namespace ETModel { [ObjectSystem] public class SessionComponentAwakeSystem : AwakeSystem { public override void Awake(SessionComponent self) { self.Awake(); } } public class SessionComponent: Component { public static SessionComponent Instance; public Session Session; public void Awake() { Instance = this; } public override void Dispose() { if (this.IsDisposed) { return; } base.Dispose(); this.Session.Dispose(); this.Session = null; Instance = null; } } }