath>C:/Apps/Unity 2018.3.0b5/Editor/Data/Managed/UnityEngine/UnityEngine.ParticleSystemModule.dll</HintPath>
+      <HintPath>C:/Apps/Unity 2018.3.0b9/Editor/Data/Managed/UnityEngine/UnityEngine.ParticleSystemModule.dll</HintPath>
     </Reference>
     <Reference Include="UnityEngine.PerformanceReportingModule">
-      <HintPath>C:/Apps/Unity 2018.3.0b5/Editor/Data/Managed/UnityEngine/UnityEngine.PerformanceReportingModule.dll</HintPath>
+      <HintPath>C:/Apps/Unity 2018.3.0b9/Editor/Data/Managed/UnityEngine/UnityEngine.PerformanceReportingModule.dll</HintPath>
     </Reference>
     <Reference Include="UnityEngine.PhysicsModule">
-      <HintPath>C:/Apps/Unity 2018.3.0b5/Editor/Data/Managed/UnityEngine/UnityEngine.PhysicsModule.dll</HintPath>
+      <HintPath>C:/Apps/Unity 2018.3.0b9/Editor/Data/Managed/UnityEngine/UnityEngine.PhysicsModule.dll</HintPath>
     </Reference>
     <Reference Include="UnityEngine.Physics2DModule">
-      <HintPath>C:/Apps/Unity 2018.3.0b5/Editor/Data/Managed/UnityEngine/UnityEngine.Physics2DModule.dll</HintPath>
+      <HintPath>C:/Apps/Unity 2018.3.0b9/Editor/Data/Managed/UnityEngine/UnityEngine.Physics2DModule.dll</HintPath>
     </Reference>
     <Reference Include="UnityEngine.ProfilerModule">
-      <HintPath>C:/Apps/Unity 2018.3.0b5/Editor/Data/Managed/UnityEngine/UnityEngine.ProfilerModule.dll</HintPath>
+      <HintPath>C:/Apps/Unity 2018.3.0b9/Editor/Data/Managed/UnityEngine/UnityEngine.ProfilerModule.dll</HintPath>
     </Reference>
     <Reference Include="UnityEngine.ScreenCaptureModule">
-      <HintPath>C:/Apps/Unity 2018.3.0b5/Editor/Data/Managed/UnityEngine/UnityEngine.ScreenCaptureModule.dll</HintPath>
+      <HintPath>C:/Apps/Unity 2018.3.0b9/Editor/Data/Managed/UnityEngine/UnityEngine.ScreenCaptureModule.dll</HintPath>
     </Reference>
     <Reference Include="UnityEngine.SharedInternalsModule">
-      <HintPath>C:/Apps/Unity 2018.3.0b5/Editor/Data/Managed/UnityEngine/UnityEngine.SharedInternalsModule.dll</HintPath>
+      <HintPath>C:/Apps/Unity 2018.3.0b9/Editor/Data/Managed/UnityEngine/UnityEngine.SharedInternalsModule.dll</HintPath>
     </Reference>
     <Reference Include="UnityEngine.SpatialTrackingModule">
-      <HintPath>C:/Apps/Unity 2018.3.0b5/Editor/Data/Managed/UnityEngine/UnityEngine.SpatialTrackingModule.dll</HintPath>
+      <HintPath>C:/Apps/Unity 2018.3.0b9/Editor/Data/Managed/UnityEngine/UnityEngine.SpatialTrackingModule.dll</HintPath>
     </Reference>
     <Reference Include="UnityEngine.SpriteMaskModule">
-      <HintPath>C:/Apps/Unity 2018.3.0b5/Editor/Data/Managed/UnityEngine/UnityEngine.SpriteMaskModule.dll</HintPath>
+      <HintPath>C:/Apps/Unity 2018.3.0b9/Editor/Data/Managed/UnityEngine/UnityEngine.SpriteMaskModule.dll</HintPath>
     </Reference>
     <Reference Include="UnityEngine.SpriteShapeModule">
-      <HintPath>C:/Apps/Unity 2018.3.0b5/Editor/Data/Managed/UnityEngine/UnityEngine.SpriteShapeModule.dll</HintPath>
+      <HintPath>C:/Apps/Unity 2018.3.0b9/Editor/Data/Managed/UnityEngine/UnityEngine.SpriteShapeModule.dll</HintPath>
     </Reference>
     <Reference Include="UnityEngine.StreamingModule">
-      <HintPath>C:/Apps/Unity 2018.3.0b5/Editor/Data/Managed/UnityEngine/UnityEngine.StreamingModule.dll</HintPath>
