using System; namespace ET { public abstract class AMActorLocationRpcHandler: IMActorHandler where E: Entity where Request: class, IActorLocationRequest where Response : class, IActorLocationResponse { protected abstract ETTask Run(E unit, Request message, Response response, Action reply); public async ETTask Handle(Session session, Entity entity, object actorMessage) { try { Request request = actorMessage as Request; if (request == null) { Log.Error($"消息类型转换错误: {actorMessage.GetType().FullName} to {typeof (Request).Name}"); return; } E e = entity as E; if (e == null) { Log.Error($"Actor类型转换错误: {entity.GetType().Name} to {typeof(E).Name}"); return; } int rpcId = request.RpcId; long instanceId = session.InstanceId; Response response = Activator.CreateInstance(); void Reply() { // 等回调回来,session可以已经断开了,所以需要判断session InstanceId是否一样 if (session.InstanceId != instanceId) { return; } response.RpcId = rpcId; session.Reply(response); } try { await this.Run(e, request, response, Reply); } catch (Exception exception) { Log.Error(exception); response.Error = ErrorCode.ERR_RpcFail; response.Message = e.ToString(); Reply(); } } catch (Exception e) { Log.Error($"解释消息失败: {actorMessage.GetType().FullName}\n{e}"); } } public Type GetMessageType() { return typeof (Request); } } }