using System;
using System.Collections.Generic;
namespace ETModel
{
///
/// Actor消息分发组件
///
public class ActorMessageDispatcherComponent : Component
{
public readonly Dictionary ActorMessageHandlers = new Dictionary();
public override void Dispose()
{
if (this.IsDisposed)
{
return;
}
base.Dispose();
this.ActorMessageHandlers.Clear();
}
}
}