Jelajahi Sumber

升级到Unity2018.3版本,修改了ILRuntime加载pdb的一点点代码,否则加载不成功

tanghai 7 tahun lalu
induk
melakukan
f5e140156c

+ 12 - 22
Unity/Assets/Bundles/Independent/Code.prefab

@@ -3,9 +3,10 @@
 --- !u!1 &184536
 GameObject:
   m_ObjectHideFlags: 0
-  m_PrefabParentObject: {fileID: 0}
-  m_PrefabInternal: {fileID: 100100000}
-  serializedVersion: 5
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  serializedVersion: 6
   m_Component:
   - component: {fileID: 425028}
   - component: {fileID: 114000012985339954}
@@ -18,9 +19,10 @@ GameObject:
   m_IsActive: 1
 --- !u!4 &425028
 Transform:
-  m_ObjectHideFlags: 1
-  m_PrefabParentObject: {fileID: 0}
-  m_PrefabInternal: {fileID: 100100000}
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 184536}
   m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
   m_LocalPosition: {x: 0, y: 0, z: 0}
@@ -29,22 +31,12 @@ Transform:
   m_Father: {fileID: 0}
   m_RootOrder: 0
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
---- !u!1001 &100100000
-Prefab:
-  m_ObjectHideFlags: 1
-  serializedVersion: 2
-  m_Modification:
-    m_TransformParent: {fileID: 0}
-    m_Modifications: []
-    m_RemovedComponents: []
-  m_ParentPrefab: {fileID: 0}
-  m_RootGameObject: {fileID: 184536}
-  m_IsPrefabParent: 1
 --- !u!114 &114000012985339954
 MonoBehaviour:
-  m_ObjectHideFlags: 1
-  m_PrefabParentObject: {fileID: 0}
-  m_PrefabInternal: {fileID: 100100000}
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 184536}
   m_Enabled: 1
   m_EditorHideFlags: 0
@@ -54,7 +46,5 @@ MonoBehaviour:
   data:
   - key: Hotfix.dll
     gameObject: {fileID: 4900000, guid: ae44b218243cfc347af99a6875e9e11c, type: 3}
-  - key: Hotfix.mdb
-    gameObject: {fileID: 4900000, guid: 23845562ede90da4c8bc06908a4c6667, type: 3}
   - key: Hotfix.pdb
     gameObject: {fileID: 4900000, guid: dd08ff64f788e7a4ba0f918632ff8d0f, type: 3}

+ 12 - 20
Unity/Assets/Bundles/Independent/Config.prefab

@@ -3,9 +3,10 @@
 --- !u!1 &184536
 GameObject:
   m_ObjectHideFlags: 0
-  m_PrefabParentObject: {fileID: 0}
-  m_PrefabInternal: {fileID: 100100000}
-  serializedVersion: 5
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  serializedVersion: 6
   m_Component:
   - component: {fileID: 425028}
   - component: {fileID: 114000012985339954}
@@ -18,9 +19,10 @@ GameObject:
   m_IsActive: 1
 --- !u!4 &425028
 Transform:
-  m_ObjectHideFlags: 1
-  m_PrefabParentObject: {fileID: 0}
-  m_PrefabInternal: {fileID: 100100000}
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 184536}
   m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
   m_LocalPosition: {x: 0, y: 0, z: 0}
@@ -29,22 +31,12 @@ Transform:
   m_Father: {fileID: 0}
   m_RootOrder: 0
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
---- !u!1001 &100100000
-Prefab:
-  m_ObjectHideFlags: 1
-  serializedVersion: 2
-  m_Modification:
-    m_TransformParent: {fileID: 0}
-    m_Modifications: []
-    m_RemovedComponents: []
-  m_ParentPrefab: {fileID: 0}
-  m_RootGameObject: {fileID: 184536}
-  m_IsPrefabParent: 1
 --- !u!114 &114000012985339954
 MonoBehaviour:
-  m_ObjectHideFlags: 1
-  m_PrefabParentObject: {fileID: 0}
-  m_PrefabInternal: {fileID: 100100000}
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 184536}
   m_Enabled: 1
   m_EditorHideFlags: 0

File diff ditekan karena terlalu besar
+ 540 - 349
Unity/Assets/Bundles/UI/UILobby.prefab


File diff ditekan karena terlalu besar
+ 608 - 341
Unity/Assets/Bundles/UI/UILogin.prefab