+      <HintPath>C:/Apps/Unity 2018.3.0b9/Editor/Data/Managed/UnityEngine/UnityEngine.StreamingModule.dll</HintPath>
     </Reference>
     <Reference Include="UnityEngine.StyleSheetsModule">
-      <HintPath>C:/Apps/Unity 2018.3.0b5/Editor/Data/Managed/UnityEngine/UnityEngine.StyleSheetsModule.dll</HintPath>
+      <HintPath>C:/Apps/Unity 2018.3.0b9/Editor/Data/Managed/UnityEngine/UnityEngine.StyleSheetsModule.dll</HintPath>
     </Reference>
     <Reference Include="UnityEngine.SubstanceModule">
-      <HintPath>C:/Apps/Unity 2018.3.0b5/Editor/Data/Managed/UnityEngine/UnityEngine.SubstanceModule.dll</HintPath>
+      <HintPath>C:/Apps/Unity 2018.3.0b9/Editor/Data/Managed/UnityEngine/UnityEngine.SubstanceModule.dll</HintPath>
     </Reference>
     <Reference Include="UnityEngine.TLSModule">
-      <HintPath>C:/Apps/Unity 2018.3.0b5/Editor/Data/Managed/UnityEngine/UnityEngine.TLSModule.dll</HintPath>
+      <HintPath>C:/Apps/Unity 2018.3.0b9/Editor/Data/Managed/UnityEngine/UnityEngine.TLSModule.dll</HintPath>
     </Reference>
     <Reference Include="UnityEngine.TerrainModule">
-      <HintPath>C:/Apps/Unity 2018.3.0b5/Editor/Data/Managed/UnityEngine/UnityEngine.TerrainModule.dll</HintPath>
+      <HintPath>C:/Apps/Unity 2018.3.0b9/Editor/Data/Managed/UnityEngine/UnityEngine.TerrainModule.dll</HintPath>
     </Reference>
     <Reference Include="UnityEngine.TerrainPhysicsModule">
-      <HintPath>C:/Apps/Unity 2018.3.0b5/Editor/Data/Managed/UnityEngine/UnityEngine.TerrainPhysicsModule.dll</HintPath>
+      <HintPath>C:/Apps/Unity 2018.3.0b9/Editor/Data/Managed/UnityEngine/UnityEngine.TerrainPhysicsModule.dll</HintPath>
     </Reference>
     <Reference Include="UnityEngine.TextCoreModule">
-      <HintPath>C:/Apps/Unity 2018.3.0b5/Editor/Data/Managed/UnityEngine/UnityEngine.TextCoreModule.dll</HintPath>
+      <HintPath>C:/Apps/Unity 2018.3.0b9/Editor/Data/Managed/UnityEngine/UnityEngine.TextCoreModule.dll</HintPath>
     </Reference>
     <Reference Include="UnityEngine.TextRenderingModule">
-      <HintPath>C:/Apps/Unity 2018.3.0b5/Editor/Data/Managed/UnityEngine/UnityEngine.TextRenderingModule.dll</HintPath>
+      <HintPath>C:/Apps/Unity 2018.3.0b9/Editor/Data/Managed/UnityEngine/UnityEngine.TextRenderingModule.dll</HintPath>
     </Reference>
     <Reference Include="UnityEngine.TilemapModule">
-      <HintPath>C:/Apps/Unity 2018.3.0b5/Editor/Data/Managed/UnityEngine/UnityEngine.TilemapModule.dll</HintPath>
+      <HintPath>C:/Apps/Unity 2018.3.0b9/Editor/Data/Managed/UnityEngine/UnityEngine.TilemapModule.dll</HintPath>
     </Reference>
     <Reference Include="UnityEngine.TimelineModule">
-      <HintPath>C:/Apps/Unity 2018.3.0b5/Editor/Data/Managed/UnityEngine/UnityEngine.TimelineModule.dll</HintPath>
+      <HintPath>C:/Apps/Unity 2018.3.0b9/Editor/Data/Managed/UnityEngine/UnityEngine.TimelineModule.dll</HintPath>
     </Reference>
     <Reference Include="UnityEngine.UIModule">
-      <HintPath>C:/Apps/Unity 2018.3.0b5/Editor/Data/Managed/UnityEngine/UnityEngine.UIModule.dll</HintPath>
+      <HintPath>C:/Apps/Unity 2018.3.0b9/Editor/Data/Managed/UnityEngine/UnityEngine.UIModule.dll</HintPath>
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+ 213 - 192
Unity/Unity.Hotfix.csproj

