using System;
using System.Collections.Generic;
using DotRecast.Core;
using DotRecast.Detour;
namespace ET
{
///
/// 同一块地图可能有多种寻路数据,玩家可以随时切换,怪物也可能跟玩家的寻路不一样,寻路组件应该挂在Unit上
///
[ComponentOf(typeof(Unit))]
public class PathfindingComponent: Entity, IAwake, IDestroy
{
public const int MAX_POLYS = 256;
public const int FindRandomNavPosMaxRadius = 15000; // 随机找寻路点的最大半径
public RcVec3f extents = new(15, 10, 15);
public string Name;
public DtNavMesh navMesh;
public List polys = new(MAX_POLYS);
public IDtQueryFilter filter;
public List straightPath = new();
public DtNavMeshQuery query;
}
}