+ 13 - 21
Unity/Assets/Bundles/Unit/Unit.prefab

@@ -1,22 +1,12 @@
 %YAML 1.1
 %TAG !u! tag:unity3d.com,2011:
---- !u!1001 &100100000
-Prefab:
-  m_ObjectHideFlags: 1
-  serializedVersion: 2
-  m_Modification:
-    m_TransformParent: {fileID: 0}
-    m_Modifications: []
-    m_RemovedComponents: []
-  m_ParentPrefab: {fileID: 0}
-  m_RootGameObject: {fileID: 1610378981859644}
-  m_IsPrefabParent: 1
 --- !u!1 &1610378981859644
 GameObject:
   m_ObjectHideFlags: 0
-  m_PrefabParentObject: {fileID: 0}
-  m_PrefabInternal: {fileID: 100100000}
-  serializedVersion: 5
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  serializedVersion: 6
   m_Component:
   - component: {fileID: 4373147931430276}
   - component: {fileID: 114007285335791192}
@@ -29,9 +19,10 @@ GameObject:
   m_IsActive: 1
 --- !u!4 &4373147931430276
 Transform:
-  m_ObjectHideFlags: 1
-  m_PrefabParentObject: {fileID: 0}
-  m_PrefabInternal: {fileID: 100100000}
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 1610378981859644}
   m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
   m_LocalPosition: {x: 0, y: 0, z: 0}
@@ -42,9 +33,10 @@ Transform:
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
 --- !u!114 &114007285335791192
 MonoBehaviour:
-  m_ObjectHideFlags: 1
-  m_PrefabParentObject: {fileID: 0}
-  m_PrefabInternal: {fileID: 100100000}
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 1610378981859644}
   m_Enabled: 1
   m_EditorHideFlags: 0
@@ -54,4 +46,4 @@ MonoBehaviour:
   data:
   - key: Skeleton
     gameObject: {fileID: 1248987324363926, guid: 9e27b0bdab1ad7242a009899d15c0e67,
-      type: 2}
+      type: 3}

+ 11 - 9
Unity/Assets/Editor/BuildEditor/BuildHotifxEditor.cs → Unity/Assets/Editor/BuildEditor/BuildHotfixEditor.cs

@@ -12,17 +12,19 @@ namespace ETEditor
         private const string CodeDir = "Assets/Res/Code/";
         private const string HotfixDll = "Unity.Hotfix.dll";
         private const string HotfixPdb = "Unity.Hotfix.pdb";
-        private const string HotfixMdb = "Unity.Hotfix.dll.mdb";
 
         static Startup()
         {
+            File.Copy(Path.Combine(ScriptAssembliesDir, HotfixDll), Path.Combine(CodeDir, "Hotfix.dll.bytes"), true);
+            
+#if ILRuntime
             // Copy最新的pdb文件
             string[] pdbDirs = 
             {
-                "Temp/UnityVS_bin/Debug", 
-                "Temp/UnityVS_bin/Release", 
-                "Temp/Debug", 
-                "Temp/Release"
+                "./Temp/UnityVS_bin/Debug", 
+                "./Temp/UnityVS_bin/Release", 
+                "./Temp/bin/Debug", 
+                "./Temp/bin/Release"
             };
 
             DateTime dateTime = DateTime.MinValue;
@@ -48,11 +50,11 @@ namespace ETEditor
                 File.Copy(Path.Combine(newestPdb), Path.Combine(CodeDir, "Hotfix.pdb.bytes"), true);
                 Log.Info($"复制Hotfix.pdb到Res/Code完成");
             }
-            
-            File.Copy(Path.Combine(ScriptAssembliesDir, HotfixDll), Path.Combine(CodeDir, "Hotfix.dll.bytes"), true);
-            File.Copy(Path.Combine(ScriptAssembliesDir, HotfixMdb), Path.Combine(CodeDir, "Hotfix.mdb.bytes"), true);
+#else
+            File.Copy(Path.Combine(ScriptAssembliesDir, HotfixPdb), Path.Combine(CodeDir, "Hotfix.pdb.bytes"), true);
+#endif
 
-            Log.Info($"复制Hotfix.dll, Hotfix.mdb到Res/Code完成");
+            Log.Info($"复制Hotfix.dll, Hotfix.pdb到Res/Code完成");
             AssetDatabase.Refresh ();
         }
     }

