using UnityEngine; using Quaternion = UnityEngine.Quaternion; using Vector3 = UnityEngine.Vector3; namespace ET { public sealed class Unit: Entity { // 先放这里,去掉ViewGO,后面挪到显示层 public GameObject GameObject; public int ConfigId; public UnitConfig Config { get { return UnitConfigCategory.Instance.Get(this.ConfigId); } } private Vector3 position; public Vector3 Position { get { return position; } set { this.position = value; } } private Quaternion rotation; public Quaternion Rotation { get { return rotation; } set { this.rotation = value; } } } }