using ETModel; using System.Collections.Generic; namespace ETModel { /// /// 传送unit /// [Message(InnerOpcode.M2M_TrasferUnitRequest)] public partial class M2M_TrasferUnitRequest: IActorRequest { public int RpcId { get; set; } public long ActorId { get; set; } public Unit Unit { get; set; } } [Message(InnerOpcode.M2M_TrasferUnitResponse)] public partial class M2M_TrasferUnitResponse: IActorResponse { public int RpcId { get; set; } public int Error { get; set; } public string Message { get; set; } public long InstanceId { get; set; } } [Message(InnerOpcode.M2A_Reload)] public partial class M2A_Reload: IActorRequest { public int RpcId { get; set; } public long ActorId { get; set; } } [Message(InnerOpcode.A2M_Reload)] public partial class A2M_Reload: IActorResponse { public int RpcId { get; set; } public int Error { get; set; } public string Message { get; set; } } [Message(InnerOpcode.G2G_LockRequest)] public partial class G2G_LockRequest: IActorRequest { public int RpcId { get; set; } public long ActorId { get; set; } public long Id { get; set; } public string Address { get; set; } } [Message(InnerOpcode.G2G_LockResponse)] public partial class G2G_LockResponse: IActorResponse { public int RpcId { get; set; } public int Error { get; set; } public string Message { get; set; } } [Message(InnerOpcode.G2G_LockReleaseRequest)] public partial class G2G_LockReleaseRequest: IActorRequest { public int RpcId { get; set; } public long ActorId { get; set; } public long Id { get; set; } public string Address { get; set; } } [Message(InnerOpcode.G2G_LockReleaseResponse)] public partial class G2G_LockReleaseResponse: IActorResponse { public int RpcId { get; set; } public int Error { get; set; } public string Message { get; set; } } [Message(InnerOpcode.ObjectAddRequest)] public partial class ObjectAddRequest: IActorRequest { public int RpcId { get; set; } public long ActorId { get; set; } public long Key { get; set; } public long InstanceId { get; set; } } [Message(InnerOpcode.ObjectAddResponse)] public partial class ObjectAddResponse: IActorResponse { public int RpcId { get; set; } public int Error { get; set; } public string Message { get; set; } } [Message(InnerOpcode.ObjectLockRequest)] public partial class ObjectLockRequest: IActorRequest { public int RpcId { get; set; } public long ActorId { get; set; } public long Key { get; set; } public long InstanceId { get; set; } public int Time { get; set; } } [Message(InnerOpcode.ObjectLockResponse)] public partial class ObjectLockResponse: IActorResponse { public int RpcId { get; set; } public int Error { get; set; } public string Message { get; set; } } [Message(InnerOpcode.ObjectUnLockRequest)] public partial class ObjectUnLockRequest: IActorRequest { public int RpcId { get; set; } public long ActorId { get; set; } public long Key { get; set; } public long OldInstanceId { get; set; } public long InstanceId { get; set; } } [Message(InnerOpcode.ObjectUnLockResponse)] public partial class ObjectUnLockResponse: IActorResponse { public int RpcId { get; set; } public int Error { get; set; } public string Message { get; set; } } [Message(InnerOpcode.ObjectRemoveRequest)] public partial class ObjectRemoveRequest: IActorRequest { public int RpcId { get; set; } public long ActorId { get; set; } public long Key { get; set; } } [Message(InnerOpcode.ObjectRemoveResponse)] public partial class ObjectRemoveResponse: IActorResponse { public int RpcId { get; set; } public int Error { get; set; } public string Message { get; set; } } [Message(InnerOpcode.ObjectGetRequest)] public partial class ObjectGetRequest: IActorRequest { public int RpcId { get; set; } public long ActorId { get; set; } public long Key { get; set; } } [Message(InnerOpcode.ObjectGetResponse)] public partial class ObjectGetResponse: IActorResponse { public int RpcId { get; set; } public int Error { get; set; } public string Message { get; set; } public long InstanceId { get; set; } } [Message(InnerOpcode.R2G_GetLoginKey)] public partial class R2G_GetLoginKey: IActorRequest { public int RpcId { get; set; } public long ActorId { get; set; } public string Account { get; set; } } [Message(InnerOpcode.G2R_GetLoginKey)] public partial class G2R_GetLoginKey: IActorResponse { public int RpcId { get; set; } public int Error { get; set; } public string Message { get; set; } public long Key { get; set; } public long GateId { get; set; } } [Message(InnerOpcode.G2M_CreateUnit)] public partial class G2M_CreateUnit: IActorRequest { public int RpcId { get; set; } public long ActorId { get; set; } public long PlayerId { get; set; } public long GateSessionId { get; set; } } [Message(InnerOpcode.M2G_CreateUnit)] public partial class M2G_CreateUnit: IActorResponse { public int RpcId { get; set; } public int Error { get; set; } public string Message { get; set; } // 自己的unit id // 自己的unit id public long UnitId { get; set; } // 所有的unit // 所有的unit public List Units = new List(); } [Message(InnerOpcode.G2M_SessionDisconnect)] public partial class G2M_SessionDisconnect: IActorLocationMessage { public int RpcId { get; set; } public long ActorId { get; set; } } }