using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using System.Runtime.InteropServices; using ILRuntime.CLR.TypeSystem; using ILRuntime.CLR.Method; using ILRuntime.Runtime.Enviorment; using ILRuntime.Runtime.Intepreter; using ILRuntime.Runtime.Stack; using ILRuntime.Reflection; using ILRuntime.CLR.Utils; namespace ILRuntime.Runtime.Generated { unsafe class UnityEngine_Object_Binding { public static void Register(ILRuntime.Runtime.Enviorment.AppDomain app) { BindingFlags flag = BindingFlags.Public | BindingFlags.Instance | BindingFlags.Static | BindingFlags.DeclaredOnly; MethodBase method; Type[] args; Type type = typeof(UnityEngine.Object); args = new Type[]{}; method = type.GetMethod("get_name", flag, null, args, null); app.RegisterCLRMethodRedirection(method, get_name_0); args = new Type[]{typeof(UnityEngine.Object)}; method = type.GetMethod("Destroy", flag, null, args, null); app.RegisterCLRMethodRedirection(method, Destroy_1); args = new Type[]{typeof(UnityEngine.Object), typeof(UnityEngine.Object)}; method = type.GetMethod("op_Equality", flag, null, args, null); app.RegisterCLRMethodRedirection(method, op_Equality_2); Dictionary> genericMethods = new Dictionary>(); List lst = null; foreach(var m in type.GetMethods()) { if(m.IsGenericMethodDefinition) { if (!genericMethods.TryGetValue(m.Name, out lst)) { lst = new List(); genericMethods[m.Name] = lst; } lst.Add(m); } } args = new Type[]{typeof(UnityEngine.GameObject)}; if (genericMethods.TryGetValue("Instantiate", out lst)) { foreach(var m in lst) { if(m.GetParameters().Length == 1) { method = m.MakeGenericMethod(args); app.RegisterCLRMethodRedirection(method, Instantiate_3); break; } } } } static StackObject* get_name_0(ILIntepreter __intp, StackObject* __esp, IList __mStack, CLRMethod __method, bool isNewObj) { ILRuntime.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject* ptr_of_this_method; StackObject* __ret = ILIntepreter.Minus(__esp, 1); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityEngine.Object instance_of_this_method = (UnityEngine.Object)typeof(UnityEngine.Object).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); var result_of_this_method = instance_of_this_method.name; return ILIntepreter.PushObject(__ret, __mStack, result_of_this_method); } static StackObject* Destroy_1(ILIntepreter __intp, StackObject* __esp, IList __mStack, CLRMethod __method, bool isNewObj) { ILRuntime.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject* ptr_of_this_method; StackObject* __ret = ILIntepreter.Minus(__esp, 1); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityEngine.Object @obj = (UnityEngine.Object)typeof(UnityEngine.Object).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); UnityEngine.Object.Destroy(@obj); return __ret; } static StackObject* op_Equality_2(ILIntepreter __intp, StackObject* __esp, IList __mStack, CLRMethod __method, bool isNewObj) { ILRuntime.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject* ptr_of_this_method; StackObject* __ret = ILIntepreter.Minus(__esp, 2); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityEngine.Object @y = (UnityEngine.Object)typeof(UnityEngine.Object).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 2); UnityEngine.Object @x = (UnityEngine.Object)typeof(UnityEngine.Object).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); var result_of_this_method = x == y; __ret->ObjectType = ObjectTypes.Integer; __ret->Value = result_of_this_method ? 1 : 0; return __ret + 1; } static StackObject* Instantiate_3(ILIntepreter __intp, StackObject* __esp, IList __mStack, CLRMethod __method, bool isNewObj) { ILRuntime.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject* ptr_of_this_method; StackObject* __ret = ILIntepreter.Minus(__esp, 1); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityEngine.GameObject @original = (UnityEngine.GameObject)typeof(UnityEngine.GameObject).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); var result_of_this_method = UnityEngine.Object.Instantiate(@original); return ILIntepreter.PushObject(__ret, __mStack, result_of_this_method); } } }