#ifndef BEHAVIORTREE_NOTNODE_H #define BEHAVIORTREE_NOTNODE_H #include "BehaviorTree/BehaviorNodeIf.h" namespace Egametang { class NotNode: public BehaviorNodeIf { private: BehaviorNodeIf* node; public: NotNode(int32 type); virtual ~NotNode(); virtual bool Run(ContexIf* contex); virtual void AddChildNode(BehaviorNodeIf *node); virtual std::string ToString(); }; class NotNodeFactory: public BehaviorNodeFactoryIf { public: virtual BehaviorNodeIf* GetInstance(const BehaviorNodeConf& conf); }; } // namespace Egametang #endif // BEHAVIORTREE_NOTNODE_H