using System; using UnityEngine; namespace ET { public static class ConfigHelper { public static string GetText(string key) { try { string configStr = ((TextAsset)Game.Scene.GetComponent().GetAsset("config.unity3d", key)).text; return configStr; } catch (Exception e) { throw new Exception($"load config file fail, key: {key}", e); } } public static T ToObject(string str) { return JsonHelper.FromJson(str); } } }