using System; using System.Linq; using System.Reflection; using System.Threading; namespace ET { public static class TestEntry { public static void Test() { UnityEngine.Debug.Log("111111111111111111111111111ffff TestEntry"); } } public class Entry : IEntry { public void Start() { try { string[] assemblyNames = { "Unity.Model.dll", "Unity.Hotfix.dll", "Unity.ModelView.dll", "Unity.HotfixView.dll" }; foreach (Assembly assembly in AppDomain.CurrentDomain.GetAssemblies()) { string assemblyName = $"{assembly.GetName().Name}.dll"; if (!assemblyNames.Contains(assemblyName)) { continue; } Game.EventSystem.Add(assembly); } ProtobufHelper.Init(); Game.Options = new Options(); Game.EventSystem.Publish(new EventType.AppStart()).Coroutine(); } catch (Exception e) { Log.Error(e); } } public void Update() { ThreadSynchronizationContext.Instance.Update(); Game.EventSystem.Update(); } public void LateUpdate() { Game.EventSystem.LateUpdate(); } public void OnApplicationQuit() { Game.Close(); } } }