+ 11 - 0
Unity/Assets/Editor/BuildEditor/BuildHotfixEditor.cs.meta

@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 5117c0c6bc0179c4a88657c4fbdeaca1
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 0 - 3
Unity/Assets/Editor/BuildEditor/BuildHotifxEditor.cs.meta

@@ -1,3 +0,0 @@
-fileFormatVersion: 2
-guid: 2e1e4f1d4a4a4947aaf6ebce9e8f56f1
-timeCreated: 1536992291

+ 7 - 6
Unity/Assets/Model/Entity/Hotfix.cs

@@ -56,15 +56,17 @@ namespace ETModel
 		public void LoadHotfixAssembly()
 		{
 			Game.Scene.GetComponent<ResourcesComponent>().LoadBundle($"code.unity3d");
+			GameObject code = (GameObject)Game.Scene.GetComponent<ResourcesComponent>().GetAsset("code.unity3d", "Code");
+			
 #if ILRuntime
 			Log.Debug($"当前使用的是ILRuntime模式");
 			this.appDomain = new ILRuntime.Runtime.Enviorment.AppDomain();
-			GameObject code = (GameObject)Game.Scene.GetComponent<ResourcesComponent>().GetAsset("code.unity3d", "Code");
+			
 			byte[] assBytes = code.Get<TextAsset>("Hotfix.dll").bytes;
-			byte[] mdbBytes = code.Get<TextAsset>("Hotfix.pdb").bytes;
+			byte[] pdbBytes = code.Get<TextAsset>("Hotfix.pdb").bytes;
 
 			using (MemoryStream fs = new MemoryStream(assBytes))
-			using (MemoryStream p = new MemoryStream(mdbBytes))
+			using (MemoryStream p = new MemoryStream(pdbBytes))
 			{
 				this.appDomain.LoadAssembly(fs, p, new Mono.Cecil.Pdb.PdbReaderProvider());
 			}
@@ -72,10 +74,9 @@ namespace ETModel
 			this.start = new ILStaticMethod(this.appDomain, "ETHotfix.Init", "Start", 0);
 #else
 			Log.Debug($"当前使用的是Mono模式");
-			GameObject code = (GameObject)Game.Scene.GetComponent<ResourcesComponent>().GetAsset("code.unity3d", "Code");
 			byte[] assBytes = code.Get<TextAsset>("Hotfix.dll").bytes;
-			byte[] mdbBytes = code.Get<TextAsset>("Hotfix.mdb").bytes;
-			this.assembly = Assembly.Load(assBytes, mdbBytes);
+			byte[] pdbBytes = code.Get<TextAsset>("Hotfix.pdb").bytes;
+			this.assembly = Assembly.Load(assBytes, pdbBytes);
 
 			Type hotfixInit = this.assembly.GetType("ETHotfix.Init");
 			this.start = new MonoStaticMethod(hotfixInit, "Start");

+ 1 - 1
Unity/Assets/Model/Module/Pathfinding/AstarPathfindingProject/ExampleScenes/Example3_Recast_Navmesh1/RecastExample.unity

@@ -8021,7 +8021,7 @@ MonoBehaviour:
   unwalkableNodeDebugSize: 0.3
   logPathResults: 1
   maxNearestNodeDistance: 4
-  scanOnStartup: 0
+  scanOnStartup: 1
   fullGetNearestSearch: 0
   prioritizeGraphs: 0
   prioritizeGraphsLimit: 1

