using System; using Common.Base; using Common.Network; using TNet; using UNet; namespace Model { /// /// gate对外连接使用 /// public class GateNetworkComponent: Component, IUpdate, IStart { private IService service; private void Accept(string host, int port, NetworkProtocol protocol = NetworkProtocol.TCP) { switch (protocol) { case NetworkProtocol.TCP: this.service = new TService(host, port); break; case NetworkProtocol.UDP: this.service = new UService(host, port); break; default: throw new ArgumentOutOfRangeException("protocol"); } this.AcceptChannel(); } public void Start() { this.Accept(World.Instance.Options.GateHost, World.Instance.Options.GatePort, World.Instance.Options.Protocol); } public void Update() { this.service.Update(); } /// /// 接收连接 /// private async void AcceptChannel() { while (true) { AChannel channel = await this.service.GetChannel(); ProcessChannel(channel); } } /// /// 接收分发封包 /// /// private static async void ProcessChannel(AChannel channel) { while (true) { byte[] message = await channel.RecvAsync(); Env env = new Env(); env[EnvKey.Channel] = channel; env[EnvKey.Message] = message; // 进行消息分发 int opcode = BitConverter.ToUInt16(message, 0); if (!MessageTypeHelper.IsClientMessage(opcode)) { ChannelUnitInfoComponent channelUnitInfoComponent = channel.GetComponent(); byte[] idBuffer = channelUnitInfoComponent.PlayerId.ToByteArray(); byte[] buffer = new byte[message.Length + 12]; Array.Copy(message, 0, buffer, 0, 4); Array.Copy(idBuffer, 0, buffer, 4, idBuffer.Length); Array.Copy(message, 4, buffer, 4 + 12, message.Length - 4); continue; } World.Instance.GetComponent>().RunAsync(opcode, env); } } } }