using System; using ETModel; using PF; using UnityEngine; namespace ETHotfix { [MessageHandler] public class G2M_CreateUnitHandler : AMActorRpcHandler { protected override async ETTask Run(Scene scene, G2M_CreateUnit request, M2G_CreateUnit response, Action reply) { Unit unit = EntityFactory.CreateWithId(scene, IdGenerater.GenerateId()); unit.AddComponent(); unit.AddComponent(); unit.Position = new Vector3(-10, 0, -10); unit.AddComponent(); await unit.AddLocation(); unit.AddComponent(request.GateSessionId); scene.GetComponent().Add(unit); response.UnitId = unit.Id; // 广播创建的unit M2C_CreateUnits createUnits = new M2C_CreateUnits(); Unit[] units = Game.Scene.GetComponent().GetAll(); foreach (Unit u in units) { UnitInfo unitInfo = new UnitInfo(); unitInfo.X = u.Position.x; unitInfo.Y = u.Position.y; unitInfo.Z = u.Position.z; unitInfo.UnitId = u.Id; createUnits.Units.Add(unitInfo); } MessageHelper.Broadcast(unit, createUnits); reply(); } } }