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@@ -13,13 +13,11 @@
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<TargetFrameworkIdentifier>.NETFramework</TargetFrameworkIdentifier>
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<TargetFrameworkIdentifier>.NETFramework</TargetFrameworkIdentifier>
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<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
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<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
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<TargetFrameworkProfile>Unity Full v3.5</TargetFrameworkProfile>
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<TargetFrameworkProfile>Unity Full v3.5</TargetFrameworkProfile>
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- <CompilerResponseFile>
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- </CompilerResponseFile>
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+ <CompilerResponseFile></CompilerResponseFile>
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<UnityProjectType>Game:1</UnityProjectType>
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<UnityProjectType>Game:1</UnityProjectType>
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<UnityBuildTarget>StandaloneWindows:5</UnityBuildTarget>
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<UnityBuildTarget>StandaloneWindows:5</UnityBuildTarget>
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<UnityVersion>5.4.1f1</UnityVersion>
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<UnityVersion>5.4.1f1</UnityVersion>
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- <RootNamespace>
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- </RootNamespace>
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+ <RootNamespace></RootNamespace>
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</PropertyGroup>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<DebugType>pdbonly</DebugType>
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@@ -108,12 +106,12 @@
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<Compile Include="Assets\Scripts\Entity\Config\BuffConfig.cs" />
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<Compile Include="Assets\Scripts\Entity\Config\BuffConfig.cs" />
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<Compile Include="Assets\Scripts\Entity\Config\StartConfig.cs" />
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<Compile Include="Assets\Scripts\Entity\Config\StartConfig.cs" />
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<Compile Include="Assets\Scripts\Entity\Game.cs" />
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<Compile Include="Assets\Scripts\Entity\Game.cs" />
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- <Compile Include="Assets\Scripts\Entity\Message\OuterMessage.cs" />
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<Compile Include="Assets\Scripts\Entity\Message\InnerMessage.cs" />
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<Compile Include="Assets\Scripts\Entity\Message\InnerMessage.cs" />
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+ <Compile Include="Assets\Scripts\Entity\Message\OuterMessage.cs" />
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<Compile Include="Assets\Scripts\Entity\Scene.cs" />
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<Compile Include="Assets\Scripts\Entity\Scene.cs" />
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<Compile Include="Assets\Scripts\Entity\Session.cs" />
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<Compile Include="Assets\Scripts\Entity\Session.cs" />
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- <Compile Include="Assets\Scripts\Entity\Unit.cs" />
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<Compile Include="Assets\Scripts\Entity\UI.cs" />
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<Compile Include="Assets\Scripts\Entity\UI.cs" />
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+ <Compile Include="Assets\Scripts\Entity\Unit.cs" />
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<Compile Include="Assets\Scripts\Event\AEventAttribute.cs" />
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<Compile Include="Assets\Scripts\Event\AEventAttribute.cs" />
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<Compile Include="Assets\Scripts\Event\Env.cs" />
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<Compile Include="Assets\Scripts\Event\Env.cs" />
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<Compile Include="Assets\Scripts\Event\EnvKey.cs" />
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<Compile Include="Assets\Scripts\Event\EnvKey.cs" />
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@@ -134,15 +132,15 @@
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<Compile Include="Assets\Scripts\Message\OpcodeHelper.cs" />
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<Compile Include="Assets\Scripts\Message\OpcodeHelper.cs" />
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<Compile Include="Assets\Scripts\Message\RpcException.cs" />
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<Compile Include="Assets\Scripts\Message\RpcException.cs" />
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<Compile Include="Assets\Scripts\Object\Component.cs" />
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<Compile Include="Assets\Scripts\Object\Component.cs" />
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+ <Compile Include="Assets\Scripts\Object\Disposer.cs" />
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+ <Compile Include="Assets\Scripts\Object\DisposerEventAttribute.cs" />
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+ <Compile Include="Assets\Scripts\Object\DisposerEventManager.cs" />
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<Compile Include="Assets\Scripts\Object\Entity.cs" />
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<Compile Include="Assets\Scripts\Object\Entity.cs" />
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<Compile Include="Assets\Scripts\Object\EntityType.cs" />
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<Compile Include="Assets\Scripts\Object\EntityType.cs" />
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<Compile Include="Assets\Scripts\Object\IAwake.cs" />
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<Compile Include="Assets\Scripts\Object\IAwake.cs" />
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<Compile Include="Assets\Scripts\Object\ILoader.cs" />
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<Compile Include="Assets\Scripts\Object\ILoader.cs" />
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<Compile Include="Assets\Scripts\Object\IUpdate.cs" />
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<Compile Include="Assets\Scripts\Object\IUpdate.cs" />
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- <Compile Include="Assets\Scripts\Object\Disposer.cs" />
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<Compile Include="Assets\Scripts\Object\Object.cs" />
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<Compile Include="Assets\Scripts\Object\Object.cs" />
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- <Compile Include="Assets\Scripts\Object\DisposerEventAttribute.cs" />
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- <Compile Include="Assets\Scripts\Object\DisposerManager.cs" />
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<Compile Include="Assets\Scripts\Other\Define.cs" />
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<Compile Include="Assets\Scripts\Other\Define.cs" />
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<Compile Include="Assets\Scripts\Other\GameException.cs" />
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<Compile Include="Assets\Scripts\Other\GameException.cs" />
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<Compile Include="Assets\Scripts\Other\IUIFactory.cs" />
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<Compile Include="Assets\Scripts\Other\IUIFactory.cs" />
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