using Vector3 = UnityEngine.Vector3; namespace ET { [MessageHandler] public class M2C_CreateUnitsHandler : AMHandler { protected override async ETTask Run(Session session, M2C_CreateUnits message) { UnitComponent unitComponent = session.Domain.GetComponent(); foreach (UnitInfo unitInfo in message.Units) { if (unitComponent.Get(unitInfo.UnitId) != null) { continue; } Unit unit = UnitFactory.Create(session.Domain, unitInfo); } await ETTask.CompletedTask; } } }