using System.Collections.Generic; using System.Linq; namespace ET.Server { public class PlayerComponent : Entity, IAwake, IDestroy { private readonly Dictionary idPlayers = new Dictionary(); public void Add(Player player) { this.idPlayers.Add(player.Id, player); } public Player Get(long id) { this.idPlayers.TryGetValue(id, out Player gamer); return gamer; } public void Remove(long id) { this.idPlayers.Remove(id); } public int Count { get { return this.idPlayers.Count; } } public Player[] GetAll() { return this.idPlayers.Values.ToArray(); } } }