using System.Collections.Generic; namespace ET.Client { /// /// 管理Scene上的UI /// [EntitySystemOf(typeof(UIComponent))] public static partial class UIComponentSystem { [EntitySystem] private static void Awake(this UIComponent self) { self.UIGlobalComponent = self.Root().GetComponent(); } public static async ETTask Create(this UIComponent self, string uiType, UILayer uiLayer) { UI ui = await self.UIGlobalComponent.OnCreate(self, uiType, uiLayer); self.UIs.Add(uiType, ui); return ui; } public static void Remove(this UIComponent self, string uiType) { if (!self.UIs.TryGetValue(uiType, out EntityRef uiRef)) { return; } self.UIGlobalComponent.OnRemove(self, uiType); self.UIs.Remove(uiType); UI ui = uiRef; ui?.Dispose(); } public static UI Get(this UIComponent self, string name) { self.UIs.TryGetValue(name, out EntityRef uiRef); return uiRef; } } }