namespace Base
{
///
/// World的Componet实现该接口后,会在World.Start时调用该Start方法
///
public interface IAwake
{
void Awake();
}
public interface IAwake
{
void Awake(P1 p1);
}
public interface IAwake
{
void Awake(P1 p1, P2 p2);
}
public interface IAwake
{
void Awake(P1 p1, P2 p2, P3 p3);
}
}