using System; using ETModel; namespace ETHotfix { [MessageHandler] public class M2A_ReloadHandler : AMRpcHandler { protected override async ETTask Run(Session session, M2A_Reload request, A2M_Reload response, Action reply) { Game.EventSystem.Add(DLLType.Hotfix, DllHelper.GetHotfixAssembly()); reply(); await ETTask.CompletedTask; } } }