using System.Collections.Generic; namespace ET { [ComponentOf(typeof(Scene))] public class NetThreadComponent: Entity, IAwake, ILateUpdate, IDestroy { public static NetThreadComponent Instance; public const int checkInteral = 2000; public const int recvMaxIdleTime = 60000; public const int sendMaxIdleTime = 60000; public ThreadSynchronizationContext ThreadSynchronizationContext { get; set; } public HashSet Services = new HashSet(); } }