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@@ -59,7 +59,7 @@ namespace MyEditor
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string[] levels2 = {
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"Assets/Scenes/Init.unity",
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};
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- BuildPipeline.BuildPlayer(levels2, $"{relativeDirPrefix}/football.exe", BuildTarget.StandaloneWindows, option);
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+ BuildPipeline.BuildPlayer(levels2, $"{relativeDirPrefix}/et.exe", BuildTarget.StandaloneWindows, option);
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Log.Info("打包完成");
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}
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@@ -71,7 +71,7 @@ namespace MyEditor
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string[] levels2 = {
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"Assets/Scenes/Init.unity",
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};
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- BuildPipeline.BuildPlayer(levels2, $"{relativeDirPrefix}/football.apk", BuildTarget.Android, option);
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+ BuildPipeline.BuildPlayer(levels2, $"{relativeDirPrefix}/et.apk", BuildTarget.Android, option);
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Log.Info("打包完成");
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}
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@@ -81,7 +81,7 @@ namespace MyEditor
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string[] levels2 = {
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"Assets/Scenes/Init.unity",
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};
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- BuildPipeline.BuildPlayer(levels2, $"{relativeDirPrefix}/football.apk", BuildTarget.Android, option);
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+ BuildPipeline.BuildPlayer(levels2, $"{relativeDirPrefix}/et.apk", BuildTarget.Android, option);
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Log.Info("打包APK完成");
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}
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