namespace ETModel { public class GlobalProto { public string AssetBundleServerUrl; public string Address; public string GetUrl() { string url = this.AssetBundleServerUrl; #if UNITY_ANDROID url += "Android/"; #elif UNITY_IOS url += "IOS/"; #elif UNITY_WEBGL url += "WebGL/"; #elif UNITY_STANDALONE_OSX url += "MacOS/"; #else url += "PC/"; #endif Log.Debug(url); return url; } } }