+ 15 - 23
Unity/Assets/Resources/KV.prefab

@@ -1,22 +1,12 @@
 %YAML 1.1
 %TAG !u! tag:unity3d.com,2011:
---- !u!1001 &100100000
-Prefab:
-  m_ObjectHideFlags: 1
-  serializedVersion: 2
-  m_Modification:
-    m_TransformParent: {fileID: 0}
-    m_Modifications: []
-    m_RemovedComponents: []
-  m_ParentPrefab: {fileID: 0}
-  m_RootGameObject: {fileID: 1721544207891024}
-  m_IsPrefabParent: 1
 --- !u!1 &1721544207891024
 GameObject:
   m_ObjectHideFlags: 0
-  m_PrefabParentObject: {fileID: 0}
-  m_PrefabInternal: {fileID: 100100000}
-  serializedVersion: 5
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  serializedVersion: 6
   m_Component:
   - component: {fileID: 4697655011189034}
   - component: {fileID: 114052459199459742}
@@ -29,9 +19,10 @@ GameObject:
   m_IsActive: 1
 --- !u!4 &4697655011189034
 Transform:
-  m_ObjectHideFlags: 1
-  m_PrefabParentObject: {fileID: 0}
-  m_PrefabInternal: {fileID: 100100000}
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 1721544207891024}
   m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
   m_LocalPosition: {x: 0, y: 0, z: 0}
@@ -42,9 +33,10 @@ Transform:
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
 --- !u!114 &114052459199459742
 MonoBehaviour:
-  m_ObjectHideFlags: 1
-  m_PrefabParentObject: {fileID: 0}
-  m_PrefabInternal: {fileID: 100100000}
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 1721544207891024}
   m_Enabled: 1
   m_EditorHideFlags: 0
@@ -52,8 +44,8 @@ MonoBehaviour:
   m_Name: 
   m_EditorClassIdentifier: 
   data:
-  - key: UILoading
-    gameObject: {fileID: 1386170326414932, guid: 0deea0b3b021a714d8c54816d4ee5fbe,
-      type: 2}
   - key: GlobalProto
     gameObject: {fileID: 4900000, guid: 78f3a209a7b81ec46a196b52eea7e541, type: 3}
+  - key: UILoading
+    gameObject: {fileID: 1386170326414932, guid: 0deea0b3b021a714d8c54816d4ee5fbe,
+      type: 3}

+ 3 - 2
Unity/Assets/ThirdParty/ILRuntime/Mono.Cecil.Pdb/pdb/Mono.Cecil.Pdb/PdbReader.cs

@@ -93,8 +93,9 @@ namespace Mono.Cecil.Pdb
                 Guid guid;
                 var funcs = PdbFile.LoadFunctions(pdb_file, true, out age, out guid);
 
-                if (this.age != 0 && this.guid != guid)
-                    return false;
+                // 11111111111111111111111 这里做了点修改
+                //if (this.age != 0 && this.guid != guid)
+                //    return false;
 
                 foreach (PdbFunction function in funcs)
                     functions.Add(function.token, function);

+ 0 - 15
Unity/Assets/ThirdParty/MongoDB/MongoDB.Bson/Serialization/BsonMemberMap.cs

@@ -582,22 +582,7 @@ namespace MongoDB.Bson.Serialization
                 throw new BsonSerializationException(message);
             }
 
-#if ENABLE_IL2CPP
 	        return (obj, value) => { fieldInfo.SetValue(obj, value); };
-#else
-			var sourceType = fieldInfo.DeclaringType;
-			var method = new DynamicMethod("Set" + fieldInfo.Name, null, new[] { typeof(object), typeof(object) }, true);
-			var gen = method.GetILGenerator();
-			
-			gen.Emit(OpCodes.Ldarg_0);
-			gen.Emit(OpCodes.Castclass, sourceType);
-			gen.Emit(OpCodes.Ldarg_1);
-			gen.Emit(OpCodes.Unbox_Any, fieldInfo.FieldType);
-			gen.Emit(OpCodes.Stfld, fieldInfo);
-			gen.Emit(OpCodes.Ret);
-			
-			return (Action<object, object>)method.CreateDelegate(typeof(Action<object, object>));
-#endif
 		}
 
 		private Func<object, object> GetGetter()

