namespace Model { public enum LoadResourceType { Async, Sync } public static class Define { public const int FlyStartV = 7; public const int GravityAcceleration = 36; #if UNITY_EDITOR && !ASYNC public static LoadResourceType LoadResourceType = LoadResourceType.Sync; #else public static LoadResourceType LoadResourceType = LoadResourceType.Async; #endif #if UNITY_EDITOR public static bool IsEditorMode = true; #else public static bool IsEditorMode = false; #endif #if DEVELOPMENT_BUILD public static bool IsDevelopmentBuild = true; #else public static bool IsDevelopmentBuild = false; #endif } }