using UnityEngine; using YooAsset; namespace ET { public enum CodeMode { Client = 1, Server = 2, ClientServer = 3, } public enum BuildType { Debug, Release, } [CreateAssetMenu(menuName = "ET/CreateGlobalConfig", fileName = "GlobalConfig", order = 0)] public class GlobalConfig: ScriptableObject { public CodeMode CodeMode; public bool EnableDll; public BuildType BuildType; public AppType AppType; public EPlayMode EPlayMode; } }