using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Threading.Tasks; using UnityEngine; namespace Model { public static class BundleHelper { public static async Task DownloadBundle() { Game.Scene.GetComponent().Run(EventIdType.LoadingBegin); await StartDownLoadResources(); Game.Scene.GetComponent().Run(EventIdType.LoadingFinish); } public static async Task StartDownLoadResources() { if (Define.IsAsync) { //string url = GlobalConfigComponent.Instance.GlobalProto.GetUrl() + "StreamingAssets/StreamingAssets"; //try //{ // using (WWWAsync wwwAsync = EntityFactory.Create()) // { // await wwwAsync.DownloadAsync(url); // ResourcesComponent.AssetBundleManifestObject = wwwAsync.www.assetBundle.LoadAsset("AssetBundleManifest"); // wwwAsync.www.assetBundle.Unload(false); // } //} //catch (Exception e) //{ // Log.Error($"下载错误: {url} {e}"); // return; //} try { using (BundleDownloaderComponent bundleDownloaderComponent = Game.Scene.AddComponent()) { await bundleDownloaderComponent.StartAsync(); } Log.Debug("11111111111111111111111111111111"); Game.Scene.GetComponent().LoadOneBundle("StreamingAssets"); ResourcesComponent.AssetBundleManifestObject = Game.Scene.GetComponent().GetAsset("StreamingAssets", "AssetBundleManifest"); Log.Debug("111111111111111111111111111111112"); } catch (Exception e) { Log.Error(e.ToString()); } } } } }