using System.Collections.Generic; using System.Threading; using PF; using UnityEngine; namespace ETModel { public class UnitPathComponent: Entity { public Vector3 Target; private ABPathWrap abPath; public List Path; public ETCancellationTokenSource CancellationTokenSource; public ABPathWrap ABPath { get { return this.abPath; } set { this.abPath?.Dispose(); this.abPath = value; } } public override void Dispose() { if (this.IsDisposed) { return; } base.Dispose(); this.abPath?.Dispose(); } } }