TEMPAT SAMPAH
Unity/ProjectSettings/PresetManager.asset


+ 59 - 113
Unity/ProjectSettings/ProjectSettings.asset

@@ -3,10 +3,11 @@
 --- !u!129 &1
 PlayerSettings:
   m_ObjectHideFlags: 0
-  serializedVersion: 14
+  serializedVersion: 15
   productGUID: 1eb5b450436966b49a962ffe89a9d776
   AndroidProfiler: 0
   AndroidFilterTouchesWhenObscured: 0
+  AndroidEnableSustainedPerformanceMode: 0
   defaultScreenOrientation: 4
   targetDevice: 2
   useOnDemandResources: 0
@@ -51,7 +52,6 @@ PlayerSettings:
   m_StackTraceTypes: 010000000100000001000000010000000100000001000000
   iosShowActivityIndicatorOnLoading: -1
   androidShowActivityIndicatorOnLoading: -1
-  tizenShowActivityIndicatorOnLoading: -1
   iosAppInBackgroundBehavior: 0
   displayResolutionDialog: 1
   iosAllowHTTPDownload: 1
@@ -63,8 +63,8 @@ PlayerSettings:
   use32BitDisplayBuffer: 1
   preserveFramebufferAlpha: 0
   disableDepthAndStencilBuffers: 0
+  androidStartInFullscreen: 1
   androidBlitType: 0
-  defaultIsFullScreen: 1
   defaultIsNativeResolution: 1
   macRetinaSupport: 1
   runInBackground: 1
@@ -91,16 +91,12 @@ PlayerSettings:
   visibleInBackground: 0
   allowFullscreenSwitch: 1
   graphicsJobMode: 0
-  macFullscreenMode: 2
-  d3d11FullscreenMode: 1
+  fullscreenMode: 1
   xboxSpeechDB: 0
   xboxEnableHeadOrientation: 0
   xboxEnableGuest: 0
   xboxEnablePIXSampling: 0
   metalFramebufferOnly: 0
-  n3dsDisableStereoscopicView: 0
-  n3dsEnableSharedListOpt: 1
-  n3dsEnableVSync: 0
   xboxOneResolution: 0
   xboxOneSResolution: 0
   xboxOneXResolution: 3
@@ -108,18 +104,8 @@ PlayerSettings:
   xboxOneLoggingLevel: 1
   xboxOneDisableEsram: 0
   xboxOnePresentImmediateThreshold: 0
-  videoMemoryForVertexBuffers: 0
-  psp2PowerMode: 0
-  psp2AcquireBGM: 1
-  wiiUTVResolution: 0
-  wiiUGamePadMSAA: 1
-  wiiUSupportsNunchuk: 0
-  wiiUSupportsClassicController: 0
-  wiiUSupportsBalanceBoard: 0
-  wiiUSupportsMotionPlus: 0
-  wiiUSupportsProController: 0
-  wiiUAllowScreenCapture: 1
-  wiiUControllerCount: 0
+  switchQueueCommandMemory: 0
+  vulkanEnableSetSRGBWrite: 0
   m_SupportedAspectRatios:
     4:3: 1
     5:4: 1
@@ -133,6 +119,7 @@ PlayerSettings:
   m_HolographicPauseOnTrackingLoss: 1
   xboxOneDisableKinectGpuReservation: 0
   xboxOneEnable7thCore: 0
+  isWsaHolographicRemotingEnabled: 0
   vrSettings:
     cardboard:
       depthFormat: 0
@@ -150,7 +137,9 @@ PlayerSettings:
     oculus:
       sharedDepthBuffer: 0
       dashSupport: 0
+    enable360StereoCapture: 0
   protectGraphicsMemory: 0
+  enableFrameTimingStats: 0
   useHDRDisplay: 0
   m_ColorGamuts: 00000000
   targetPixelDensity: 30
@@ -179,11 +168,9 @@ PlayerSettings:
   APKExpansionFiles: 0
   keepLoadedShadersAlive: 0
   StripUnusedMeshComponents: 0
-  VertexChannelCompressionMask:
-    serializedVersion: 2
-    m_Bits: 238
+  VertexChannelCompressionMask: 214
   iPhoneSdkVersion: 988
-  iOSTargetOSVersionString: 7.0
+  iOSTargetOSVersionString: 9.0
   tvOSSdkVersion: 0
   tvOSRequireExtendedGameController: 0
   tvOSTargetOSVersionString: 9.0
@@ -210,6 +197,7 @@ PlayerSettings:
   tvOSSmallIconLayers: []
   tvOSSmallIconLayers2x: []
   tvOSLargeIconLayers: []
+  tvOSLargeIconLayers2x: []
   tvOSTopShelfImageLayers: []
   tvOSTopShelfImageLayers2x: []
   tvOSTopShelfImageWideLayers: []
@@ -243,13 +231,20 @@ PlayerSettings:
   appleDeveloperTeamID: 
   iOSManualSigningProvisioningProfileID: 
   tvOSManualSigningProvisioningProfileID: 
