using System; using System.Windows; using System.Windows.Controls; using Common.Helper; namespace Modules.BehaviorTreeModule { /// /// NodeDataEditor.xaml 的交互逻辑 /// public partial class NodeDataEditor { public NodeDataEditor() { this.InitializeComponent(); string[] nodeTypes = Enum.GetNames(typeof (NodeType)); this.cbType.ItemsSource = nodeTypes; } public AllTreeView AllTreeView { get; set; } public TreeNodeViewModel TreeNodeViewModel { get { return this.DataContext as TreeNodeViewModel; } set { this.DataContext = value; } } private void OnDataContextChanged(object sender, DependencyPropertyChangedEventArgs e) { if (this.TreeNodeViewModel == null) { return; } this.cbType.SelectedIndex = EnumHelper.EnumIndex(this.TreeNodeViewModel.Type); } private void CbType_OnSelectionChanged(object sender, SelectionChangedEventArgs e) { if (this.TreeNodeViewModel == null) { return; } if (this.cbType.SelectedValue == null) { this.TreeNodeViewModel.Type = 0; return; } this.TreeNodeViewModel.Type = (int) Enum.Parse(typeof (NodeType), this.cbType.SelectedValue.ToString().Trim()); } } }