using UnityEditor; using UnityEngine; namespace ET { public static class ReGenerateProjectFilesHelper { [InitializeOnLoadMethod] [MenuItem("ET/Loader/ReGenerateProjectFiles")] public static void Run() { Unity.CodeEditor.CodeEditor.CurrentEditor.SyncAll(); foreach (string s in FileHelper.GetAllFiles(".", "Ignore.ET*.csproj")) { System.IO.File.Delete(s); } Debug.Log("regenerate csproj"); } } }