+  iOSManualSigningProvisioningProfileType: 0
+  tvOSManualSigningProvisioningProfileType: 0
   appleEnableAutomaticSigning: 0
+  iOSRequireARKit: 0
+  appleEnableProMotion: 0
   clonedFromGUID: 00000000000000000000000000000000
-  AndroidTargetDevice: 0
+  templatePackageId: 
+  templateDefaultScene: 
+  AndroidTargetArchitectures: 5
   AndroidSplashScreenScale: 0
   androidSplashScreen: {fileID: 0}
   AndroidKeystoreName: 
   AndroidKeyaliasName: 
+  AndroidBuildApkPerCpuArchitecture: 0
   AndroidTVCompatibility: 1
   AndroidIsGame: 1
   AndroidEnableTango: 0
@@ -260,6 +255,7 @@ PlayerSettings:
     height: 180
     banner: {fileID: 0}
   androidGamepadSupportLevel: 0
+  AndroidJvmMaxHeapSize: 4096
   resolutionDialogBanner: {fileID: 0}
   m_BuildTargetIcons:
   - m_BuildTarget: 
@@ -269,6 +265,7 @@ PlayerSettings:
       m_Width: 128
       m_Height: 128
       m_Kind: 0
+  m_BuildTargetPlatformIcons: []
   m_BuildTargetBatching: []
   m_BuildTargetGraphicsAPIs:
   - m_BuildTarget: AndroidPlayer
@@ -344,25 +341,9 @@ PlayerSettings:
     m_EncodingQuality: 1
   - m_BuildTarget: PS4
     m_EncodingQuality: 1
-  wiiUTitleID: 0005000011000000
-  wiiUGroupID: 00010000
-  wiiUCommonSaveSize: 4096
-  wiiUAccountSaveSize: 2048
-  wiiUOlvAccessKey: 0
-  wiiUTinCode: 0
-  wiiUJoinGameId: 0
-  wiiUJoinGameModeMask: 0000000000000000
-  wiiUCommonBossSize: 0
-  wiiUAccountBossSize: 0
-  wiiUAddOnUniqueIDs: []
-  wiiUMainThreadStackSize: 3072
-  wiiULoaderThreadStackSize: 1024
-  wiiUSystemHeapSize: 128
-  wiiUTVStartupScreen: {fileID: 0}
-  wiiUGamePadStartupScreen: {fileID: 0}
-  wiiUDrcBufferDisabled: 0
-  wiiUProfilerLibPath: 
+  m_BuildTargetGroupLightmapSettings: []
   playModeTestRunnerEnabled: 0
+  runPlayModeTestAsEditModeTest: 0
   actionOnDotNetUnhandledException: 1
   enableInternalProfiler: 0
   logObjCUncaughtExceptions: 1
@@ -484,6 +465,9 @@ PlayerSettings:
   switchDataLossConfirmation: 0
   switchUserAccountLockEnabled: 0
   switchSupportedNpadStyles: 3
+  switchNativeFsCacheSize: 32
+  switchIsHoldTypeHorizontal: 0
+  switchSupportedNpadCount: 8
   switchSocketConfigEnabled: 0
   switchTcpInitialSendBufferSize: 32
   switchTcpInitialReceiveBufferSize: 64
@@ -539,6 +523,8 @@ PlayerSettings:
   ps4pnFriends: 1
   ps4pnGameCustomData: 1
   playerPrefsSupport: 0
+  enableApplicationExit: 0
+  resetTempFolder: 1
   restrictedAudioUsageRights: 0
   ps4UseResolutionFallback: 0
   ps4ReprojectionSupport: 0
@@ -562,54 +548,6 @@ PlayerSettings:
   ps4attribEyeToEyeDistanceSettingVR: 0
   ps4IncludedModules: []
   monoEnv: 
-  psp2Splashimage: {fileID: 0}
-  psp2NPTrophyPackPath: 
-  psp2NPSupportGBMorGJP: 0
-  psp2NPAgeRating: 12
-  psp2NPTitleDatPath: 
-  psp2NPCommsID: 
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+ 43 - 18
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+ 6 - 7
Unity/ProjectSettings/UnityConnectSettings.asset

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+ 512 - 149
Unity/Unity.Editor.csproj

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+ 511 - 148
Unity/Unity.Hotfix.csproj

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 </Project>

File diff ditekan karena terlalu besar
+ 2 - 3
Unity/Unity.Model.csproj


File diff ditekan karena terlalu besar
+ 2 - 3
Unity/Unity.ThirdParty.csproj


+ 0 - 4
Unity/UnityPackageManager/manifest.json

@@ -1,4 +0,0 @@
-{
-	"dependencies": {
-	}
-}

Beberapa file tidak ditampilkan karena terlalu banyak file yang berubah dalam diff ini