using ETModel; using PF; using UnityEngine; namespace ETHotfix { [ActorMessageHandler(AppType.Map)] public class Frame_ClickMapHandler : AMActorLocationHandler { protected override void Run(Unit unit, Frame_ClickMap message) { Vector3 target = new Vector3(message.X, message.Y, message.Z); unit.GetComponent().MoveTo(target).Coroutine(); } } }