using UnityEngine; namespace Model { public enum AAAA { BBBB, CCCC, DDDD } [Node(NodeClassifyType.Action, "将UI缩放")] public class UIScale : Node { [NodeField("缩放倍数")] private float scale; [NodeField("111")] private AAAA aaaa; public UIScale(NodeProto nodeProto): base(nodeProto) { } protected override bool Run(BehaviorTree behaviorTree, BTEnv env) { return true; } } }