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+ 203 - 191
Unity/Unity.Model.csproj

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+ 203 - 191
Unity/Unity.ThirdParty.csproj

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+      <HintPath>C:/Apps/Unity 2018.3.0b9/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.dll</HintPath>
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+      <HintPath>C:/Apps/Unity 2018.3.0b9/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Runtime.Serialization.dll</HintPath>
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+      <HintPath>C:/Apps/Unity 2018.3.0b9/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Transactions.dll</HintPath>
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     <Reference Include="System.Web">
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+      <HintPath>C:/Apps/Unity 2018.3.0b9/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Web.dll</HintPath>
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+      <HintPath>C:/Apps/Unity 2018.3.0b9/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Windows.dll</HintPath>
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     <Reference Include="System.Xml">
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+      <HintPath>C:/Apps/Unity 2018.3.0b9/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.dll</HintPath>
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     <Reference Include="System.Xml.Linq">
-      <HintPath>C:/Apps/Unity 2018.3.0b5/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.Linq.dll</HintPath>
+      <HintPath>C:/Apps/Unity 2018.3.0b9/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.Linq.dll</HintPath>
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     <Reference Include="System.Xml.Serialization">
-      <HintPath>C:/Apps/Unity 2018.3.0b5/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.Serialization.dll</HintPath>
+      <HintPath>C:/Apps/Unity 2018.3.0b9/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.Serialization.dll</HintPath>
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   <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />

+ 6 - 6
Unity/Unity.sln

@@ -4,10 +4,10 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Unity.Model", "Unity.Model.
 EndProject
 Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Unity.ThirdParty", "Unity.ThirdParty.csproj", "{E15BADD2-3A26-309A-AB0F-DC5B08044350}"
 EndProject
-Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Unity.Hotfix", "Unity.Hotfix.csproj", "{1066F652-6A89-D1C4-9881-1A19DF7AB80E}"
-EndProject
 Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Unity.Editor", "Unity.Editor.csproj", "{CD311104-1830-B119-81B6-5DBEE2467FFB}"
 EndProject
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Unity.Hotfix", "Unity.Hotfix.csproj", "{1066F652-6A89-D1C4-9881-1A19DF7AB80E}"
+EndProject
 Global
 	GlobalSection(SolutionConfigurationPlatforms) = preSolution
 		Debug|Any CPU = Debug|Any CPU
@@ -22,14 +22,14 @@ Global
 		{E15BADD2-3A26-309A-AB0F-DC5B08044350}.Debug|Any CPU.Build.0 = Debug|Any CPU
 		{E15BADD2-3A26-309A-AB0F-DC5B08044350}.Release|Any CPU.ActiveCfg = Release|Any CPU
 		{E15BADD2-3A26-309A-AB0F-DC5B08044350}.Release|Any CPU.Build.0 = Release|Any CPU
-		{1066F652-6A89-D1C4-9881-1A19DF7AB80E}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
-		{1066F652-6A89-D1C4-9881-1A19DF7AB80E}.Debug|Any CPU.Build.0 = Debug|Any CPU
-		{1066F652-6A89-D1C4-9881-1A19DF7AB80E}.Release|Any CPU.ActiveCfg = Release|Any CPU
-		{1066F652-6A89-D1C4-9881-1A19DF7AB80E}.Release|Any CPU.Build.0 = Release|Any CPU
 		{CD311104-1830-B119-81B6-5DBEE2467FFB}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
 		{CD311104-1830-B119-81B6-5DBEE2467FFB}.Debug|Any CPU.Build.0 = Debug|Any CPU
 		{CD311104-1830-B119-81B6-5DBEE2467FFB}.Release|Any CPU.ActiveCfg = Release|Any CPU
 		{CD311104-1830-B119-81B6-5DBEE2467FFB}.Release|Any CPU.Build.0 = Release|Any CPU
+		{1066F652-6A89-D1C4-9881-1A19DF7AB80E}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+		{1066F652-6A89-D1C4-9881-1A19DF7AB80E}.Debug|Any CPU.Build.0 = Debug|Any CPU
+		{1066F652-6A89-D1C4-9881-1A19DF7AB80E}.Release|Any CPU.ActiveCfg = Release|Any CPU
+		{1066F652-6A89-D1C4-9881-1A19DF7AB80E}.Release|Any CPU.Build.0 = Release|Any CPU
 	EndGlobalSection
 	GlobalSection(SolutionProperties) = preSolution
 		HideSolutionNode = FALSE